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CS 1.6 console commands

All 223 settings and 88 commands from the game's own list, with defaults and examples to copy.

247 commands

  1. mp_freezetime

    Seconds players are frozen at the start of each round, time they can use to buy.

    Default 6

    Rounds and match

  2. mp_roundtime

    Length of each round in minutes, not counting freeze time.

    Default 5

    Rounds and match

  3. mp_startmoney

    Money each player starts with, in dollars, from 800 to 16000.

    Default 800

    Economy and buying

  4. mp_friendlyfire

    Lets players damage and kill their own teammates.

    Default 0 (Off)

    Rounds and match

  5. sv_gravity

    Sets world gravity. Lower values let players jump higher and fall slower.

    Default 800

    Movement and physics

  6. changelevel

    Switches the server to another map while keeping connected players on the server.

    Command

    Maps and map cycle

  7. mp_timelimit

    Minutes a map is played before the server moves to the next map. 0 is no limit.

    Default 0

    Maps and map cycle

  8. sv_restart

    Restarts the game after the given number of seconds, resetting scores, money and the round count.

    Default 0

    Rounds and match

  9. kick

    Removes a player from the server by userid or name. They can rejoin right away.

    Command

    Admin and bans

  10. mp_autoteambalance

    Automatically moves players to even out the teams when one side has two or more extra players.

    Default 1 (On)

    Teams and players

  11. mp_c4timer

    Seconds between the bomb being planted and it exploding.

    Default 45

    Rounds and match

  12. sv_cheats

    Allows cheat commands such as god, noclip and notarget on the server.

    Default 0 (Cheat commands are blocked)

    Debug and developer

  13. mp_infinite_ammo

    Unlimited ammo when set above 0. 0 is normal ammo.

    Default 0

    Rounds and match

  14. mp_maxrounds

    Rounds played on a map before it changes. 0 is no limit.

    Default 0

    Rounds and match

  15. mp_mirrordamage

    Reflects damage done to teammates back onto the attacker.

    Default 0 (Off)

    Rounds and match

  16. mp_tkpunish

    Kills a team killer at the start of the next round.

    Default 0 (Off)

    Rounds and match

  17. mp_windifference

    How many rounds a team must lead by to win the map under mp_winlimit.

    Default 1

    Rounds and match

  18. mp_winlimit

    Rounds a team must win to end the map. 0 is no limit.

    Default 0

    Rounds and match

  19. pausable

    Allows or blocks pausing the game with the pause command.

    Default 0 (Off)

    Rounds and match

  20. pause

    Pauses or unpauses the game, if pausable is 1.

    Command

    Rounds and match

  21. setpause

    Internal command that sets the pause state. Use pause and unpause instead.

    Command

    Rounds and match

  22. sv_restartround

    Restarts the game after the given number of seconds. Works the same as sv_restart.

    Default 0

    Rounds and match

  23. unpause

    Resumes a paused game.

    Command

    Rounds and match

  24. mp_buytime

    How long, in minutes, players can buy weapons and equipment after the round starts.

    Default 1.5

    Economy and buying

  25. mp_scoreboard_showmoney

    Controls who can see players' money on the scoreboard.

    Default 3

    Economy and buying

  26. allow_spectators

    Allows or blocks players from joining the Spectator team.

    Default 1 (On)

    Teams and players

  27. decalfrequency

    Minimum time, in seconds, between two spray logos from the same player.

    Default 30

    Teams and players

  28. humans_join_team

    Limits which team human players can join: any, CT or T.

    Default any (Players can join either team)

    Teams and players

  29. kill

    Player command to suicide. The player loses a frag as a penalty.

    Command

    Teams and players

  30. mp_fadetoblack

    Fades a player's screen to black after they die, until the next round.

    Default 0 (Off)

    Teams and players

  31. mp_flashlight

    Allows or blocks the player flashlight.

    Default 0 (Off)

    Teams and players

  32. mp_forcecamera

    Limits who dead players can spectate: anyone, own team only, or own team in first person.

    Default 0 (Spectate anyone)

    Teams and players

  33. mp_forcechasecam

    Older version of mp_forcecamera; a nonzero value overrides it.

    Default 0 (Spectate anyone)

    Teams and players

  34. mp_limitteams

    Maximum number of players one team can have over the other when joining. 0 is no limit.

    Default 2

    Teams and players

  35. mp_playerid

    Controls whose names show when you aim at a player: everyone, teammates only, or nobody.

    Default 0 (Show names of all players)

    Teams and players

  36. mp_scoreboard_showhealth

    Controls who can see players' health on the scoreboard.

    Default 3

    Teams and players

  37. setinfo

    Client command that sets a key in the player's user info, for example an admin password key.

    Command

    Teams and players

  38. user

    Prints the user info of one player, such as name, rate and model.

    Command

    Teams and players

  39. users

    Lists connected players with their userid, name and SteamID.

    Command

    Teams and players

  40. violence_hblood

    Shows red blood effects when players are hit. Set 0 for a low violence server.

    Default 1 (On)

    Teams and players

  41. HostMap

    Internal engine value holding the map name the engine was asked to load.

    Default C1A0

    Maps and map cycle

  42. map

    Loads a map from scratch. On a live server prefer changelevel, which keeps players connected.

    Command

    Maps and map cycle

  43. mapcyclefile

    File that lists the maps the server rotates through, one per line.

    Default mapcycle.txt

    Maps and map cycle

  44. maps

    Lists the maps installed on the server, filtered by the start of the name. Use * for all.

    Command

    Maps and map cycle

  45. mp_chattime

    Seconds the end-of-map scoreboard stays up, with chat open, before the next map loads.

    Default 10

    Maps and map cycle

  46. mp_mapvoteratio

    Share of players, from 0 to 1, who must vote for the same map before the server changes to it.

    Default 0.66

    Maps and map cycle

  47. mp_timeleft

    Informational value meant to report the time left on the map. Setting it does not change the map timer.

    Default 0

    Maps and map cycle

  48. reload

    Reloads the current map.

    Command

    Maps and map cycle

  49. restart

    Reloads the current map. For a round or match restart without a reload, use sv_restart.

    Command

    Maps and map cycle

  50. sv_skycolor_b

    The blue part of the sky light color that lights player and weapon models.

    Default 0

    Maps and map cycle

  51. sv_skycolor_g

    The green part of the sky light color that lights player and weapon models.

    Default 0

    Maps and map cycle

  52. sv_skycolor_r

    The red part of the sky light color that lights player and weapon models.

    Default 0

    Maps and map cycle

  53. sv_skyname

    Name of the skybox drawn around the map.

    Default desert

    Maps and map cycle

  54. sv_skyvec_x

    The x part of the direction the sky light comes from.

    Default 0

    Maps and map cycle

  55. sv_skyvec_y

    The y part of the direction the sky light comes from.

    Default 0

    Maps and map cycle

  56. sv_skyvec_z

    The z part of the direction the sky light comes from.

    Default 0

    Maps and map cycle

  57. sv_wateramp

    Height of the wave effect drawn on water surfaces. The map normally sets it.

    Default 0

    Maps and map cycle

  58. sv_zmax

    Farthest distance clients draw the world. The map sets it on load.

    Default 4096

    Maps and map cycle

  59. edgefriction

    Extra friction multiplier applied when a player stands near the edge of a drop.

    Default 2

    Movement and physics

  60. mp_footsteps

    Turns player footstep sounds on or off.

    Default 1 (On)

    Movement and physics

  61. sv_accelerate

    Sets how fast players reach full running speed on the ground.

    Default 5

    Movement and physics

  62. sv_airaccelerate

    Sets how much control players have over their movement while in the air.

    Default 10

    Movement and physics

  63. sv_bounce

    Bounce factor the movement code uses when something collides with a surface. Leave it at the default.

    Default 1

    Movement and physics

  64. sv_friction

    Sets ground friction, how quickly players slow down when they stop moving.

    Default 4

    Movement and physics

  65. sv_maxspeed

    Highest running speed any player can reach. Weapon speed limits still apply below it.

    Default 900

    Movement and physics

  66. sv_maxvelocity

    Hard cap on the speed of any moving object on each axis.

    Default 2000

    Movement and physics

  67. sv_spectatormaxspeed

    Top speed of spectators flying freely around the map.

    Default 500

    Movement and physics

  68. sv_stepsize

    Tallest step a player can walk up without jumping.

    Default 18

    Movement and physics

  69. sv_stopspeed

    Speed below which friction brings a player to a full stop faster.

    Default 75

    Movement and physics

  70. sv_wateraccelerate

    Sets how quickly players speed up when swimming.

    Default 10

    Movement and physics

  71. sv_waterfriction

    Sets how quickly players slow down in water.

    Default 1

    Movement and physics

  72. exit

    Shuts the server down. Same as quit.

    Command

    Server identity and access

  73. heartbeat

    Sends a heartbeat to the master servers right away so the server shows in the server browser sooner.

    Command

    Server identity and access

  74. hostname

    The server name shown in the server browser and on the scoreboard.

    Default Counter-Strike 1.6 Server

    Server identity and access

  75. maxplayers

    Shows the player limit. The limit itself is set at launch with +maxplayers, not while running.

    Command

    Server identity and access

  76. motd

    Prints the server's message of the day to the console.

    Command

    Server identity and access

  77. motd_write

    Writes the text you give it into the message of the day file.

    Command

    Server identity and access

  78. motdfile

    File shown to players as the message of the day when they join.

    Default motd.txt

    Server identity and access

  79. quit

    Shuts the server down.

    Command

    Server identity and access

  80. serverinfo

    Prints the server's public info keys and values.

    Command

    Server identity and access

  81. setmaster

    Configures master servers the server reports to. Mostly a leftover from the pre-Steam era.

    Command

    Server identity and access

  82. shutdownserver

    Shuts down the running game server.

    Command

    Server identity and access

  83. sv_contact

    Contact address for the server admin, shown in the server rules.

    Default (empty)

    Server identity and access

  84. sv_lan

    Makes the server LAN only: unlisted from the internet and limited to local network clients.

    Default 0 (Internet server, listed and Steam authenticated)

    Server identity and access

  85. sv_outofdatetime

    Seconds an out-of-date server keeps running after Steam reports a newer version.

    Default 1800

    Server identity and access

  86. sv_password

    Password players must enter to join the server. Empty means no password.

    Default (empty)

    Server identity and access

  87. sv_version

    Read-only engine version string: engine version, protocol and build number.

    Default 1.1.2.7/Stdio,48,8684

    Server identity and access

  88. sv_visiblemaxplayers

    Player limit shown in the server browser. -1 shows the real maxplayers.

    Default -1 (Show the real maxplayers)

    Server identity and access

  89. version

    Prints the server's protocol version, game version and build number.

    Command

    Server identity and access

  90. addip

    Bans an IP address for a number of minutes, or permanently with 0.

    Command

    Admin and bans

  91. banid

    Bans a player by SteamID for a number of minutes, or permanently with 0, and can kick them at once.

    Command

    Admin and bans

  92. bannedcfgfile

    Name of the file that writeid saves permanent SteamID bans to.

    Default banned.cfg

    Admin and bans

  93. listid

    Lists all SteamIDs currently banned with banid.

    Command

    Admin and bans

  94. listip

    Lists all IP addresses currently banned with addip.

    Command

    Admin and bans

  95. mp_autokick

    Automatically kicks idle players and players who kill too many teammates.

    Default 1 (On)

    Admin and bans

  96. mp_autokick_timeout

    Idle time, in seconds, before mp_autokick kicks a player. -1 keeps the built-in limit.

    Default -1

    Admin and bans

  97. mp_hostagepenalty

    How many hostages a player can kill before being kicked. 0 turns the kick off.

    Default 13

    Admin and bans

  98. mp_kickpercent

    Share of players, from 0 to 1, who must vote to kick someone before the kick happens.

    Default 0.66

    Admin and bans

  99. removeid

    Removes a SteamID from the ban list.

    Command

    Admin and bans

  100. removeip

    Removes an IP address from the IP ban list.

    Command

    Admin and bans

  101. status

    Lists the server name, map and every player with userid, SteamID, ping, loss and address.

    Command

    Admin and bans

  102. sv_filterban

    Decides whether the addip list blocks the listed IPs or is the only IPs allowed to join.

    Default 1 (IP list is a ban list: listed IPs are blocked)

    Admin and bans

  103. writeid

    Saves permanent SteamID bans to banned.cfg.

    Command

    Admin and bans

  104. writeip

    Saves permanent IP bans to listip.cfg.

    Command

    Admin and bans

  105. say

    Sends a chat message from the server to every player.

    Command

    Chat and voice

  106. say_team

    Player command to send a chat message to their own team only.

    Command

    Chat and voice

  107. sv_alltalk

    Lets players on both teams hear each other's voice chat.

    Default 0 (Voice is heard by your own team only)

    Chat and voice

  108. sv_voiceenable

    Turns voice chat on or off for the whole server.

    Default 1 (Voice chat on)

    Chat and voice

  109. tell

    Sends a private chat message to one player.

    Command

    Chat and voice

  110. voice_inputfromfile

    Client voice debug: sends a recorded file instead of the microphone. No effect on the server.

    Default 0 (Off)

    Chat and voice

  111. voice_recordtofile

    Client voice debug: records microphone input to audio files. No effect on the server.

    Default 0 (Off)

    Chat and voice

  112. voice_serverdebug

    Prints voice chat debug messages in the server console.

    Default 0 (Off)

    Chat and voice

  113. mp_consistency

    Forces clients to use unmodified versions of checked game files such as player models.

    Default 1 (On)

    RCON and security

  114. rcon_password

    Password for remote console access. Empty means RCON is turned off.

    Default (empty)

    RCON and security

  115. resetrcon

    Resets the server's record of failed RCON attempts.

    Command

    RCON and security

  116. sv_rcon_banpenalty

    Minutes an IP is banned for after too many failed RCON password attempts. 0 is permanent.

    Default 0

    RCON and security

  117. sv_rcon_maxfailures

    Number of failed RCON password attempts after which an IP is banned.

    Default 10

    RCON and security

  118. sv_rcon_minfailures

    Failed RCON attempts within sv_rcon_minfailuretime seconds that trigger a ban.

    Default 5

    RCON and security

  119. sv_rcon_minfailuretime

    Length of the time window, in seconds, used to count rapid failed RCON attempts.

    Default 30

    RCON and security

  120. clientport

    Local UDP port the client side of the engine uses. It plays no role on a dedicated server.

    Default 27005

    Network and rates

  121. clockwindow

    How far a player's command clock may drift from the server clock before it is corrected. Part of speed hack protection.

    Default 0.500

    Network and rates

  122. fps_max

    Upper limit on how many frames per second the engine runs. Mostly relevant to game clients.

    Default 100

    Network and rates

  123. fps_override

    Lets fps_max go above 100 on a game client.

    Default 0 (Off)

    Network and rates

  124. fullinfo

    Internal client command that sends the client's full user info to the server.

    Command

    Network and rates

  125. fullupdate

    Client command that asks the server for a full update of game state.

    Command

    Network and rates

  126. hostport

    UDP port the server listens on. When 0, the server uses the value of port.

    Default 0

    Network and rates

  127. interp

    Engine command related to client interpolation. Not used for server admin.

    Command

    Network and rates

  128. ip

    IP address the server binds to. Set it on the launch line on machines with more than one address.

    Default localhost

    Network and rates

  129. ip_clientport

    Overrides clientport for IP traffic when above 0. No role on a dedicated server.

    Default 0

    Network and rates

  130. ip_hostport

    Overrides hostport and port as the server's UDP port when above 0.

    Default 0

    Network and rates

  131. max_queries_sec

    Maximum server queries per second answered from a single IP address.

    Default 3

    Network and rates

  132. max_queries_sec_global

    Maximum server queries per second answered in total, from all addresses together.

    Default 30

    Network and rates

  133. max_queries_window

    Time window, in seconds, over which the query rate limits are averaged.

    Default 60

    Network and rates

  134. multicastport

    UDP port for the engine's multicast socket. Normal servers never need to change it.

    Default 27025

    Network and rates

  135. net_address

    Read-only value holding the IP address and port the server is bound to.

    Default (empty)

    Network and rates

  136. net_graph

    Shows the client network graph with fps, ping and traffic. Client side, no effect on the server.

    Default 0 (Off)

    Network and rates

  137. net_graphpos

    Screen position of the client net graph. Client side, no effect on the server.

    Default 1

    Network and rates

  138. net_graphwidth

    Width in pixels of the client net graph. Client side, no effect on the server.

    Default 150

    Network and rates

  139. net_scale

    Vertical scale of the client net graph. Client side, no effect on the server.

    Default 5

    Network and rates

  140. new

    Internal command a client sends while connecting. Not typed by admins.

    Command

    Network and rates

  141. ping

    Prints the ping of each connected player.

    Command

    Network and rates

  142. port

    UDP port the server listens on. Players connect to the server's IP and this port.

    Default 27015

    Network and rates

  143. reconnect

    Client command to reconnect to the current server.

    Command

    Network and rates

  144. sendents

    Internal command used while a client connects. Not typed by admins.

    Command

    Network and rates

  145. sendres

    Internal command used while a client connects to request resources. Not typed by admins.

    Command

    Network and rates

  146. spawn

    Internal command a client sends while connecting. Not typed by admins.

    Command

    Network and rates

  147. sv_enableoldqueries

    Makes the server answer the old Half-Life server query format used by legacy browsers and tools.

    Default 0 (Only the current query protocol)

    Network and rates

  148. sv_failuretime

    Seconds without packets from a client before the engine treats the connection as having a problem.

    Default 0.5

    Network and rates

  149. sv_instancedbaseline

    Engine optimization that shares one network baseline among many identical entities.

    Default 1 (On)

    Network and rates

  150. sv_lan_rate

    Data rate used for clients when the server runs in LAN mode.

    Default 20000

    Network and rates

  151. sv_maxrate

    Highest data rate, in bytes per second, the server sends any client. 0 means no server cap.

    Default 0

    Network and rates

  152. sv_maxunlag

    Most lag, in seconds, the server will compensate for when it checks whether a shot hit.

    Default 0.5

    Network and rates

  153. sv_maxupdaterate

    Highest number of updates per second the server sends each client.

    Default 30

    Network and rates

  154. sv_minrate

    Lowest data rate, in bytes per second, a client may use. 0 means no minimum.

    Default 0

    Network and rates

  155. sv_minupdaterate

    Lowest number of updates per second a client can receive.

    Default 10

    Network and rates

  156. sv_timeout

    Seconds without hearing from a player before the server drops them.

    Default 60

    Network and rates

  157. sv_unlag

    Turns lag compensation on or off for hit detection.

    Default 1 (Lag compensation on)

    Network and rates

  158. sv_unlagpush

    Extra time, in seconds, added to the lag compensation rewind. Leave at 0.

    Default 0

    Network and rates

  159. sv_unlagsamples

    Number of recent latency samples averaged for lag compensation.

    Default 1

    Network and rates

  160. sys_ticrate

    Maximum number of frames per second a dedicated server runs.

    Default 100

    Network and rates

  161. dlfile

    Client command that asks the server to send a file. Allowed or blocked by sv_allow_dlfile.

    Command

    Downloads and files

  162. exec

    Runs every command in a config file, such as server.cfg or your own match configs.

    Command

    Downloads and files

  163. hpk_maxsize

    Maximum size in megabytes of the custom.hpk file that stores player sprays. 0 means no limit.

    Default 4

    Downloads and files

  164. hpkextract

    Extracts entries, such as player spray logos, from an HPK file.

    Command

    Downloads and files

  165. hpklist

    Lists the entries stored in an HPK file, such as custom.hpk with player sprays.

    Command

    Downloads and files

  166. hpkremove

    Removes one entry from an HPK file by its index.

    Command

    Downloads and files

  167. hpkval

    Checks an HPK file for damaged or invalid entries.

    Command

    Downloads and files

  168. lservercfgfile

    Config file executed when a listen server starts a map. Not used by dedicated servers.

    Default listenserver.cfg

    Downloads and files

  169. mapchangecfgfile

    Optional config file the engine runs on every map change. Empty by default.

    Default (empty)

    Downloads and files

  170. servercfgfile

    Config file the dedicated server runs on every map load. Default server.cfg.

    Default server.cfg

    Downloads and files

  171. sv_allow_dlfile

    Allows clients to request individual files from the server with the dlfile command.

    Default 1 (Clients can request files with dlfile)

    Downloads and files

  172. sv_allowdownload

    Lets players download missing maps, models, sounds and sprites when they join.

    Default 1 (Clients download missing files)

    Downloads and files

  173. sv_allowupload

    Allows players to upload their custom spray logos to the server.

    Default 1 (Clients can upload custom files)

    Downloads and files

  174. sv_downloadurl

    Web address players download missing custom content from, instead of the slow in-game transfer.

    Default (empty)

    Downloads and files

  175. sv_filetransfercompression

    Compresses files sent to players through the in-game download.

    Default 1 (Compress files during transfer)

    Downloads and files

  176. sv_filetransfermaxsize

    Largest file, in bytes, the server will send through the in-game download.

    Default 10485760

    Downloads and files

  177. sv_send_logos

    Sends each player's custom spray logo to the other players.

    Default 1 (Sprays are sent to other players)

    Downloads and files

  178. sv_send_resources

    Tells joining players which custom files the map and plugins need, so they can download them.

    Default 1 (Offer custom resources to clients)

    Downloads and files

  179. sv_uploadmax

    Largest file, in megabytes, a player may upload to the server, such as a spray.

    Default 0.5

    Downloads and files

  180. writecfg

    Writes the current saved settings to a config file.

    Command

    Downloads and files

  181. condebug

    Toggles copying everything printed in the console to the qconsole.log file.

    Command

    Logging

  182. log

    Turns server logging on or off, or shows whether it is on.

    Command

    Logging

  183. logaddress

    Sets one address to receive the server's logs over UDP, replacing any previous one.

    Command

    Logging

  184. logaddress_add

    Adds an address that receives a live copy of the server log over UDP.

    Command

    Logging

  185. logaddress_del

    Removes an address from the list of UDP log receivers.

    Command

    Logging

  186. logsdir

    Folder, inside cstrike, where the server writes its log files.

    Default logs

    Logging

  187. mp_logdetail

    Logs attacks between players: none, attacks on enemies, attacks on teammates, or both.

    Default 0 (No attack logging)

    Logging

  188. mp_logecho

    Prints log lines to the server console as well as to the log.

    Default 1 (On)

    Logging

  189. mp_logfile

    Writes the server log to files in the logs folder.

    Default 1 (On)

    Logging

  190. mp_logmessages

    Includes player chat messages in the server log.

    Default 1 (On)

    Logging

  191. sv_log_onefile

    Writes all server logs into one file instead of starting a new file each map.

    Default 0 (New log file per map)

    Logging

  192. sv_log_singleplayer

    Turns on logging for single player games. Has no use on a dedicated server.

    Default 0 (No logging in single player)

    Logging

  193. sv_logbans

    Writes bans and unbans to the server log.

    Default 0 (Bans are not logged)

    Logging

  194. sv_logblocks

    Logs server queries that were blocked by the query flood protection.

    Default 0 (Blocked queries are not logged)

    Logging

  195. sv_logrelay

    Lets the server accept log lines sent from other servers and relay them on.

    Default 0 (Off)

    Logging

  196. sv_logsecret

    Secret number added to remote log packets so a log receiver can confirm they came from your server.

    Default 0

    Logging

  197. demos

    Client command that continues the demo loop set by startdemos. No use on a server.

    Command

    Demos and recording

  198. startdemos

    Client command that sets a list of demos to play in a loop. No use on a server.

    Command

    Demos and recording

  199. stopdemo

    Stops recording or playing a demo on a game client.

    Command

    Demos and recording

  200. sv_proxies

    Maximum number of HLTV proxies that can connect to the server at once. 0 blocks HLTV.

    Default 1

    Demos and recording

  201. _tutor_bomb_viewable_check_interval

    How often, in seconds, the in-game tutor checks whether the bomb is in a player's view.

    Default 0.5

    Bots and tutor

  202. _tutor_debug_level

    Debug output level for the in-game tutor hint system. 0 is off.

    Default 0

    Bots and tutor

  203. _tutor_examine_time

    How long, in seconds, a player must look at something before the tutor treats it as examined.

    Default 0.5

    Bots and tutor

  204. _tutor_hint_interval_time

    Minimum time, in seconds, between two tutor hints shown to a player.

    Default 10

    Bots and tutor

  205. _tutor_look_angle

    Angle, in degrees, within which an object counts as being looked at for tutor hints.

    Default 10

    Bots and tutor

  206. _tutor_look_distance

    Distance, in game units, within which the tutor considers a player to be looking at an object.

    Default 200

    Bots and tutor

  207. _tutor_message_character_display_time_coefficient

    Extra seconds a tutor message stays on screen per character of text.

    Default 0.07

    Bots and tutor

  208. _tutor_message_minimum_display_time

    Minimum time, in seconds, a tutor message stays on screen.

    Default 1

    Bots and tutor

  209. _tutor_message_repeats

    How many times the tutor shows the same message before it stops repeating it.

    Default 5

    Bots and tutor

  210. _tutor_view_distance

    Distance, in game units, within which the tutor considers objects and players visible.

    Default 1000

    Bots and tutor

  211. alias

    Creates a named shortcut that runs one or more console commands.

    Command

    Debug and developer

  212. cmd

    Client command that forwards the rest of the line to the server it is connected to.

    Command

    Debug and developer

  213. cmdlist

    Lists every console command the server knows, optionally filtered by the start of the name.

    Command

    Debug and developer

  214. console

    Client setting that enables the developer console in the game menu. No effect on a dedicated server.

    Default 0 (Off)

    Debug and developer

  215. cvarlist

    Lists every console variable with its current value, optionally filtered by the start of the name.

    Command

    Debug and developer

  216. delta_clear

    Resets the network delta compression statistics.

    Command

    Debug and developer

  217. delta_stats

    Prints statistics about the engine's network delta compression.

    Command

    Debug and developer

  218. developer

    Prints extra developer messages to the console. Useful for debugging maps, plugins or configs.

    Default 0 (Off)

    Debug and developer

  219. displaysoundlist

    Debug switch that lists sounds as the engine plays them. For developers only.

    Default 0 (Off)

    Debug and developer

  220. dropclient

    Engine command related to dropping a client connection. Not needed for server admin.

    Command

    Debug and developer

  221. echo

    Prints the text you give it to the console.

    Command

    Debug and developer

  222. fakelag

    Adds artificial delay, in milliseconds, to incoming network data. For testing only.

    Default 0

    Debug and developer

  223. fakeloss

    Drops a share of incoming packets on purpose to simulate packet loss. For testing only.

    Default 0

    Debug and developer

  224. flush

    Clears the engine's cached models and sounds.

    Command

    Debug and developer

  225. host_framerate

    Forces every frame to advance game time by a fixed number of seconds. 0 uses real time.

    Default 0

    Debug and developer

  226. host_killtime

    Debug timer that shuts the server down once server time passes this many seconds. 0 is off.

    Default 0

    Debug and developer

  227. host_limitlocal

    Engine developer setting for listen servers. Leave it at 0.

    Default 0

    Debug and developer

  228. host_profile

    Engine profiling switch for developers. Leave it off on a live server.

    Default 0 (Off)

    Debug and developer

  229. host_speeds

    Prints a per-frame timing breakdown of the engine to the console.

    Default 0 (Off)

    Debug and developer

  230. hostage_debug

    Shows debug information about hostage movement and pathing.

    Default 0 (Off)

    Debug and developer

  231. hostage_stop

    Debug switch that stops hostages from moving.

    Default 0 (Off)

    Debug and developer

  232. localinfo

    Sets or lists server-only key and value pairs, used mostly by Metamod and AMX Mod X for paths.

    Command

    Debug and developer

  233. mcache

    Prints the engine's model cache contents.

    Command

    Debug and developer

  234. net_chokeloop

    Applies rate choking to the local loopback connection. Listen server debug only.

    Default 0 (Off)

    Debug and developer

  235. net_drawslider

    Client net graph display option. No effect on a dedicated server.

    Default 0 (Off)

    Debug and developer

  236. net_log

    Engine debug switch for logging network traffic. Leave it off.

    Default 0 (Off)

    Debug and developer

  237. net_showdrop

    Prints a console message whenever packets from a connection are dropped.

    Default 0 (Off)

    Debug and developer

  238. net_showpackets

    Prints a line for every network packet sent and received. Debug only.

    Default 0 (Off)

    Debug and developer

  239. perf_test

    Engine performance test command left in for developers.

    Command

    Debug and developer

  240. print_ent

    Engine debug command that prints entity information to the console.

    Command

    Debug and developer

  241. showinfo

    Prints user info details. An engine internal command.

    Command

    Debug and developer

  242. stat

    Engine statistics command. Use stats for server performance.

    Command

    Debug and developer

  243. stats

    Prints server performance: CPU, network in and out, uptime, players and frame rate.

    Command

    Debug and developer

  244. stuffcmds

    Runs the + commands from the launch line. Used during startup only.

    Command

    Debug and developer

  245. sv_clienttrace

    Scale factor for player boxes used in server-side hit traces. Leave it at 1.

    Default 1

    Debug and developer

  246. sv_stats

    Engine switch for collecting server performance statistics.

    Default 1 (On)

    Debug and developer

  247. wait

    Pauses a command script for one frame before the next command runs.

    Command

    Debug and developer

  248. autosave

    Half-Life single-player autosave. Does nothing on a Counter-Strike server.

    Command

    Half-Life leftovers

  249. career

    Condition Zero career mode command. Not used by a Counter-Strike 1.6 server.

    Command

    Half-Life leftovers

  250. changelevel2

    Half-Life single-player level transition through a landmark. Not used in Counter-Strike.

    Command

    Half-Life leftovers

  251. coop

    Half-Life cooperative mode switch. Has no effect in Counter-Strike.

    Default 0 (Off)

    Half-Life leftovers

  252. deathmatch

    Engine multiplayer switch inherited from Half-Life. Must stay at 1 for normal Counter-Strike games.

    Default 1 (On)

    Half-Life leftovers

  253. fly

    Half-Life cheat that switches the player to fly movement. Needs sv_cheats 1.

    Command

    Half-Life leftovers

  254. god

    Cheat that makes the player who types it take no damage. Needs sv_cheats 1.

    Command

    Half-Life leftovers

  255. load

    Half-Life single-player load. Does nothing on a Counter-Strike server.

    Command

    Half-Life leftovers

  256. mp_allowmonsters

    Half-Life setting that allowed monsters in multiplayer. Has no effect in Counter-Strike.

    Default 0 (Off)

    Half-Life leftovers

  257. mp_fragsleft

    Informational cvar from Half-Life deathmatch for frags left. Unused in Counter-Strike.

    Default 0

    Half-Life leftovers

  258. mp_ghostfrequency

    Legacy cvar registered by the game with no known effect on Counter-Strike 1.6 gameplay.

    Default 0.1

    Half-Life leftovers

  259. noclip

    Cheat that lets the player who types it fly through walls. Needs sv_cheats 1.

    Command

    Half-Life leftovers

  260. notarget

    Half-Life cheat that makes monsters ignore the player. Has no use in Counter-Strike.

    Command

    Half-Life leftovers

  261. save

    Half-Life single-player save. Does nothing on a Counter-Strike server.

    Command

    Half-Life leftovers

  262. sk_12mm_bullet1

    Half-Life easy skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  263. sk_12mm_bullet2

    Half-Life medium skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  264. sk_12mm_bullet3

    Half-Life hard skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  265. sk_9mm_bullet1

    Half-Life easy skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  266. sk_9mm_bullet2

    Half-Life medium skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  267. sk_9mm_bullet3

    Half-Life hard skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  268. sk_9mmAR_bullet1

    Half-Life easy skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  269. sk_9mmAR_bullet2

    Half-Life medium skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  270. sk_9mmAR_bullet3

    Half-Life hard skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  271. sk_battery1

    Half-Life easy skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  272. sk_battery2

    Half-Life medium skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  273. sk_battery3

    Half-Life hard skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  274. sk_healthcharger1

    Half-Life easy skill value for the health a wall health charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  275. sk_healthcharger2

    Half-Life medium skill value for the health a wall health charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  276. sk_healthcharger3

    Half-Life hard skill value for the health a wall health charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  277. sk_healthkit1

    Half-Life easy skill value for the health a first aid kit gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  278. sk_healthkit2

    Half-Life medium skill value for the health a first aid kit gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  279. sk_healthkit3

    Half-Life hard skill value for the health a first aid kit gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  280. sk_plr_357_bullet1

    Half-Life easy skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  281. sk_plr_357_bullet2

    Half-Life medium skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  282. sk_plr_357_bullet3

    Half-Life hard skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  283. sk_plr_9mm_bullet1

    Half-Life easy skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  284. sk_plr_9mm_bullet2

    Half-Life medium skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  285. sk_plr_9mm_bullet3

    Half-Life hard skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  286. sk_plr_9mmAR_bullet1

    Half-Life easy skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  287. sk_plr_9mmAR_bullet2

    Half-Life medium skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  288. sk_plr_9mmAR_bullet3

    Half-Life hard skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  289. sk_plr_9mmAR_grenade1

    Half-Life easy skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  290. sk_plr_9mmAR_grenade2

    Half-Life medium skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  291. sk_plr_9mmAR_grenade3

    Half-Life hard skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  292. sk_plr_buckshot1

    Half-Life easy skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  293. sk_plr_buckshot2

    Half-Life medium skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  294. sk_plr_buckshot3

    Half-Life hard skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  295. sk_plr_rpg1

    Half-Life easy skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  296. sk_plr_rpg2

    Half-Life medium skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  297. sk_plr_rpg3

    Half-Life hard skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  298. sk_scientist_heal1

    Half-Life easy skill value for the health a scientist heals. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  299. sk_scientist_heal2

    Half-Life medium skill value for the health a scientist heals. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  300. sk_scientist_heal3

    Half-Life hard skill value for the health a scientist heals. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  301. sk_suitcharger1

    Half-Life easy skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  302. sk_suitcharger2

    Half-Life medium skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  303. sk_suitcharger3

    Half-Life hard skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.

    Default 0

    Half-Life leftovers

  304. skill

    Half-Life difficulty level. Does nothing in Counter-Strike.

    Default 1

    Half-Life leftovers

  305. soundfade

    Client command that fades game sound out and back in. No use on a server.

    Command

    Half-Life leftovers

  306. suitvolume

    Volume of the Half-Life HEV suit voice. Counter-Strike has no HEV suit.

    Default 0.250

    Half-Life leftovers

  307. sv_aim

    Half-Life autoaim switch. Counter-Strike weapons fire where you point, so it has no real effect.

    Default 1 (Autoaim on)

    Half-Life leftovers

  308. sv_newunit

    Half-Life single player flag that clears saved level data when a new chapter starts. Unused in Counter-Strike.

    Default 0 (Keep saved level data)

    Half-Life leftovers

  309. violence_ablood

    Shows alien blood effects. Counter-Strike has no aliens, so it does nothing.

    Default 1 (On)

    Half-Life leftovers

  310. violence_agibs

    Shows alien gibs. Counter-Strike has no aliens, so it does nothing.

    Default 1 (On)

    Half-Life leftovers

  311. violence_hgibs

    Shows human gibs, a Half-Life effect. Counter-Strike deaths rarely use it.

    Default 1 (On)

    Half-Life leftovers

Questions

How do I run CS 1.6 commands on my server?

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg.

How do I keep a setting after a restart?

Settings typed in the console last until the server restarts. Put them in cstrike/server.cfg, one per line, and they apply every time the server starts.

Where does this list come from?

It is the game's own list: cvarlist and cmdlist, run on a SLASHPLAY Counter-Strike 1.6 server. The descriptions and examples on the written pages are by SLASHPLAY.

Try them on
your own server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.