CS 1.6 console commands
All 223 settings and 88 commands from the game's own list, with defaults and examples to copy.
247 commands
- mp_freezetime
Seconds players are frozen at the start of each round, time they can use to buy.
Default 6
Rounds and match
- mp_roundtime
Length of each round in minutes, not counting freeze time.
Default 5
Rounds and match
- mp_startmoney
Money each player starts with, in dollars, from 800 to 16000.
Default 800
Economy and buying
- mp_friendlyfire
Lets players damage and kill their own teammates.
Default 0 (Off)
Rounds and match
- sv_gravity
Sets world gravity. Lower values let players jump higher and fall slower.
Default 800
Movement and physics
- changelevel
Switches the server to another map while keeping connected players on the server.
Command
Maps and map cycle
- mp_timelimit
Minutes a map is played before the server moves to the next map. 0 is no limit.
Default 0
Maps and map cycle
- sv_restart
Restarts the game after the given number of seconds, resetting scores, money and the round count.
Default 0
Rounds and match
- kick
Removes a player from the server by userid or name. They can rejoin right away.
Command
Admin and bans
- mp_autoteambalance
Automatically moves players to even out the teams when one side has two or more extra players.
Default 1 (On)
Teams and players
- mp_c4timer
Seconds between the bomb being planted and it exploding.
Default 45
Rounds and match
- sv_cheats
Allows cheat commands such as god, noclip and notarget on the server.
Default 0 (Cheat commands are blocked)
Debug and developer
- mp_infinite_ammo
Unlimited ammo when set above 0. 0 is normal ammo.
Default 0
Rounds and match
- mp_maxrounds
Rounds played on a map before it changes. 0 is no limit.
Default 0
Rounds and match
- mp_mirrordamage
Reflects damage done to teammates back onto the attacker.
Default 0 (Off)
Rounds and match
- mp_tkpunish
Kills a team killer at the start of the next round.
Default 0 (Off)
Rounds and match
- mp_windifference
How many rounds a team must lead by to win the map under
mp_winlimit.Default 1
Rounds and match
- mp_winlimit
Rounds a team must win to end the map. 0 is no limit.
Default 0
Rounds and match
- pausable
Allows or blocks pausing the game with the
pausecommand.Default 0 (Off)
Rounds and match
- pause
Pauses or unpauses the game, if pausable is 1.
Command
Rounds and match
- setpause
Internal command that sets the pause state. Use pause and unpause instead.
Command
Rounds and match
- sv_restartround
Restarts the game after the given number of seconds. Works the same as sv_restart.
Default 0
Rounds and match
- unpause
Resumes a paused game.
Command
Rounds and match
- mp_buytime
How long, in minutes, players can buy weapons and equipment after the round starts.
Default 1.5
Economy and buying
- mp_scoreboard_showmoney
Controls who can see players' money on the scoreboard.
Default 3
Economy and buying
- allow_spectators
Allows or blocks players from joining the Spectator team.
Default 1 (On)
Teams and players
- decalfrequency
Minimum time, in seconds, between two spray logos from the same player.
Default 30
Teams and players
- humans_join_team
Limits which team human players can join: any, CT or T.
Default any (Players can join either team)
Teams and players
- kill
Player command to suicide. The player loses a frag as a penalty.
Command
Teams and players
- mp_fadetoblack
Fades a player's screen to black after they die, until the next round.
Default 0 (Off)
Teams and players
- mp_flashlight
Allows or blocks the player flashlight.
Default 0 (Off)
Teams and players
- mp_forcecamera
Limits who dead players can spectate: anyone, own team only, or own team in first person.
Default 0 (Spectate anyone)
Teams and players
- mp_forcechasecam
Older version of
mp_forcecamera; a nonzero value overrides it.Default 0 (Spectate anyone)
Teams and players
- mp_limitteams
Maximum number of players one team can have over the other when joining. 0 is no limit.
Default 2
Teams and players
- mp_playerid
Controls whose names show when you aim at a player: everyone, teammates only, or nobody.
Default 0 (Show names of all players)
Teams and players
- mp_scoreboard_showhealth
Controls who can see players' health on the scoreboard.
Default 3
Teams and players
- setinfo
Client command that sets a key in the player's user info, for example an admin password key.
Command
Teams and players
- user
Prints the user info of one player, such as name, rate and model.
Command
Teams and players
- users
Lists connected players with their userid, name and SteamID.
Command
Teams and players
- violence_hblood
Shows red blood effects when players are hit. Set 0 for a low violence server.
Default 1 (On)
Teams and players
- HostMap
Internal engine value holding the map name the engine was asked to load.
Default C1A0
Maps and map cycle
- map
Loads a map from scratch. On a live server prefer changelevel, which keeps players connected.
Command
Maps and map cycle
- mapcyclefile
File that lists the maps the server rotates through, one per line.
Default mapcycle.txt
Maps and map cycle
- maps
Lists the maps installed on the server, filtered by the start of the name. Use * for all.
Command
Maps and map cycle
- mp_chattime
Seconds the end-of-map scoreboard stays up, with chat open, before the next map loads.
Default 10
Maps and map cycle
- mp_mapvoteratio
Share of players, from 0 to 1, who must vote for the same map before the server changes to it.
Default 0.66
Maps and map cycle
- mp_timeleft
Informational value meant to report the time left on the map. Setting it does not change the map timer.
Default 0
Maps and map cycle
- reload
Reloads the current map.
Command
Maps and map cycle
- restart
Reloads the current map. For a round or match restart without a reload, use sv_restart.
Command
Maps and map cycle
- sv_skycolor_b
The blue part of the sky light color that lights player and weapon models.
Default 0
Maps and map cycle
- sv_skycolor_g
The green part of the sky light color that lights player and weapon models.
Default 0
Maps and map cycle
- sv_skycolor_r
The red part of the sky light color that lights player and weapon models.
Default 0
Maps and map cycle
- sv_skyname
Name of the skybox drawn around the map.
Default desert
Maps and map cycle
- sv_skyvec_x
The x part of the direction the sky light comes from.
Default 0
Maps and map cycle
- sv_skyvec_y
The y part of the direction the sky light comes from.
Default 0
Maps and map cycle
- sv_skyvec_z
The z part of the direction the sky light comes from.
Default 0
Maps and map cycle
- sv_wateramp
Height of the wave effect drawn on water surfaces. The map normally sets it.
Default 0
Maps and map cycle
- sv_zmax
Farthest distance clients draw the world. The map sets it on load.
Default 4096
Maps and map cycle
- edgefriction
Extra friction multiplier applied when a player stands near the edge of a drop.
Default 2
Movement and physics
- mp_footsteps
Turns player footstep sounds on or off.
Default 1 (On)
Movement and physics
- sv_accelerate
Sets how fast players reach full running speed on the ground.
Default 5
Movement and physics
- sv_airaccelerate
Sets how much control players have over their movement while in the air.
Default 10
Movement and physics
- sv_bounce
Bounce factor the movement code uses when something collides with a surface. Leave it at the default.
Default 1
Movement and physics
- sv_friction
Sets ground friction, how quickly players slow down when they stop moving.
Default 4
Movement and physics
- sv_maxspeed
Highest running speed any player can reach. Weapon speed limits still apply below it.
Default 900
Movement and physics
- sv_maxvelocity
Hard cap on the speed of any moving object on each axis.
Default 2000
Movement and physics
- sv_spectatormaxspeed
Top speed of spectators flying freely around the map.
Default 500
Movement and physics
- sv_stepsize
Tallest step a player can walk up without jumping.
Default 18
Movement and physics
- sv_stopspeed
Speed below which friction brings a player to a full stop faster.
Default 75
Movement and physics
- sv_wateraccelerate
Sets how quickly players speed up when swimming.
Default 10
Movement and physics
- sv_waterfriction
Sets how quickly players slow down in water.
Default 1
Movement and physics
- exit
Shuts the server down. Same as quit.
Command
Server identity and access
- heartbeat
Sends a heartbeat to the master servers right away so the server shows in the server browser sooner.
Command
Server identity and access
- hostname
The server name shown in the server browser and on the scoreboard.
Default Counter-Strike 1.6 Server
Server identity and access
- maxplayers
Shows the player limit. The limit itself is set at launch with +maxplayers, not while running.
Command
Server identity and access
- motd
Prints the server's message of the day to the console.
Command
Server identity and access
- motd_write
Writes the text you give it into the message of the day file.
Command
Server identity and access
- motdfile
File shown to players as the message of the day when they join.
Default motd.txt
Server identity and access
- quit
Shuts the server down.
Command
Server identity and access
- serverinfo
Prints the server's public info keys and values.
Command
Server identity and access
- setmaster
Configures master servers the server reports to. Mostly a leftover from the pre-Steam era.
Command
Server identity and access
- shutdownserver
Shuts down the running game server.
Command
Server identity and access
- sv_contact
Contact address for the server admin, shown in the server rules.
Default (empty)
Server identity and access
- sv_lan
Makes the server LAN only: unlisted from the internet and limited to local network clients.
Default 0 (Internet server, listed and Steam authenticated)
Server identity and access
- sv_outofdatetime
Seconds an out-of-date server keeps running after Steam reports a newer version.
Default 1800
Server identity and access
- sv_password
Password players must enter to join the server. Empty means no password.
Default (empty)
Server identity and access
- sv_version
Read-only engine version string: engine version, protocol and build number.
Default 1.1.2.7/Stdio,48,8684
Server identity and access
- sv_visiblemaxplayers
Player limit shown in the server browser. -1 shows the real maxplayers.
Default -1 (Show the real maxplayers)
Server identity and access
- version
Prints the server's protocol version, game version and build number.
Command
Server identity and access
- addip
Bans an IP address for a number of minutes, or permanently with 0.
Command
Admin and bans
- banid
Bans a player by SteamID for a number of minutes, or permanently with 0, and can kick them at once.
Command
Admin and bans
- bannedcfgfile
Name of the file that writeid saves permanent SteamID bans to.
Default banned.cfg
Admin and bans
- listid
Lists all SteamIDs currently banned with banid.
Command
Admin and bans
- listip
Lists all IP addresses currently banned with addip.
Command
Admin and bans
- mp_autokick
Automatically kicks idle players and players who kill too many teammates.
Default 1 (On)
Admin and bans
- mp_autokick_timeout
Idle time, in seconds, before
mp_autokickkicks a player. -1 keeps the built-in limit.Default -1
Admin and bans
- mp_hostagepenalty
How many hostages a player can kill before being kicked. 0 turns the kick off.
Default 13
Admin and bans
- mp_kickpercent
Share of players, from 0 to 1, who must vote to kick someone before the kick happens.
Default 0.66
Admin and bans
- removeid
Removes a SteamID from the ban list.
Command
Admin and bans
- removeip
Removes an IP address from the IP ban list.
Command
Admin and bans
- status
Lists the server name, map and every player with userid, SteamID, ping, loss and address.
Command
Admin and bans
- sv_filterban
Decides whether the addip list blocks the listed IPs or is the only IPs allowed to join.
Default 1 (IP list is a ban list: listed IPs are blocked)
Admin and bans
- writeid
Saves permanent SteamID bans to banned.cfg.
Command
Admin and bans
- writeip
Saves permanent IP bans to listip.cfg.
Command
Admin and bans
- say
Sends a chat message from the server to every player.
Command
Chat and voice
- say_team
Player command to send a chat message to their own team only.
Command
Chat and voice
- sv_alltalk
Lets players on both teams hear each other's voice chat.
Default 0 (Voice is heard by your own team only)
Chat and voice
- sv_voiceenable
Turns voice chat on or off for the whole server.
Default 1 (Voice chat on)
Chat and voice
- tell
Sends a private chat message to one player.
Command
Chat and voice
- voice_inputfromfile
Client voice debug: sends a recorded file instead of the microphone. No effect on the server.
Default 0 (Off)
Chat and voice
- voice_recordtofile
Client voice debug: records microphone input to audio files. No effect on the server.
Default 0 (Off)
Chat and voice
- voice_serverdebug
Prints voice chat debug messages in the server console.
Default 0 (Off)
Chat and voice
- mp_consistency
Forces clients to use unmodified versions of checked game files such as player models.
Default 1 (On)
RCON and security
- rcon_password
Password for remote console access. Empty means RCON is turned off.
Default (empty)
RCON and security
- resetrcon
Resets the server's record of failed RCON attempts.
Command
RCON and security
- sv_rcon_banpenalty
Minutes an IP is banned for after too many failed RCON password attempts. 0 is permanent.
Default 0
RCON and security
- sv_rcon_maxfailures
Number of failed RCON password attempts after which an IP is banned.
Default 10
RCON and security
- sv_rcon_minfailures
Failed RCON attempts within sv_rcon_minfailuretime seconds that trigger a ban.
Default 5
RCON and security
- sv_rcon_minfailuretime
Length of the time window, in seconds, used to count rapid failed RCON attempts.
Default 30
RCON and security
- clientport
Local UDP port the client side of the engine uses. It plays no role on a dedicated server.
Default 27005
Network and rates
- clockwindow
How far a player's command clock may drift from the server clock before it is corrected. Part of speed hack protection.
Default 0.500
Network and rates
- fps_max
Upper limit on how many frames per second the engine runs. Mostly relevant to game clients.
Default 100
Network and rates
- fps_override
Lets fps_max go above 100 on a game client.
Default 0 (Off)
Network and rates
- fullinfo
Internal client command that sends the client's full user info to the server.
Command
Network and rates
- fullupdate
Client command that asks the server for a full update of game state.
Command
Network and rates
- hostport
UDP port the server listens on. When 0, the server uses the value of port.
Default 0
Network and rates
- interp
Engine command related to client interpolation. Not used for server admin.
Command
Network and rates
- ip
IP address the server binds to. Set it on the launch line on machines with more than one address.
Default localhost
Network and rates
- ip_clientport
Overrides clientport for IP traffic when above 0. No role on a dedicated server.
Default 0
Network and rates
- ip_hostport
Overrides hostport and port as the server's UDP port when above 0.
Default 0
Network and rates
- max_queries_sec
Maximum server queries per second answered from a single IP address.
Default 3
Network and rates
- max_queries_sec_global
Maximum server queries per second answered in total, from all addresses together.
Default 30
Network and rates
- max_queries_window
Time window, in seconds, over which the query rate limits are averaged.
Default 60
Network and rates
- multicastport
UDP port for the engine's multicast socket. Normal servers never need to change it.
Default 27025
Network and rates
- net_address
Read-only value holding the IP address and port the server is bound to.
Default (empty)
Network and rates
- net_graph
Shows the client network graph with fps, ping and traffic. Client side, no effect on the server.
Default 0 (Off)
Network and rates
- net_graphpos
Screen position of the client net graph. Client side, no effect on the server.
Default 1
Network and rates
- net_graphwidth
Width in pixels of the client net graph. Client side, no effect on the server.
Default 150
Network and rates
- net_scale
Vertical scale of the client net graph. Client side, no effect on the server.
Default 5
Network and rates
- new
Internal command a client sends while connecting. Not typed by admins.
Command
Network and rates
- ping
Prints the ping of each connected player.
Command
Network and rates
- port
UDP port the server listens on. Players connect to the server's IP and this port.
Default 27015
Network and rates
- reconnect
Client command to reconnect to the current server.
Command
Network and rates
- sendents
Internal command used while a client connects. Not typed by admins.
Command
Network and rates
- sendres
Internal command used while a client connects to request resources. Not typed by admins.
Command
Network and rates
- spawn
Internal command a client sends while connecting. Not typed by admins.
Command
Network and rates
- sv_enableoldqueries
Makes the server answer the old Half-Life server query format used by legacy browsers and tools.
Default 0 (Only the current query protocol)
Network and rates
- sv_failuretime
Seconds without packets from a client before the engine treats the connection as having a problem.
Default 0.5
Network and rates
- sv_instancedbaseline
Engine optimization that shares one network baseline among many identical entities.
Default 1 (On)
Network and rates
- sv_lan_rate
Data rate used for clients when the server runs in LAN mode.
Default 20000
Network and rates
- sv_maxrate
Highest data rate, in bytes per second, the server sends any client. 0 means no server cap.
Default 0
Network and rates
- sv_maxunlag
Most lag, in seconds, the server will compensate for when it checks whether a shot hit.
Default 0.5
Network and rates
- sv_maxupdaterate
Highest number of updates per second the server sends each client.
Default 30
Network and rates
- sv_minrate
Lowest data rate, in bytes per second, a client may use. 0 means no minimum.
Default 0
Network and rates
- sv_minupdaterate
Lowest number of updates per second a client can receive.
Default 10
Network and rates
- sv_timeout
Seconds without hearing from a player before the server drops them.
Default 60
Network and rates
- sv_unlag
Turns lag compensation on or off for hit detection.
Default 1 (Lag compensation on)
Network and rates
- sv_unlagpush
Extra time, in seconds, added to the lag compensation rewind. Leave at 0.
Default 0
Network and rates
- sv_unlagsamples
Number of recent latency samples averaged for lag compensation.
Default 1
Network and rates
- sys_ticrate
Maximum number of frames per second a dedicated server runs.
Default 100
Network and rates
- dlfile
Client command that asks the server to send a file. Allowed or blocked by sv_allow_dlfile.
Command
Downloads and files
- exec
Runs every command in a config file, such as server.cfg or your own match configs.
Command
Downloads and files
- hpk_maxsize
Maximum size in megabytes of the custom.hpk file that stores player sprays. 0 means no limit.
Default 4
Downloads and files
- hpkextract
Extracts entries, such as player spray logos, from an HPK file.
Command
Downloads and files
- hpklist
Lists the entries stored in an HPK file, such as custom.hpk with player sprays.
Command
Downloads and files
- hpkremove
Removes one entry from an HPK file by its index.
Command
Downloads and files
- hpkval
Checks an HPK file for damaged or invalid entries.
Command
Downloads and files
- lservercfgfile
Config file executed when a listen server starts a map. Not used by dedicated servers.
Default listenserver.cfg
Downloads and files
- mapchangecfgfile
Optional config file the engine runs on every map change. Empty by default.
Default (empty)
Downloads and files
- servercfgfile
Config file the dedicated server runs on every map load. Default server.cfg.
Default server.cfg
Downloads and files
- sv_allow_dlfile
Allows clients to request individual files from the server with the dlfile command.
Default 1 (Clients can request files with dlfile)
Downloads and files
- sv_allowdownload
Lets players download missing maps, models, sounds and sprites when they join.
Default 1 (Clients download missing files)
Downloads and files
- sv_allowupload
Allows players to upload their custom spray logos to the server.
Default 1 (Clients can upload custom files)
Downloads and files
- sv_downloadurl
Web address players download missing custom content from, instead of the slow in-game transfer.
Default (empty)
Downloads and files
- sv_filetransfercompression
Compresses files sent to players through the in-game download.
Default 1 (Compress files during transfer)
Downloads and files
- sv_filetransfermaxsize
Largest file, in bytes, the server will send through the in-game download.
Default 10485760
Downloads and files
- sv_send_logos
Sends each player's custom spray logo to the other players.
Default 1 (Sprays are sent to other players)
Downloads and files
- sv_send_resources
Tells joining players which custom files the map and plugins need, so they can download them.
Default 1 (Offer custom resources to clients)
Downloads and files
- sv_uploadmax
Largest file, in megabytes, a player may upload to the server, such as a spray.
Default 0.5
Downloads and files
- writecfg
Writes the current saved settings to a config file.
Command
Downloads and files
- condebug
Toggles copying everything printed in the console to the qconsole.log file.
Command
Logging
- log
Turns server logging on or off, or shows whether it is on.
Command
Logging
- logaddress
Sets one address to receive the server's logs over UDP, replacing any previous one.
Command
Logging
- logaddress_add
Adds an address that receives a live copy of the server log over UDP.
Command
Logging
- logaddress_del
Removes an address from the list of UDP log receivers.
Command
Logging
- logsdir
Folder, inside cstrike, where the server writes its log files.
Default logs
Logging
- mp_logdetail
Logs attacks between players: none, attacks on enemies, attacks on teammates, or both.
Default 0 (No attack logging)
Logging
- mp_logecho
Prints log lines to the server console as well as to the log.
Default 1 (On)
Logging
- mp_logfile
Writes the server log to files in the logs folder.
Default 1 (On)
Logging
- mp_logmessages
Includes player chat messages in the server log.
Default 1 (On)
Logging
- sv_log_onefile
Writes all server logs into one file instead of starting a new file each map.
Default 0 (New log file per map)
Logging
- sv_log_singleplayer
Turns on logging for single player games. Has no use on a dedicated server.
Default 0 (No logging in single player)
Logging
- sv_logbans
Writes bans and unbans to the server log.
Default 0 (Bans are not logged)
Logging
- sv_logblocks
Logs server queries that were blocked by the query flood protection.
Default 0 (Blocked queries are not logged)
Logging
- sv_logrelay
Lets the server accept log lines sent from other servers and relay them on.
Default 0 (Off)
Logging
- sv_logsecret
Secret number added to remote log packets so a log receiver can confirm they came from your server.
Default 0
Logging
- demos
Client command that continues the demo loop set by startdemos. No use on a server.
Command
Demos and recording
- startdemos
Client command that sets a list of demos to play in a loop. No use on a server.
Command
Demos and recording
- stopdemo
Stops recording or playing a demo on a game client.
Command
Demos and recording
- sv_proxies
Maximum number of HLTV proxies that can connect to the server at once. 0 blocks HLTV.
Default 1
Demos and recording
- _tutor_bomb_viewable_check_interval
How often, in seconds, the in-game tutor checks whether the bomb is in a player's view.
Default 0.5
Bots and tutor
- _tutor_debug_level
Debug output level for the in-game tutor hint system. 0 is off.
Default 0
Bots and tutor
- _tutor_examine_time
How long, in seconds, a player must look at something before the tutor treats it as examined.
Default 0.5
Bots and tutor
- _tutor_hint_interval_time
Minimum time, in seconds, between two tutor hints shown to a player.
Default 10
Bots and tutor
- _tutor_look_angle
Angle, in degrees, within which an object counts as being looked at for tutor hints.
Default 10
Bots and tutor
- _tutor_look_distance
Distance, in game units, within which the tutor considers a player to be looking at an object.
Default 200
Bots and tutor
- _tutor_message_character_display_time_coefficient
Extra seconds a tutor message stays on screen per character of text.
Default 0.07
Bots and tutor
- _tutor_message_minimum_display_time
Minimum time, in seconds, a tutor message stays on screen.
Default 1
Bots and tutor
- _tutor_message_repeats
How many times the tutor shows the same message before it stops repeating it.
Default 5
Bots and tutor
- _tutor_view_distance
Distance, in game units, within which the tutor considers objects and players visible.
Default 1000
Bots and tutor
- alias
Creates a named shortcut that runs one or more console commands.
Command
Debug and developer
- cmd
Client command that forwards the rest of the line to the server it is connected to.
Command
Debug and developer
- cmdlist
Lists every console command the server knows, optionally filtered by the start of the name.
Command
Debug and developer
- console
Client setting that enables the developer console in the game menu. No effect on a dedicated server.
Default 0 (Off)
Debug and developer
- cvarlist
Lists every console variable with its current value, optionally filtered by the start of the name.
Command
Debug and developer
- delta_clear
Resets the network delta compression statistics.
Command
Debug and developer
- delta_stats
Prints statistics about the engine's network delta compression.
Command
Debug and developer
- developer
Prints extra developer messages to the console. Useful for debugging maps, plugins or configs.
Default 0 (Off)
Debug and developer
- displaysoundlist
Debug switch that lists sounds as the engine plays them. For developers only.
Default 0 (Off)
Debug and developer
- dropclient
Engine command related to dropping a client connection. Not needed for server admin.
Command
Debug and developer
- echo
Prints the text you give it to the console.
Command
Debug and developer
- fakelag
Adds artificial delay, in milliseconds, to incoming network data. For testing only.
Default 0
Debug and developer
- fakeloss
Drops a share of incoming packets on purpose to simulate packet loss. For testing only.
Default 0
Debug and developer
- flush
Clears the engine's cached models and sounds.
Command
Debug and developer
- host_framerate
Forces every frame to advance game time by a fixed number of seconds. 0 uses real time.
Default 0
Debug and developer
- host_killtime
Debug timer that shuts the server down once server time passes this many seconds. 0 is off.
Default 0
Debug and developer
- host_limitlocal
Engine developer setting for listen servers. Leave it at 0.
Default 0
Debug and developer
- host_profile
Engine profiling switch for developers. Leave it off on a live server.
Default 0 (Off)
Debug and developer
- host_speeds
Prints a per-frame timing breakdown of the engine to the console.
Default 0 (Off)
Debug and developer
- hostage_debug
Shows debug information about hostage movement and pathing.
Default 0 (Off)
Debug and developer
- hostage_stop
Debug switch that stops hostages from moving.
Default 0 (Off)
Debug and developer
- localinfo
Sets or lists server-only key and value pairs, used mostly by Metamod and AMX Mod X for paths.
Command
Debug and developer
- mcache
Prints the engine's model cache contents.
Command
Debug and developer
- net_chokeloop
Applies rate choking to the local loopback connection. Listen server debug only.
Default 0 (Off)
Debug and developer
- net_drawslider
Client net graph display option. No effect on a dedicated server.
Default 0 (Off)
Debug and developer
- net_log
Engine debug switch for logging network traffic. Leave it off.
Default 0 (Off)
Debug and developer
- net_showdrop
Prints a console message whenever packets from a connection are dropped.
Default 0 (Off)
Debug and developer
- net_showpackets
Prints a line for every network packet sent and received. Debug only.
Default 0 (Off)
Debug and developer
- perf_test
Engine performance test command left in for developers.
Command
Debug and developer
- print_ent
Engine debug command that prints entity information to the console.
Command
Debug and developer
- showinfo
Prints user info details. An engine internal command.
Command
Debug and developer
- stat
Engine statistics command. Use stats for server performance.
Command
Debug and developer
- stats
Prints server performance: CPU, network in and out, uptime, players and frame rate.
Command
Debug and developer
- stuffcmds
Runs the + commands from the launch line. Used during startup only.
Command
Debug and developer
- sv_clienttrace
Scale factor for player boxes used in server-side hit traces. Leave it at 1.
Default 1
Debug and developer
- sv_stats
Engine switch for collecting server performance statistics.
Default 1 (On)
Debug and developer
- wait
Pauses a command script for one frame before the next command runs.
Command
Debug and developer
- autosave
Half-Life single-player autosave. Does nothing on a Counter-Strike server.
Command
Half-Life leftovers
- career
Condition Zero career mode command. Not used by a Counter-Strike 1.6 server.
Command
Half-Life leftovers
- changelevel2
Half-Life single-player level transition through a landmark. Not used in Counter-Strike.
Command
Half-Life leftovers
- coop
Half-Life cooperative mode switch. Has no effect in Counter-Strike.
Default 0 (Off)
Half-Life leftovers
- deathmatch
Engine multiplayer switch inherited from Half-Life. Must stay at 1 for normal Counter-Strike games.
Default 1 (On)
Half-Life leftovers
- fly
Half-Life cheat that switches the player to fly movement. Needs sv_cheats 1.
Command
Half-Life leftovers
- god
Cheat that makes the player who types it take no damage. Needs sv_cheats 1.
Command
Half-Life leftovers
- load
Half-Life single-player load. Does nothing on a Counter-Strike server.
Command
Half-Life leftovers
- mp_allowmonsters
Half-Life setting that allowed monsters in multiplayer. Has no effect in Counter-Strike.
Default 0 (Off)
Half-Life leftovers
- mp_fragsleft
Informational cvar from Half-Life deathmatch for frags left. Unused in Counter-Strike.
Default 0
Half-Life leftovers
- mp_ghostfrequency
Legacy cvar registered by the game with no known effect on Counter-Strike 1.6 gameplay.
Default 0.1
Half-Life leftovers
- noclip
Cheat that lets the player who types it fly through walls. Needs sv_cheats 1.
Command
Half-Life leftovers
- notarget
Half-Life cheat that makes monsters ignore the player. Has no use in Counter-Strike.
Command
Half-Life leftovers
- save
Half-Life single-player save. Does nothing on a Counter-Strike server.
Command
Half-Life leftovers
- sk_12mm_bullet1
Half-Life easy skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_12mm_bullet2
Half-Life medium skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_12mm_bullet3
Half-Life hard skill value for the damage of 12mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mm_bullet1
Half-Life easy skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mm_bullet2
Half-Life medium skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mm_bullet3
Half-Life hard skill value for the damage of 9mm rounds fired by Half-Life enemies. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mmAR_bullet1
Half-Life easy skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mmAR_bullet2
Half-Life medium skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_9mmAR_bullet3
Half-Life hard skill value for the damage of MP5 rounds fired by Half-Life soldiers. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_battery1
Half-Life easy skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_battery2
Half-Life medium skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_battery3
Half-Life hard skill value for the armor an HEV suit battery gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthcharger1
Half-Life easy skill value for the health a wall health charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthcharger2
Half-Life medium skill value for the health a wall health charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthcharger3
Half-Life hard skill value for the health a wall health charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthkit1
Half-Life easy skill value for the health a first aid kit gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthkit2
Half-Life medium skill value for the health a first aid kit gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_healthkit3
Half-Life hard skill value for the health a first aid kit gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_357_bullet1
Half-Life easy skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_357_bullet2
Half-Life medium skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_357_bullet3
Half-Life hard skill value for the damage of the player's .357 Magnum. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mm_bullet1
Half-Life easy skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mm_bullet2
Half-Life medium skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mm_bullet3
Half-Life hard skill value for the damage of the player's 9mm pistol. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_bullet1
Half-Life easy skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_bullet2
Half-Life medium skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_bullet3
Half-Life hard skill value for the damage of the player's MP5 bullets. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_grenade1
Half-Life easy skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_grenade2
Half-Life medium skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_9mmAR_grenade3
Half-Life hard skill value for the damage of the player's MP5 grenades. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_buckshot1
Half-Life easy skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_buckshot2
Half-Life medium skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_buckshot3
Half-Life hard skill value for the damage of each shotgun pellet the player fires. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_rpg1
Half-Life easy skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_rpg2
Half-Life medium skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_plr_rpg3
Half-Life hard skill value for the damage of the player's RPG rocket. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_scientist_heal1
Half-Life easy skill value for the health a scientist heals. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_scientist_heal2
Half-Life medium skill value for the health a scientist heals. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_scientist_heal3
Half-Life hard skill value for the health a scientist heals. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_suitcharger1
Half-Life easy skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_suitcharger2
Half-Life medium skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- sk_suitcharger3
Half-Life hard skill value for the armor a wall HEV charger gives. Does nothing in Counter-Strike.
Default 0
Half-Life leftovers
- skill
Half-Life difficulty level. Does nothing in Counter-Strike.
Default 1
Half-Life leftovers
- soundfade
Client command that fades game sound out and back in. No use on a server.
Command
Half-Life leftovers
- suitvolume
Volume of the Half-Life HEV suit voice. Counter-Strike has no HEV suit.
Default 0.250
Half-Life leftovers
- sv_aim
Half-Life autoaim switch. Counter-Strike weapons fire where you point, so it has no real effect.
Default 1 (Autoaim on)
Half-Life leftovers
- sv_newunit
Half-Life single player flag that clears saved level data when a new chapter starts. Unused in Counter-Strike.
Default 0 (Keep saved level data)
Half-Life leftovers
- violence_ablood
Shows alien blood effects. Counter-Strike has no aliens, so it does nothing.
Default 1 (On)
Half-Life leftovers
- violence_agibs
Shows alien gibs. Counter-Strike has no aliens, so it does nothing.
Default 1 (On)
Half-Life leftovers
- violence_hgibs
Shows human gibs, a Half-Life effect. Counter-Strike deaths rarely use it.
Default 1 (On)
Half-Life leftovers
Nothing matches.
Try part of the name, like freeze or money, or a word from what it does.
Questions
How do I run CS 1.6 commands on my server?
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg.
How do I keep a setting after a restart?
Settings typed in the console last until the server restarts. Put them in cstrike/server.cfg, one per line, and they apply every time the server starts.
Where does this list come from?
It is the game's own list: cvarlist and cmdlist, run on a SLASHPLAY Counter-Strike 1.6 server. The descriptions and examples on the written pages are by SLASHPLAY.
Try them on
your own server.
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