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/SLASHPLAY

sv_unlagpush

Extra time, in seconds, added to the lag compensation rewind. Leave at 0.

sv_unlagpush <seconds>

Examples

sv_unlagpush 0

Default value.

Arguments

secondsRequired
Time offset in seconds.

What it does

This shifts how far back the server rewinds players when checking hits, on top of the measured latency. Non-zero values make hit registration less accurate for everyone. It exists for testing, keep it at 0.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.