sv_unlagpush
Extra time, in seconds, added to the lag compensation rewind. Leave at 0.
sv_unlagpush <seconds> Examples
sv_unlagpush 0 Default value.
Arguments
secondsRequired- Time offset in seconds.
What it does
This shifts how far back the server rewinds players when checking hits, on top of the measured latency. Non-zero values make hit registration less accurate for everyone. It exists for testing, keep it at 0.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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