host_speeds
Prints a per-frame timing breakdown of the engine to the console.
host_speeds <0|1> Examples
host_speeds 1 Print frame timings for a quick check.
host_speeds 0 Turn it off again.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | On |
Arguments
0|1Required- 1 prints frame timings.
What it does
When enabled, the engine prints how long each frame took and how that time was split between parts of the engine. It prints every frame, so on a server it floods the console and logs within seconds. Use it briefly to look for frame time spikes, then turn it off.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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