How to let players download maps in CS 1.6
Type sv_allowdownload 1 in the server console and players missing the map or custom content download it when they join.
sv_allowdownload
Lets players download missing maps, models, sounds and sprites when they join.
sv_allowdownload <0|1> Examples
sv_allowdownload 1 Let players get custom maps and content on join.
sv_downloadurl "http://fastdl.example.com/cstrike/" Pair it with a fast download URL to speed transfers up.
Values
| Value | What it does |
|---|---|
| 0 | Clients cannot download missing files |
| 1Default | Clients download missing files |
Arguments
0|1Required- 0 disables downloads, 1 enables them.
What it does
With this on, a player who lacks the current map or its custom content gets it from the server before spawning. Without sv_downloadurl the transfer goes over the game connection and is slow, so large custom maps can take minutes. Set it to 0 only if every player already has all content, otherwise players without the map cannot join.
Good to know
- Needed for
sv_downloadurlto be used.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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