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/SLASHPLAY

How to change update rate on a CS 1.6 server

Type sv_maxupdaterate 101 in the server console so players can get up to 101 updates per second. The default 30 feels choppy.

sv_maxupdaterate

Highest number of updates per second the server sends each client.

sv_maxupdaterate <number>

Examples

sv_maxupdaterate 101

Typical value for a 100 tick server.

sv_maxupdaterate 60

Lower value for limited bandwidth.

Arguments

numberRequired
Updates per second.

What it does

This caps each player's cl_updaterate. With the default of 30, players receive 30 updates a second even if they ask for more, which makes movement look less smooth and hit registration feel off. Most servers set 100 or 101, matched with sys_ticrate. A higher update rate also needs a higher sv_maxrate.

Good to know

  • The server cannot send more updates than it runs frames, see sys_ticrate.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

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