Skip to content
/SLASHPLAY

sv_newunit

Half-Life single player flag that clears saved level data when a new chapter starts. Unused in Counter-Strike.

sv_newunit <0|1>

Examples

sv_newunit 0

Default value.

Values

ValueWhat it does
0Default Keep saved level data
1 Clear saved level data on next level change

Arguments

0|1Required
0 off, 1 on.

What it does

In Half-Life single player, level transitions keep the state of earlier maps so you can walk back. This flag tells the engine to drop that data. Counter-Strike has no level transitions of that kind, so it does nothing useful here.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.