sv_newunit
Half-Life single player flag that clears saved level data when a new chapter starts. Unused in Counter-Strike.
sv_newunit <0|1> Examples
sv_newunit 0 Default value.
Values
| Value | What it does |
|---|---|
| 0Default | Keep saved level data |
| 1 | Clear saved level data on next level change |
Arguments
0|1Required- 0 off, 1 on.
What it does
In Half-Life single player, level transitions keep the state of earlier maps so you can walk back. This flag tells the engine to drop that data. Counter-Strike has no level transitions of that kind, so it does nothing useful here.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.