sv_wateramp
Height of the wave effect drawn on water surfaces. The map normally sets it.
sv_wateramp <value> Examples
sv_wateramp 0 Flat water.
Arguments
valueRequired- Wave height. 0 means flat.
What it does
This makes water surfaces ripple up and down visually. Maps can set it through their wave height setting when they load. It is cosmetic and does not change swimming.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.