Skip to content
/SLASHPLAY

sv_skycolor_r

The red part of the sky light color that lights player and weapon models.

sv_skycolor_r <0-255>

Examples

sv_skycolor_r 255

Full red in the sky light.

Arguments

valueRequired
Red component, 0 to 255.

What it does

Together with the other two sky color cvars, this sets the color of the light that comes from the sky and shades models on the map. The map's light_environment entity sets it when the map loads, so a hand-set value is replaced on the next map change. You do not normally change it on a Counter-Strike server.

Good to know

  • The value you see on a running server comes from the current map.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.