host_killtime
Debug timer that shuts the server down once server time passes this many seconds. 0 is off.
host_killtime <seconds> Examples
host_killtime 0 The default, off.
Arguments
secondsRequired- Server time in seconds after which the engine quits. 0 is off.
What it does
When set above 0, the engine quits as soon as the map's server time goes past the value. It exists for automated engine testing and has no place on a live server, since it ends the process without warning.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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