Live in under 30 seconds
Pick a size, click deploy, and your dedicated Counter-Strike 2 server is up on the Source 2 engine — no SSH, no server.cfg wrangling, no setup.
Deploy a dedicated Counter-Strike 2 server in seconds, on the Source 2 engine. Pay by the hour from $0.03, no subscription — with password protection, RCON, and a one-click connect command built in.
Pick a size, click deploy, and your dedicated Counter-Strike 2 server is up on the Source 2 engine — no SSH, no server.cfg wrangling, no setup.
A full dedicated CS2 server — run 5v5 comp, retakes, surf, bhop or custom maps. Starts on de_dust2 and you change maps from the console.
Billed by the hour, only while the server is running. No subscription and no monthly fee — stop it and you pay just a few cents a month to keep your configs saved.
Servers are password-protected out of the box. You get a separate join password to share with friends, kept distinct from the RCON admin password so inviting players never hands over control.
Copy the full `connect <ip>; password <pw>` command straight into the console, or hit Launch in Steam and it joins automatically — password and all.
Hosted in Germany on fast hardware for smooth, low-ping competitive play across Europe.
Takes seconds — sign in and you're ready to deploy. You only pay for the hours your server runs.
Pick CS2 and a size, then hit deploy. Your server is live in seconds.
Copy the connect command into the console or click Launch in Steam, and share it with your friends.
Set start and stop windows and your servers spin up and shut down on their own — ideal for recurring scrims and match nights. You only pay for the hours they run, so there's no cost sitting between sessions.
Need four CS2 servers running two hours each for weekly practice? Schedule each to start at scrim time and stop after — no manual spin-up, and no idle cost between sessions.
Bring the comp server online every Tuesday and Thursday from 8–11pm for league nights, then have it shut down automatically.
Between sessions the server is off and billing stops — you're never paying for an empty server sitting idle.
Add teammates and pick their access. Some just see the live connect address and join; others get start, stop, and full management. RCON, settings, and billing stay locked to whoever you choose — together with the scheduler, it's a strong setup for any team or community.
Invite your team so they can see the live connect address and hop in — without access to RCON, settings, or billing.
Give a co-captain start/stop and full management rights to run scrims and matches when you're not around.
Add helpers who can spin up match servers but can't touch billing or delete saved configs.
Counter-Strike 2 servers start at $0.03 per hour for a small instance, billed by the hour only while the server is running. There's no subscription or monthly fee — when you stop the server you pay just a few cents a month to keep your configs saved.
No — it's pay-as-you-go. You buy tokens and spend them by the hour, so you only pay for the time your CS2 server actually runs. No subscription and no monthly fee.
Copy the full `connect <ip>; password <password>` command from the dashboard and paste it into the in-game console, or click Launch in Steam and it opens the game and joins automatically — password included.
Yes — every CS2 server is password-protected out of the box. You get a join password to share with players, kept separate from the RCON admin password so inviting friends never gives them server control.
Yes. Run commands live from the dashboard console, or connect with the RCON password from your own client to change the map, mode, or settings.
A small server (2 GB RAM) comfortably runs a 5v5 match with spectators. Scale up to larger sizes for bigger servers or community play — resize any time.
Yes. Set start/stop windows — for example a 2-hour scrim block each week, or league nights every Tuesday and Thursday — and each server spins up and shuts down on its own. You only pay for the hours it runs.
Yes. Add people to your team and choose what each can do — some just see the live connect address and join, while others get start/stop and full management. RCON, settings, and billing stay locked to whoever you choose.
In the EU (Germany), for low-latency competitive play across Europe.
Sign in with Discord · pay by the hour, no subscription