No setup
Pick a version, click deploy, and your dedicated Minecraft server comes up and accepts players. No SSH, no config files, no setup wizard.
Deploy a dedicated Minecraft server: Vanilla or Paper, on the latest version or 1.21. Pay by the hour from $0.03, no subscription, with automatic world saves and a one-click web dashboard.
Sign in with Discord or Steam. New accounts get 6 free tokens, 2 hours on a Small Minecraft server. No card needed.
Pick a version, click deploy, and your dedicated Minecraft server comes up and accepts players. No SSH, no config files, no setup wizard.
Run unmodified Vanilla or high-performance Paper, on the latest release or pinned to 1.21. Paper builds are ready for Bukkit/Spigot plugins.
Billed by the hour, only while the server is running. No subscription and no monthly fee. Stop it and you pay just a few cents a month to keep your world saved.
Every stop saves your world, and you can add timed auto-saves. Stop and restart whenever you like, or restore any earlier save.
Hosted in Germany on fast hardware, for smooth play across Europe with a clean connect address you can share.
Start, stop, restore, manage the whitelist, and watch live token spend from a single web panel. Invite friends with one share link. Every Minecraft command and game rule runs from its console.
New accounts get 6 free tokens, 2 hours on a Small Minecraft server. After that you only pay for the hours your server runs.
Choose Vanilla or Paper and a size, then hit deploy.
Copy the connect address or invite link, hand it to friends, and you're in.
Set start and stop windows and SLASHPLAY runs your server on autopilot: online exactly when you want, off with no hourly cost the rest of the time. Perfect for controlling playtime and never paying for idle hours.
Open the world Saturday and Sunday from, say, 10am–8pm. It's offline the rest of the week, so playtime stays in bounds and you don't pay for the days no one plays.
Spin the server up at 4pm on weekdays and shut it down at 9pm. Nobody has to remember to start it, or to turn it off.
Pause the server while everyone's asleep and have it back up for the next session. You only pay for the hours it actually runs.
Add people to your team and pick their access. Some just see the live server address and join; others get full start, stop, and management rights. Manage, settings, and billing stay locked to whoever you choose. Together with the scheduler, it's a strong setup for any group.
Invite friends to your team so they can grab the live server address and hop in, without access to settings, billing, or the power to stop the server.
Add the kids so they can see when the world is online and connect, while you keep Manage, Settings, and the schedule locked to yourself.
Give a co-owner start/stop, save restores, and full management rights, handy when you want help running the server.
Minecraft servers start at $0.03 per hour for a small instance, billed by the hour only while the server is running. There's no subscription or monthly fee. When you stop the server you pay just a few cents a month to keep your world saved.
No, it's pay-as-you-go. You buy tokens and spend them by the hour, so you only pay for the time your Minecraft server actually runs. No subscription and no monthly fee.
Vanilla and Paper, on the latest release or pinned to 1.21. You pick the version when you deploy.
Yes, the Paper builds support Bukkit/Spigot plugins. Vanilla runs the unmodified game if you'd rather keep it pure.
A few friends: Small (2 GB), $0.03 an hour. A bigger group or a few plugins: Medium (4 GB), $0.06. A busy server with many plugins: Large (8 GB), $0.12. Left on all month, Small costs $21.60. You can resize any time.
Yes. Set start/stop windows (for example weekends only, or 4–9pm on weekdays) and the server runs automatically in those windows and stays off, with no hourly cost, the rest of the time. Great for limiting playtime and avoiding idle cost.
Yes. Add them to your team and choose what each person can do: some can just see the live server address and join, while others get full start/stop and management access. Settings and billing stay locked to whoever you choose.
Yes. Every stop saves your world, and you can restore any save from the Saves tab.
In the EU (Germany), for low-latency play across Europe.