Live in under 30 seconds
Pick a version, click deploy, and your dedicated Minecraft server is up and accepting players — no SSH, no config files, no setup wizard.
Deploy a dedicated Minecraft server in seconds — Vanilla or Paper, on the latest version or 1.21. Pay by the hour from $0.03, no subscription, with automatic world saves and a one-click web dashboard.
Pick a version, click deploy, and your dedicated Minecraft server is up and accepting players — no SSH, no config files, no setup wizard.
Run unmodified Vanilla or high-performance Paper, on the latest release or pinned to 1.21. Paper builds are ready for Bukkit/Spigot plugins.
Billed by the hour, only while the server is running. No subscription and no monthly fee — stop it and you pay just a few cents a month to keep your world saved.
Every session is snapshotted automatically. Stop and restart whenever you like, or roll back to any earlier point — your world is never lost.
Hosted in Germany on fast hardware, for smooth play across Europe with a clean connect address you can share.
Start, stop, restore, manage the whitelist, and watch live token spend from a single web panel. Invite friends with one share link.
Takes seconds — sign in and you're ready to deploy. You only pay for the hours your server runs.
Choose Vanilla or Paper and a size, then hit deploy. It's live in seconds.
Copy the connect address or invite link, hand it to friends, and you're in.
Set start and stop windows and SlashPlay runs your server on autopilot — online exactly when you want, off (and not costing tokens) the rest of the time. Perfect for controlling playtime and never paying for idle hours.
Open the world Saturday and Sunday from, say, 10am–8pm. It's offline the rest of the week — playtime stays in bounds and you don't pay for the days no one plays.
Spin the server up at 4pm on weekdays and shut it down at 9pm. Nobody has to remember to start it — or to turn it off.
Pause the server while everyone's asleep and have it back up for the next session. You only pay for the hours it actually runs.
Add people to your team and pick their access. Some just see the live server address and join; others get full start, stop, and management rights. Manage, settings, and billing stay locked to whoever you choose — together with the scheduler, it's a strong setup for any group.
Invite friends to your team so they can grab the live server address and hop in — without access to settings, billing, or the power to stop the server.
Add the kids so they can see when the world is online and connect, while you keep Manage, Settings, and the schedule locked to yourself.
Give a co-owner start/stop, save restores, and full management rights — handy when you want help running the server.
Minecraft servers start at $0.03 per hour for a small instance, billed by the hour only while the server is running. There's no subscription or monthly fee — when you stop the server you pay just a few cents a month to keep your world saved.
No — it's pay-as-you-go. You buy tokens and spend them by the hour, so you only pay for the time your Minecraft server actually runs. No subscription and no monthly fee.
Vanilla and Paper, on the latest release or pinned to 1.21. You pick the version when you deploy.
Yes — the Paper builds support Bukkit/Spigot plugins. Vanilla runs the unmodified game if you'd rather keep it pure.
A small server (2 GB RAM) comfortably hosts around 10 players. Scale up to 16 GB for larger communities — you can resize any time.
Yes. Set start/stop windows — for example weekends only, or 4–9pm on weekdays — and the server runs automatically in those windows and stays off (and free) the rest of the time. Great for limiting playtime and avoiding idle cost.
Yes. Add them to your team and choose what each person can do — some can just see the live server address and join, while others get full start/stop and management access. Settings and billing stay locked to whoever you choose.
Yes. Worlds are snapshotted automatically and you can restore any point, so nothing is lost when the server is off.
In the EU (Germany), for low-latency play across Europe.
Sign in with Discord · pay by the hour, no subscription