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/SLASHPLAY

sv_instancedbaseline

Engine optimization that shares one network baseline among many identical entities.

sv_instancedbaseline <0|1>

Examples

sv_instancedbaseline 1

Default value.

Values

ValueWhat it does
0 Off
1Default On

Arguments

0|1Required
0 turns it off, 1 turns it on.

What it does

The engine sends each client a starting state for entities. With this on, identical entities can share that state, which saves bandwidth on maps with many similar entities. Leave it on.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.