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/SLASHPLAY

How to set a win limit in CS 1.6

Type mp_winlimit 16 in the server console and the map ends once a team wins 16 rounds. 0 means no win limit.

mp_winlimit

Rounds a team must win to end the map. 0 is no limit.

mp_winlimit <rounds>

Examples

mp_winlimit 16

First team to 16 round wins takes the map.

mp_winlimit 0

No win limit.

Arguments

roundsRequired
Wins needed, 0 for no limit.

What it does

Once a team reaches this number of round wins (and leads by mp_windifference), the map ends and the next one loads. Use it with mp_maxrounds and mp_timelimit; whichever is reached first ends the map.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

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