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/SLASHPLAY

host_limitlocal

Engine developer setting for listen servers. Leave it at 0.

host_limitlocal <value>

Examples

host_limitlocal 0

The default.

Arguments

valueRequired
Engine debug value.

What it does

This is an internal engine switch related to how a listen server handles its own local player. It has no known practical use on a dedicated server, so leave it at the default.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.