host_limitlocal
Engine developer setting for listen servers. Leave it at 0.
host_limitlocal <value> Examples
host_limitlocal 0 The default.
Arguments
valueRequired- Engine debug value.
What it does
This is an internal engine switch related to how a listen server handles its own local player. It has no known practical use on a dedicated server, so leave it at the default.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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