sv_filetransfercompression
Compresses files sent to players through the in-game download.
sv_filetransfercompression <0|1> Examples
sv_filetransfercompression 1 Default, faster in-game downloads.
Values
| Value | What it does |
|---|---|
| 0 | Send files uncompressed |
| 1Default | Compress files during transfer |
Arguments
0|1Required- 0 sends files as they are, 1 compresses them.
What it does
When on, files sent over the game connection are compressed first, which cuts transfer time for maps and sounds. It does not apply to files fetched from sv_downloadurl. Keep it on.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.