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/SLASHPLAY

$0.03
/ hour.
Game server pricing: pay by the hour, no subscription, no monthly fees.

About 166 hours on a Small server for $5

Pay by the hour while you play. Stop the server and your world stays saved, for a few cents a month.

Tokens are $0.01 each. How many an hour depends on your server.

  1. 01

    RAM is the driver

    More RAM means more tokens an hour. Memory is the costliest resource. A 4 GB server runs at roughly twice the rate of a 2 GB one.

  2. 02

    The game sets the size

    Every size costs the same in every game: 3 tokens an hour on Small, 12 on Large. What differs is the size a game needs. Most games run well on Small. Palworld needs Large, which costs 12 tokens an hour.

  3. 03

    The meter stops when you stop

    Tokens are only used while the server is running. Stop it from the dashboard and the cost stops with it. Saves cost 1 token per GB per month.

Tokens an hour, by game and size. 1 token is $0.01.
Game Small 1 CPU · 2 GB Medium 2 CPU · 4 GB Large 4 CPU · 8 GB XLarge 8 CPU · 16 GB
Minecraft Java · Vanilla · Paper 3 tokens an hour $0.03 6 tokens an hour $0.06 12 tokens an hour $0.12 24 tokens an hour $0.24
Counter-Strike 2 Comp · surf · bhop · retake 3 tokens an hour $0.03 6 tokens an hour $0.06 12 tokens an hour $0.12 24 tokens an hour $0.24

$5 buys 500 tokens. That's about 166 hours on a Small server, or 41 hours on a Large one. Top up any time. Unused tokens never expire.

How it works

  1. 01

    Buy tokens

    Server Tokens cost $0.01 each. Buy what you need. No subscription, no commitment.

  2. 02

    Deploy a server

    Your tokens run a dedicated game server while it is live.

  3. 03

    Play and save

    Your progress is snapshotted to the cloud automatically. Come back any time.

  • Payments secured by Stripe
  • No subscription, pay only for uptime
  • Unused tokens never expire
  • New accounts get 6 free tokens

Start
for
free.

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