$0.03
/ hour. Game server pricing: pay by the hour, no subscription, no monthly fees.
Pay by the hour while you play. Stop the server and your world stays saved, for a few cents a month.
Tokens are $0.01 each. How many an hour depends on your server.
- 01
RAM is the driver
More RAM means more tokens an hour. Memory is the costliest resource. A 4 GB server runs at roughly twice the rate of a 2 GB one.
- 02
The game sets the size
Every size costs the same in every game: 3 tokens an hour on Small, 12 on Large. What differs is the size a game needs. Most games run well on Small. Palworld needs Large, which costs 12 tokens an hour.
- 03
The meter stops when you stop
Tokens are only used while the server is running. Stop it from the dashboard and the cost stops with it. Saves cost 1 token per GB per month.
| Game | Small 1 CPU · 2 GB | Medium 2 CPU · 4 GB | Large 4 CPU · 8 GB | XLarge 8 CPU · 16 GB |
|---|---|---|---|---|
| Minecraft Java · Vanilla · Paper | 3 tokens an hour $0.03 | 6 tokens an hour $0.06 | 12 tokens an hour $0.12 | 24 tokens an hour $0.24 |
| Counter-Strike 2 Comp · surf · bhop · retake | 3 tokens an hour $0.03 | 6 tokens an hour $0.06 | 12 tokens an hour $0.12 | 24 tokens an hour $0.24 |
$5 buys 500 tokens. That's about 166 hours on a Small server, or 41 hours on a Large one. Top up any time. Unused tokens never expire.
How it works
- 01
Buy tokens
Server Tokens cost $0.01 each. Buy what you need. No subscription, no commitment.
- 02
Deploy a server
Your tokens run a dedicated game server while it is live.
- 03
Play and save
Your progress is snapshotted to the cloud automatically. Come back any time.
- Payments secured by Stripe
- No subscription, pay only for uptime
- Unused tokens never expire
- New accounts get 6 free tokens