Skip to content
/SLASHPLAY

sv_skyvec_x

The x part of the direction the sky light comes from.

sv_skyvec_x <value>

Examples

sv_skyvec_x 0

Neutral value for this axis.

Arguments

valueRequired
Direction component, from -1 to 1.

What it does

The three sky vector cvars together give the direction of the sky light used to shade models. The map's light_environment entity sets them when it loads, so a hand-set value lasts only until the next map. There is no reason to change it on a normal server.

Good to know

  • The value you see on a running server comes from the current map.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.