How to reflect team damage in CS 1.6
Type mp_mirrordamage 1 in the server console and players who hurt teammates take that damage themselves. Needs friendly fire on.
mp_mirrordamage
Reflects damage done to teammates back onto the attacker.
mp_mirrordamage <0|1> Examples
mp_mirrordamage 1 Team damage hurts the shooter.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | On |
Arguments
0|1Required- 1 reflects team damage back to the attacker.
What it does
With friendly fire on, set this to 1 so players who shoot teammates take that damage themselves. It discourages careless team damage.
Good to know
- Only matters when
mp_friendlyfireis 1.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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