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/SLASHPLAY

net_chokeloop

Applies rate choking to the local loopback connection. Listen server debug only.

net_chokeloop <0|1>

Examples

net_chokeloop 0

The default.

Values

ValueWhat it does
0Default Off
1 On

Arguments

0|1Required
1 chokes loopback traffic.

What it does

Normally a listen server's own player talks to the server over loopback without rate limits. With this on, that loopback traffic is choked like a real network connection, which helps when testing rate settings. It does nothing on a dedicated server.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.