How to change max rate on a CS 1.6 server
Type sv_maxrate 100000 in the server console to cap each player's rate at 100000 bytes per second. 0 means no server cap.
sv_maxrate
Highest data rate, in bytes per second, the server sends any client. 0 means no server cap.
sv_maxrate <bytes> Examples
sv_maxrate 100000 Common cap on modern servers.
sv_maxrate 25000 Older, more conservative cap.
Arguments
bytesRequired- Maximum rate in bytes per second. 0 means no cap.
What it does
Each player's rate setting is limited to this value. With 0 the server applies no upper limit of its own and the client's rate decides. Set a cap if bandwidth is limited, or raise it so clients on high rates get full updates at high tickrates.
Good to know
- Changes are announced to players in chat because the cvar has the server-notify flag.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
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