Build
your own. Bring your configs, plugins and maps.
- RCON
- Full console
- Saves on every stop
- No lock-in
Why custom
The problem
Most hosts give you a panel with three sliders and call it done. The moment you want a custom gamemode (surf with timer plugins, a Paper server with 30 plugins, a CS2 map pool from the Workshop), you're on your own with SSH.
The fix
We give you a real server: full console, RCON, a terminal, and persistent storage. Drop in your gamemode, push a map, point your community at the address. Stop, save, restore. Pay only while it's running.
What you can build
- 01
Counter-Strike: Source and TF2: SourceMod
Counter-Strike: Source comes with MetaMod:Source and SourceMod installed, curated plugins that install in one click, and mode presets for Deathmatch, Surf, Gun Game and Zombie. On TF2 you add SourceMod yourself and run any SourceMod plugin.
- 02
CS 1.6: AMX Mod X
Add Metamod and AMX Mod X for admin menus, map voting and the classic plugin library.
- 03
Minecraft: Paper plugins
Run Paper with Bukkit, Spigot and Paper plugins, upload your own world, and set server.properties and a whitelist. Forge, Fabric and modpacks are not supported.
- 04
CS2: modes and Workshop maps
Casual, Competitive, Wingman, Arms Race, Deathmatch and Retakes, any Steam Workshop map, launch args for mode and player slots, RCON and an admission queue. CS2 has no plugin support.
- 05
Full control
Console, RCON, file manager, launch args, a terminal in the browser and a boot script. Changes you make outside the game folder are saved with the server.