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Build
your own.
Bring your configs, plugins and maps.

  • RCON
  • Full console
  • Saves on every stop
  • No lock-in

Why custom

The problem

Most hosts give you a panel with three sliders and call it done. The moment you want a custom gamemode (surf with timer plugins, a Paper server with 30 plugins, a CS2 map pool from the Workshop), you're on your own with SSH.

The fix

We give you a real server: full console, RCON, a terminal, and persistent storage. Drop in your gamemode, push a map, point your community at the address. Stop, save, restore. Pay only while it's running.

What you can build

  1. 01

    Counter-Strike: Source and TF2: SourceMod

    Counter-Strike: Source comes with MetaMod:Source and SourceMod installed, curated plugins that install in one click, and mode presets for Deathmatch, Surf, Gun Game and Zombie. On TF2 you add SourceMod yourself and run any SourceMod plugin.

    • SourceMod
    • Deathmatch
    • Surf
    • Plugins
  2. 02

    CS 1.6: AMX Mod X

    Add Metamod and AMX Mod X for admin menus, map voting and the classic plugin library.

    • AMX Mod X
    • Metamod
    • Plugins
  3. 03

    Minecraft: Paper plugins

    Run Paper with Bukkit, Spigot and Paper plugins, upload your own world, and set server.properties and a whitelist. Forge, Fabric and modpacks are not supported.

    • Paper
    • Plugins
    • World upload
    • Whitelist
  4. 04

    CS2: modes and Workshop maps

    Casual, Competitive, Wingman, Arms Race, Deathmatch and Retakes, any Steam Workshop map, launch args for mode and player slots, RCON and an admission queue. CS2 has no plugin support.

    • Workshop maps
    • Game modes
    • Launch args
    • RCON
  5. 05

    Full control

    Console, RCON, file manager, launch args, a terminal in the browser and a boot script. Changes you make outside the game folder are saved with the server.

    • RCON
    • Terminal
    • Files
    • Boot script

Your
rules.

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