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/SLASHPLAY

How to set up fast download in CS 1.6

Type sv_downloadurl "http://fastdl.example.com/cstrike/" in the server console and players fetch missing files from that web folder.

sv_downloadurl

Web address players download missing custom content from, instead of the slow in-game transfer.

sv_downloadurl <url>

Examples

sv_downloadurl "http://fastdl.example.com/cstrike/"

Serve maps/de_custom.bsp from http://fastdl.example.com/cstrike/maps/de_custom.bsp.

sv_downloadurl ""

Turn fast download off.

Arguments

urlRequired
Full HTTP URL of the folder that matches cstrike/, ending in a slash.

What it does

Set it to an HTTP folder that mirrors your cstrike folder layout, with maps/, sound/, models/ and so on inside it. Missing files are then fetched from the web server, which is far faster than the in-game transfer. Files must be uploaded uncompressed: GoldSrc does not read .bz2 archives. If a file is missing on the web server, the client falls back to the in-game download.

Good to know

  • Requires sv_allowdownload 1.
  • Use http, not https, for best compatibility with old clients.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

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