sv_skyvec_y
The y part of the direction the sky light comes from.
sv_skyvec_y <value> Examples
sv_skyvec_y 0 Neutral value for this axis.
Arguments
valueRequired- Direction component, from -1 to 1.
What it does
The three sky vector cvars together give the direction of the sky light used to shade models. The map's light_environment entity sets them when it loads, so a hand-set value lasts only until the next map. There is no reason to change it on a normal server.
Good to know
- The value you see on a running server comes from the current map.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.
Your own
CS 1.6 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.