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/SLASHPLAY

sv_unlagsamples

Number of recent latency samples averaged for lag compensation.

sv_unlagsamples <number>

Examples

sv_unlagsamples 1

Default value.

Arguments

numberRequired
Number of samples to average.

What it does

The server uses each player's recent ping to decide how far to rewind for hit checks. With 1 it uses only the latest measurement, higher values smooth out spikes but react slower to real changes. The default works for almost every server.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

Your own
CS 1.6 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.