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/SLASHPLAY

How to simulate lag on a CS 1.6 server

Type fakelag 100 in the server console to add 100 ms of delay to incoming data for testing. Set fakelag 0 when you are done.

fakelag

Adds artificial delay, in milliseconds, to incoming network data. For testing only.

fakelag <milliseconds>

Examples

fakelag 100

Simulate 100 ms of extra lag during a test.

fakelag 0

Turn it off.

Arguments

millisecondsRequired
Extra delay in milliseconds. 0 turns it off.

What it does

Delays every incoming packet on the machine where it is set by this many milliseconds. On a server that means every player gets extra latency, so use it only to test how a mod or setting behaves under lag. Set it back to 0 afterwards.

Good to know

  • Never leave this on a public server.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/server.cfg. New to this? Start a CS 1.6 server first.

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CS 1.6 server.

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