Minecraft console commands
All 127 settings and 94 commands from the game's own list, with defaults and examples to copy.
221 commands
- gamemode
Changes the game mode of yourself or other players to survival, creative, adventure or spectator.
Command
Players
- gamemode
Sets the default game mode for players: survival, creative, adventure or spectator.
Default survival (Survival)
server.properties: gameplay
- give
Puts items into players' inventories, with an optional count and item components such as enchantments or names.
Command
Items and inventory
- teleport
Moves players or entities to coordinates or to another entity, optionally setting where they face.
Command
Players
- time
Sets, adds or shows the time of day, and in 26.x can also pause the clock or change its speed.
Command
Time and weather
- weather
Sets the weather to clear, rain or thunder, with an optional duration.
Command
Time and weather
- gamerule
Shows or changes a game rule, such as keeping inventory on death or the percentage of players needed to sleep.
Command
World and blocks
- op
Makes a player a server operator, with access to commands up to the level set in server.properties.
Command
Server admin
- whitelist
Turns the server whitelist on or off and adds or removes the players allowed to join.
Command
Server admin
- keep_inventory
Controls whether players keep their items and experience when they die.
Default false (Off)
Game rules: players
- difficulty
Shows or changes the world difficulty: peaceful, easy, normal or hard.
Command
World and blocks
- difficulty
Sets the world difficulty: peaceful, easy, normal or hard.
Default easy (Less mob damage)
server.properties: gameplay
- max-players
Sets the maximum number of players who can be online at once.
Default 20
server.properties: players and access
- summon
Spawns any entity, from mobs and armor stands to lightning bolts, at a position with optional NBT data.
Command
Entities and mobs
- advancement
Grants or revokes advancements for players, from a single criterion up to every advancement at once.
Command
Players
- effect
Gives or clears status effects like speed, night vision or regeneration, with a duration in seconds and a level.
Command
Players
- experience
Adds, sets or shows experience points or levels for players.
Command
Players
- fetchprofile
Looks up a player profile by name, UUID or entity and shows the result in chat.
Command
Players
- recipe
Unlocks or locks crafting recipes in a player's recipe book.
Command
Players
- spawnpoint
Sets where a player respawns after dying, like a bed but at any position you choose.
Command
Players
- spectate
Makes a spectator-mode player view the game through another entity's eyes, or stops spectating.
Command
Players
- spreadplayers
Teleports players or entities to random surface spots around a center point, a minimum distance apart.
Command
Players
- tp
Teleports players or entities to coordinates or another entity, as the short alias of
/teleport.Command
Players
- waypoint
Lists waypoints shown on the locator bar and changes their color or icon style.
Command
Players
- xp
Adds, sets or shows experience points or levels for players, as the short alias of
/experience.Command
Players
- clear
Removes items from player inventories, either everything or a specific item and amount.
Command
Items and inventory
- enchant
Adds an enchantment to the item a player or mob is holding, within the normal level and compatibility limits.
Command
Items and inventory
- item
Replaces or modifies items in specific slots of players, mobs or containers.
Command
Items and inventory
- loot
Drops or gives items from a loot table, a mined block, a killed mob or a fishing catch.
Command
Items and inventory
- clone
Copies a box of blocks to another place, with options to skip air, filter blocks, move and copy across dimensions.
Command
World and blocks
- fill
Covers a box between two corners with one block, with modes for hollow shapes, outlines and replacing one block type.
Command
World and blocks
- fillbiome
Changes the biome in a box of blocks, for example to turn part of a world into a cherry grove.
Command
World and blocks
- forceload
Keeps chunks loaded at all times, even with no players nearby, or lists and removes forced chunks.
Command
World and blocks
- locate
Finds the nearest structure, biome or point of interest and shows its coordinates in chat.
Command
World and blocks
- place
Generates a feature, structure, jigsaw or structure template at a position, the way world generation would.
Command
World and blocks
- seed
Shows the world seed in chat, where you can click it to copy.
Command
World and blocks
- setblock
Places a single block at a position, with options to keep, destroy or replace what is already there.
Command
World and blocks
- setworldspawn
Sets the world spawn point, where new players appear and where players without a bed respawn.
Command
World and blocks
- worldborder
Sets the size, center and damage of the world border, and can grow or shrink it over time.
Command
World and blocks
- attribute
Reads or changes entity attributes like max health, movement speed and scale.
Command
Entities and mobs
- damage
Deals a set amount of damage to an entity, with an optional damage type, source position or attacker.
Command
Entities and mobs
- kill
Instantly kills players or entities, including players in creative mode.
Command
Entities and mobs
- ride
Makes an entity mount another entity, or dismounts it from whatever it is riding.
Command
Entities and mobs
- rotate
Changes the facing direction of an entity, to set exact angles or turn it toward a position or entity.
Command
Entities and mobs
- swing
Plays the arm swing animation for players or mobs, with the main hand or the off hand.
Command
Entities and mobs
- ban
Blocks players from joining the server by name, with an optional reason shown when they try to connect.
Command
Server admin
- ban-ip
Bans an IP address, or the current IP of an online player, so no account can join from it.
Command
Server admin
- banlist
Lists the banned players or banned IP addresses on the server.
Command
Server admin
- defaultgamemode
Sets the game mode that new players get when they join the world for the first time.
Command
Server admin
- deop
Removes operator status from a player, taking away their access to op commands.
Command
Server admin
- help
Lists the commands you can use, or shows the syntax of one command.
Command
Server admin
- kick
Disconnects players from the server, with an optional reason. They can rejoin right away.
Command
Server admin
- list
Shows how many players are online and their names, optionally with their UUIDs.
Command
Server admin
- pardon
Removes a player from the ban list so they can join again.
Command
Server admin
- pardon-ip
Removes an IP address from the IP ban list.
Command
Server admin
- publish
Opens a singleplayer world to your local network (LAN), optionally allowing commands and choosing a port.
Command
Server admin
- save-all
Saves the world and player data to disk right away, optionally writing everything out in one go.
Command
Server admin
- save-off
Turns off automatic world saving, typically while a backup copies the world folder.
Command
Server admin
- save-on
Turns automatic world saving back on after
save-off.Command
Server admin
- setidletimeout
Kicks players automatically after they have been idle for a set number of minutes, or turns that off with 0.
Command
Server admin
- stop
Saves the world, disconnects all players and shuts the server down cleanly.
Command
Server admin
- transfer
Sends players to another server address without them having to go back to the menu.
Command
Server admin
- unpublish
Stops sharing a singleplayer world over LAN, so LAN players can no longer join.
Command
Server admin
- version
Shows the game version the server is running, along with related version details.
Command
Server admin
- bossbar
Creates and controls custom boss bars at the top of the screen, for timers, events or progress displays.
Command
Chat and messages
- dialog
Opens a dialog screen for players, such as the server links screen or a custom dialog, or closes it.
Command
Chat and messages
- me
Posts an action message in chat, shown as an asterisk followed by your name and the text.
Command
Chat and messages
- msg
Sends a private message to one or more players that only they can see.
Command
Chat and messages
- say
Broadcasts a message to every player in chat, prefixed with the sender's name.
Command
Chat and messages
- teammsg
Sends a chat message only to the members of your own team.
Command
Chat and messages
- tell
Sends a private message to one or more players, as an alias of
/msg.Command
Chat and messages
- tellraw
Sends a formatted chat message, written as a text component, with colors, hover text and click actions.
Command
Chat and messages
- title
Shows a large title, subtitle or action bar message on players' screens, with custom fade timing.
Command
Chat and messages
- tm
Sends a chat message only to your own team, as the short alias of
/teammsg.Command
Chat and messages
- w
Sends a private message to one or more players, as the shortest alias of
/msg.Command
Chat and messages
- data
Reads, merges, changes or removes NBT data on blocks, entities and command storage.
Command
Scoreboard and data
- scoreboard
Creates scoreboard objectives, changes player scores and shows them in the sidebar, tab list or under names.
Command
Scoreboard and data
- stopwatch
Creates and reads named stopwatches that measure elapsed time, for timers in functions and maps.
Command
Scoreboard and data
- tag
Adds, removes or lists scoreboard tags on entities, which you can then target with
tag=in selectors.Command
Scoreboard and data
- team
Creates teams and sets their color, friendly fire, name tag visibility and collision for groups of players.
Command
Scoreboard and data
- trigger
Lets any player change their own score on a trigger objective, to activate map or data pack features.
Command
Scoreboard and data
- compute
Evaluates a number provider and returns the result, for random or computed values in functions.
Command
Advanced and functions
- datapack
Lists, enables and disables data packs on the world, and controls their load order.
Command
Advanced and functions
- execute
Runs another command with a changed executor, position, rotation or dimension, or only when conditions are met.
Command
Advanced and functions
- function
Runs a function from a data pack: a list of commands stored in a .mcfunction file.
Command
Advanced and functions
- particle
Spawns particle effects at a position, with spread, speed and count, for decoration or map effects.
Command
Advanced and functions
- playsound
Plays a sound for players at a position, with a sound category, volume and pitch.
Command
Advanced and functions
- posteffect
Applies, removes or lists post-processing screen effects on players' screens.
Command
Advanced and functions
- random
Rolls a random number in a range, either shown only to you or announced to everyone in chat.
Command
Advanced and functions
- reload
Loads changes to all data packs, including functions, loot tables, recipes and advancements, without a restart.
Command
Advanced and functions
- return
Ends the current function early and returns a value, a failure, or the result of another command.
Command
Advanced and functions
- schedule
Runs a function after a delay in ticks, seconds or in-game days, or cancels a scheduled function.
Command
Advanced and functions
- stopsound
Stops sounds or music playing for players, all of them or only one category or sound.
Command
Advanced and functions
- debug
Starts or stops a tick profiling session, or traces every command a function runs into a file.
Command
Debug and performance
- jfr
Starts or stops a Java Flight Recorder profile for deep analysis of server performance.
Command
Debug and performance
- perf
Records 10 seconds of server performance data and saves a report to the debug folder.
Command
Debug and performance
- test
Runs, creates and manages GameTest structures, the automated test framework for data packs and mods.
Command
Debug and performance
- tick
Freezes, steps, speeds up or changes the game tick rate, and shows server tick performance.
Command
Debug and performance
- drowning_damage
Controls whether players take damage when they run out of air underwater.
Default true (On)
Game rules: players
- elytra_movement_check
Controls whether the server checks elytra flight for movement that is too fast.
Default true (On)
Game rules: players
- ender_pearls_vanish_on_death
Controls whether thrown ender pearls disappear when the player who threw them dies.
Default true (On)
Game rules: players
- fall_damage
Controls whether players take damage from falling.
Default true (On)
Game rules: players
- fire_damage
Controls whether players take damage from fire, lava and burning.
Default true (On)
Game rules: players
- freeze_damage
Controls whether players take damage from freezing in powder snow.
Default true (On)
Game rules: players
- immediate_respawn
Controls whether players respawn right away without the death screen.
Default false (Off)
Game rules: players
- limited_crafting
Controls whether players can only craft recipes they have unlocked.
Default false (Off)
Game rules: players
- locator_bar
Controls whether the locator bar shows the direction of other players on the HUD.
Default true (On)
Game rules: players
- natural_health_regeneration
Controls whether players regain health over time from a full hunger bar.
Default true (On)
Game rules: players
- player_movement_check
Controls whether the server checks player movement for moving too fast.
Default true (On)
Game rules: players
- players_nether_portal_creative_delay
Sets how long, in ticks, a creative mode player must stand in a nether portal before teleporting.
Default 0
Game rules: players
- players_nether_portal_default_delay
Sets how long, in ticks, a player outside creative must stand in a nether portal before teleporting.
Default 80
Game rules: players
- players_sleeping_percentage
Sets the percentage of players who must sleep to skip the night.
Default 100
Game rules: players
- pvp
Controls whether players can damage each other.
Default true (On)
Game rules: players
- reduced_debug_info
Controls whether the F3 debug screen hides coordinates and other detailed info.
Default false (Off)
Game rules: players
- respawn_radius
Sets how many blocks from the world spawn point players without a bed can respawn.
Default 10
Game rules: players
- advance_time
Controls whether the day and night cycle moves forward or the time of day stays frozen.
Default true (On)
Game rules: world
- advance_weather
Controls whether the weather changes on its own or stays as it is.
Default true (On)
Game rules: world
- allow_entering_nether_using_portals
Controls whether players can travel to the Nether through nether portals.
Default true (On)
Game rules: world
- fire_spread_radius_around_player
Sets how close to a player, in blocks, fire can spread and burn blocks.
Default 128
Game rules: world
- global_sound_events
Controls whether some boss and world event sounds, like a wither spawning or the end portal opening, are heard by every player.
Default true (On)
Game rules: world
- lava_source_conversion
Controls whether flowing lava between two lava sources turns into a new source block.
Default false (Off)
Game rules: world
- max_snow_accumulation_height
Sets how many layers of snow can pile up on a block during snowfall.
Default 1
Game rules: world
- projectiles_can_break_blocks
Controls whether projectiles can break blocks they are able to destroy, like decorated pots or chorus flowers.
Default true (On)
Game rules: world
- random_tick_speed
Sets how many random block ticks happen per chunk section each game tick, which drives crop growth, leaf decay and more.
Default 3
Game rules: world
- spectators_generate_chunks
Controls whether players in spectator mode load and generate new chunks.
Default true (On)
Game rules: world
- spread_vines
Controls whether vines spread to nearby blocks over time.
Default true (On)
Game rules: world
- tnt_explodes
Controls whether TNT explodes when lit.
Default true (On)
Game rules: world
- water_source_conversion
Controls whether flowing water between two water sources becomes a new source block.
Default true (On)
Game rules: world
- forgive_dead_players
Controls whether angered neutral mobs stop being angry when the player they target dies.
Default true (On)
Game rules: mobs
- max_entity_cramming
Sets how many entities can share one block space before they start taking suffocation damage.
Default 24
Game rules: mobs
- mob_griefing
Controls whether mobs can change blocks, like creepers blowing up terrain or endermen picking up blocks.
Default true (On)
Game rules: mobs
- raids
Controls whether raids can start when a player with Bad Omen enters a village.
Default true (On)
Game rules: mobs
- spawn_mobs
Controls whether mobs spawn naturally in the world.
Default true (On)
Game rules: mobs
- spawn_monsters
Controls whether hostile mobs spawn naturally.
Default true (On)
Game rules: mobs
- spawn_patrols
Controls whether pillager patrols spawn.
Default true (On)
Game rules: mobs
- spawn_phantoms
Controls whether phantoms spawn when players have not slept for a few nights.
Default true (On)
Game rules: mobs
- spawn_wandering_traders
Controls whether wandering traders spawn.
Default true (On)
Game rules: mobs
- spawn_wardens
Controls whether wardens can be summoned by sculk shriekers.
Default true (On)
Game rules: mobs
- spawner_blocks_work
Controls whether monster spawner blocks spawn mobs.
Default true (On)
Game rules: mobs
- universal_anger
Controls whether angered neutral mobs attack every nearby player, not only the one who provoked them.
Default false (Off)
Game rules: mobs
- block_drops
Controls whether broken blocks drop items.
Default true (On)
Game rules: drops
- block_explosion_drop_decay
Controls whether some blocks blown up by block explosions, like beds or respawn anchors, are lost instead of dropping.
Default true (On)
Game rules: drops
- entity_drops
Controls whether non-mob entities like minecarts, boats, item frames and armor stands drop items when broken.
Default true (On)
Game rules: drops
- mob_drops
Controls whether mobs drop loot and experience when killed.
Default true (On)
Game rules: drops
- mob_explosion_drop_decay
Controls whether some blocks blown up by mobs, like creepers, are destroyed instead of dropping.
Default true (On)
Game rules: drops
- tnt_explosion_drop_decay
Controls whether some blocks blown up by TNT are destroyed instead of dropping.
Default false (Off)
Game rules: drops
- command_block_output
Controls whether command blocks announce the commands they run in chat to operators.
Default true (On)
Game rules: chat and commands
- command_blocks_work
Controls whether command blocks run their commands.
Default true (On)
Game rules: chat and commands
- log_admin_commands
Controls whether commands run by operators are written to the server log.
Default true (On)
Game rules: chat and commands
- max_block_modifications
Sets the maximum number of blocks a single command like /fill or /clone can change.
Default 32768
Game rules: chat and commands
- max_command_forks
Sets the maximum number of execution contexts one command chain or function can create.
Default 65536
Game rules: chat and commands
- max_command_sequence_length
Sets the maximum number of commands a single function or command chain can run in one tick.
Default 65536
Game rules: chat and commands
- send_command_feedback
Controls whether command results are shown in chat to the player who ran them.
Default true (On)
Game rules: chat and commands
- show_advancement_messages
Controls whether chat announces when a player earns an advancement.
Default true (On)
Game rules: chat and commands
- show_death_messages
Controls whether death messages are shown in chat.
Default true (On)
Game rules: chat and commands
- hardcore
Makes a new world hardcore: one life each, and players who die become spectators.
Default false (Off)
server.properties: gameplay
- max-chained-neighbor-updates
Sets how many chained block updates can happen in a row before the rest are skipped.
Default 1000000
server.properties: gameplay
- pause-when-empty-seconds
Sets how many seconds the server waits with no players online before it pauses the game.
Default 60
server.properties: gameplay
- generate-structures
Controls whether villages, temples, strongholds and other structures generate in new chunks.
Default true (On)
server.properties: world
- generator-settings
Sets custom world generation options as JSON, used for superflat worlds.
Default {}
server.properties: world
- initial-disabled-packs
Sets which datapacks are turned off when the world is first created.
Default (empty)
server.properties: world
- initial-enabled-packs
Sets which datapacks, including experimental feature packs, are turned on when the world is first created.
Default vanilla
server.properties: world
- level-name
Sets the name of the world folder the server loads.
Default world
server.properties: world
- level-seed
Sets the seed used to generate a new world.
Default (empty)
server.properties: world
- level-type
Sets the world type for new worlds, such as normal, flat, large biomes or amplified.
Default minecraft:normal (Default terrain)
server.properties: world
- max-world-size
Sets the maximum radius of the world in blocks, which limits where the world border can go.
Default 29999984
server.properties: world
- region-file-compression
Sets the compression used when saving chunks to region files: deflate, lz4 or none.
Default deflate (Smallest files)
server.properties: world
- simulation-distance
Sets how many chunks around each player are actively ticked, for mobs, crops and redstone.
Default 10
server.properties: world
- sync-chunk-writes
Controls whether chunks are written to disk synchronously.
Default true (On)
server.properties: world
- view-distance
Sets how many chunks around each player the server sends, which decides how far players can see.
Default 10
server.properties: world
- allow-flight
Controls whether players flying in survival mode get kicked by the anti-fly check.
Default false (Off)
server.properties: players and access
- chat-spam-threshold-seconds
Sets the time window, in seconds, the chat spam check uses before kicking players for sending messages too fast.
Default 10
server.properties: players and access
- command-spam-threshold-seconds
Sets the time window, in seconds, the command spam check uses before kicking players for running commands too fast.
Default 10
server.properties: players and access
- enable-code-of-conduct
Controls whether players are shown a server code of conduct they must accept when joining.
Default false (Off)
server.properties: players and access
- enforce-secure-profile
Controls whether players must have a Mojang signed public key to join, which enables secure chat signing.
Default true (On)
server.properties: players and access
- enforce-whitelist
Controls whether players not on the whitelist are kicked when the whitelist is reloaded or turned on.
Default false (Off)
server.properties: players and access
- force-gamemode
Controls whether players are put into the default game mode every time they join.
Default false (Off)
server.properties: players and access
- log-ips
Controls whether player IP addresses are written to the server log when they join.
Default true (On)
server.properties: players and access
- online-mode
Controls whether players are checked against Mojang's account servers when they join.
Default true (On)
server.properties: players and access
- player-idle-timeout
Sets how many minutes a player can be idle before being kicked.
Default 0
server.properties: players and access
- prevent-proxy-connections
Controls whether players are refused when their IP does not match the one they used to log in to Mojang.
Default false (Off)
server.properties: players and access
- spawn-protection
Sets the radius around world spawn where only operators can build or break blocks.
Default 16
server.properties: players and access
- text-filtering-config
Sets the configuration for an external chat text filtering service.
Default (empty)
server.properties: players and access
- text-filtering-version
Sets which version of the text filtering configuration format is used.
Default 0
server.properties: players and access
- white-list
Controls whether only players on the whitelist can join.
Default false (Off)
server.properties: players and access
- accepts-transfers
Controls whether the server accepts players sent over from another server with the /transfer command.
Default false (Off)
server.properties: network
- bug-report-link
Sets a link players can open from the pause menu to report bugs on your server.
Default (empty)
server.properties: network
- enable-query
Controls whether the server answers GameSpy4 query requests used by server list sites and status tools.
Default false (Off)
server.properties: network
- enable-status
Controls whether the server shows up as online in the multiplayer server list.
Default true (On)
server.properties: network
- entity-broadcast-range-percentage
Sets how far away entities are sent to players, as a percentage of the default distance.
Default 100
server.properties: network
- hide-online-players
Controls whether the list of online player names is hidden from the server list.
Default false (Off)
server.properties: network
- motd
Sets the message shown under the server name in the multiplayer server list.
Default A Minecraft Server
server.properties: network
- network-compression-threshold
Sets the packet size, in bytes, above which network packets are compressed.
Default 256
server.properties: network
- query.port
Sets the UDP port the query protocol listens on.
Default 25565
server.properties: network
- rate-limit
Sets the maximum number of packets a player may send per second before being kicked.
Default 0
server.properties: network
- server-ip
Sets the IP address the server binds to.
Default (empty)
server.properties: network
- server-port
Sets the TCP port the server listens on for players.
Default 25565
server.properties: network
- use-native-transport
Controls whether the server uses Linux native networking (epoll) for better network performance.
Default true (On)
server.properties: network
- require-resource-pack
Controls whether players must accept the server resource pack to stay connected.
Default false (Off)
server.properties: resource packs
- resource-pack
Sets the download URL of the resource pack sent to players when they join.
Default (empty)
server.properties: resource packs
- resource-pack-id
Sets a UUID that identifies the server resource pack on the client.
Default (empty)
server.properties: resource packs
- resource-pack-prompt
Sets a custom message shown in the resource pack prompt.
Default (empty)
server.properties: resource packs
- resource-pack-sha1
Sets the SHA-1 hash of the resource pack so clients can verify it and use their cached copy.
Default (empty)
server.properties: resource packs
- broadcast-console-to-ops
Controls whether commands run from the server console are shown to online operators.
Default true (On)
server.properties: management and RCON
- broadcast-rcon-to-ops
Controls whether commands run over RCON are shown to online operators.
Default true (On)
server.properties: management and RCON
- enable-jmx-monitoring
Controls whether the server exposes tick time statistics through Java JMX for monitoring tools.
Default false (Off)
server.properties: management and RCON
- enable-rcon
Controls whether remote console (RCON) access is turned on.
Default false (Off)
server.properties: management and RCON
- function-permission-level
Sets the permission level that functions from datapacks run with.
Default 2
server.properties: management and RCON
- management-server-allowed-origins
Sets which web origins may connect to the management server from a browser.
Default (empty)
server.properties: management and RCON
- management-server-enabled
Controls whether the server management protocol, a JSON-RPC API over WebSocket, is turned on.
Default false (Off)
server.properties: management and RCON
- management-server-host
Sets the address the management server listens on.
Default localhost
server.properties: management and RCON
- management-server-port
Sets the port the management server listens on.
Default 0
server.properties: management and RCON
- management-server-secret
Sets the secret token clients must send to use the management server.
Default (empty)
server.properties: management and RCON
- management-server-tls-enabled
Controls whether the management server uses TLS encryption.
Default true (On)
server.properties: management and RCON
- management-server-tls-keystore
Sets the path to the keystore file with the TLS certificate for the management server.
Default (empty)
server.properties: management and RCON
- management-server-tls-keystore-password
Sets the password for the management server's TLS keystore.
Default (empty)
server.properties: management and RCON
- max-tick-time
Sets how long, in milliseconds, one server tick may take before the watchdog stops the server.
Default 60000
server.properties: management and RCON
- op-permission-level
Sets the default permission level given to players made operator with /op.
Default 4
server.properties: management and RCON
- rcon.password
Sets the password RCON clients must send to connect.
Default (empty)
server.properties: management and RCON
- rcon.port
Sets the TCP port RCON listens on.
Default 25575
server.properties: management and RCON
- status-heartbeat-interval
Sets how often, in seconds, the management server sends status heartbeat notifications to connected clients.
Default 0
server.properties: management and RCON
Nothing matches.
Try part of the name, like freeze or money, or a word from what it does.
Questions
How do I run Minecraft commands on my server?
On a SLASHPLAY server, type it in the Console tab without the leading slash; in game, operators type it in chat with the slash.
How do I keep a setting after a restart?
Settings typed in the console last until the server restarts. Put them in server.properties, one per line, and they apply every time the server starts.
Where does this list come from?
It is the game's own list: the command tree from the server's data generator, plus /gamerule and server.properties on a SLASHPLAY Minecraft server. The descriptions and examples on the written pages are by SLASHPLAY.
Try them on
your own server.
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