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CS2 console commands

All 2154 settings and 682 commands from the game's own list, with defaults and examples to copy, marked server or client.

2836 commands

  1. mp_freezetime Server

    Sets how many seconds players stay frozen at the start of each round, time they use to buy and plan.

    Default 5

    Rounds and match

  2. mp_roundtime Server

    Sets how many minutes each round lasts on maps without a bomb or hostage objective.

    Default 3

    Rounds and match

  3. mp_warmup_end Server

    Ends the warmup period immediately and starts the match.

    Command

    Rounds and match

  4. mp_restartgame Server

    Restarts the match after the given number of seconds, resetting scores, money and rounds.

    Default 0

    Rounds and match

  5. sv_cheats Server

    Allows cheat commands on the server, such as noclip, god and practice tools.

    Default false

    Cheats and practice

  6. mp_buytime Server

    Sets how many seconds after the round starts players can still buy.

    Default 45

    Economy and buying

  7. mp_startmoney Server

    Sets how much money each player starts with at the beginning of a match and each half, in dollars.

    Default 1000

    Economy and buying

  8. mp_maxmoney Server

    Sets the maximum amount of money a player can hold, in dollars.

    Default 10000

    Economy and buying

  9. mp_maxrounds Server

    Sets the maximum number of rounds in a match before it ends.

    Default 15

    Rounds and match

  10. bot_kick Server

    Kicks bots from the server: all of them, one team, or a single bot by name.

    Command

    Bots

  11. sv_infinite_ammo Server

    Gives players unlimited ammo, either with no reloading or with unlimited reserve ammo.

    Default 0 (Off)

    Cheats and practice

  12. mp_buy_anywhere Server

    Lets players buy anywhere on the map instead of only in their buy zone.

    Default 0 (Buy zones only)

    Economy and buying

  13. cl_crosshairsize Client

    Sets the length of each crosshair line; smaller numbers give a shorter, tighter crosshair.

    Default Not listed

    Crosshair

  14. viewmodel_fov Client

    Sets the field of view of your weapon model, from 54 to 68; higher values show the gun smaller and further away.

    Default Not listed

    Viewmodel

  15. cl_showfps Client

    Shows an FPS counter at the top of the screen; higher values show smoothed FPS or server timing.

    Default 0 (Off)

    Graphics and performance

  16. noclip Server

    Toggles noclip, letting you fly through walls.

    Command

    Cheats and practice

  17. mp_backup_restore_list_files Server

    Lists recent round backup files, newest first.

    Command

    Rounds and match

  18. mp_backup_restore_load_file Server

    Restores a match from a round backup file: money, kills, scores and team scores.

    Command

    Rounds and match

  19. mp_backup_round_file Server

    Sets the file name prefix for round backups that let you restore a match after a crash.

    Default backup

    Rounds and match

  20. mp_c4timer Server

    Sets how many seconds the bomb takes to explode after it is planted.

    Default 40

    Rounds and match

  21. mp_give_player_c4 Server

    Toggles whether a Terrorist gets the C4 at the start of each round.

    Default true

    Rounds and match

  22. mp_halftime Server

    Toggles teams switching sides at halftime.

    Default false

    Rounds and match

  23. mp_halftime_duration Server

    Sets how many seconds the halftime break lasts.

    Default 15

    Rounds and match

  24. mp_halftime_pausetimer Server

    Holds the game in halftime until you set it back to 0.

    Default 0 (Halftime counts down normally)

    Rounds and match

  25. mp_ignore_round_win_conditions Server

    Stops rounds from ending when a team is eliminated or an objective is completed.

    Default false

    Rounds and match

  26. mp_join_grace_time Server

    Sets how many seconds after round start a joining player still spawns in that round.

    Default 15

    Rounds and match

  27. mp_match_can_clinch Server

    Toggles whether a team can win early once the other team can no longer catch up.

    Default true

    Rounds and match

  28. mp_overtime_enable Server

    Toggles overtime when a match ends in a tie.

    Default false

    Rounds and match

  29. mp_overtime_maxrounds Server

    Sets how many rounds each overtime lasts.

    Default 6

    Rounds and match

  30. mp_overtime_startmoney Server

    Sets the money every player gets at the start of each overtime half, in dollars.

    Default 10000

    Rounds and match

  31. mp_pause_match Server

    Pauses the match at the start of the next freeze time.

    Command

    Rounds and match

  32. mp_plant_c4_anywhere Server

    Lets Terrorists plant the bomb anywhere on the map, not only at bomb sites.

    Default false

    Rounds and match

  33. mp_respawn_immunitytime Server

    Sets how many seconds players are immune to damage after respawning.

    Default 0

    Rounds and match

  34. mp_respawn_on_death_ct Server

    Makes Counter-Terrorists respawn after dying.

    Default false

    Rounds and match

  35. mp_respawn_on_death_t Server

    Makes Terrorists respawn after dying.

    Default false

    Rounds and match

  36. mp_round_restart_delay Server

    Sets the delay in seconds between the end of a round and the start of the next.

    Default 10

    Rounds and match

  37. mp_roundtime_defuse Server

    Sets how many minutes each round lasts on bomb defusal maps such as Dust II or Mirage.

    Default 2.25

    Rounds and match

  38. mp_roundtime_hostage Server

    Sets how many minutes each round lasts on hostage rescue maps such as Office or Italy.

    Default 2

    Rounds and match

  39. mp_team_timeout_max Server

    Sets how many tactical timeouts each team gets per match.

    Default 1

    Rounds and match

  40. mp_timelimit Server

    Sets a time limit in minutes for each map, after which the match ends.

    Default 0

    Rounds and match

  41. mp_unpause_match Server

    Resumes a match paused with mp_pause_match or by a timeout.

    Command

    Rounds and match

  42. mp_warmup_online_enabled Server

    Toggles the warmup period at the start of an online match.

    Default false

    Rounds and match

  43. mp_warmup_pausetimer Server

    Pauses the warmup countdown so warmup lasts until you end it.

    Default 0 (Warmup timer runs normally)

    Rounds and match

  44. mp_warmup_start Server

    Starts a warmup period, even in the middle of a match.

    Command

    Rounds and match

  45. mp_warmuptime Server

    Sets how many seconds the warmup period lasts before the match starts.

    Default 90

    Rounds and match

  46. cash_player_killed_enemy_default Server

    Sets the base money a player earns for each kill, in dollars.

    Default 300

    Economy and buying

  47. cash_player_killed_teammate Server

    Sets the money a player gets for killing a teammate, usually a negative amount.

    Default -300

    Economy and buying

  48. cash_team_elimination_bomb_map Server

    Sets the money a team gets for winning by eliminating the enemy on a bomb map, in dollars.

    Default 3250

    Economy and buying

  49. cash_team_loser_bonus Server

    Sets the base money the losing team gets after a round, in dollars.

    Default 1400

    Economy and buying

  50. cash_team_loser_bonus_consecutive_rounds Server

    Sets the extra money added to the loss bonus for each consecutive loss, in dollars.

    Default 500

    Economy and buying

  51. mp_afterroundmoney Server

    Gives every player this much money after each round, in dollars, on top of normal rewards.

    Default 0

    Economy and buying

  52. mp_buy_allow_grenades Server

    Toggles whether grenades can be bought from the buy menu.

    Default true

    Economy and buying

  53. mp_buy_allow_guns Server

    Sets which gun categories can be bought, as a bitmask of weapon types.

    Default 255

    Economy and buying

  54. mp_defuser_allocation Server

    Controls whether CTs get a free defuse kit at round start.

    Default 2 (Every CT)

    Economy and buying

  55. mp_free_armor Server

    Gives players armor for free at spawn: kevlar only, or kevlar and helmet.

    Default 2 (Kevlar and helmet)

    Economy and buying

  56. mp_max_armor Server

    Sets the best armor players are allowed to buy.

    Default 2 (Kevlar and helmet)

    Economy and buying

  57. mp_playercashawards Server

    Toggles players earning money for their own actions, such as kills and bomb plants.

    Default true

    Economy and buying

  58. mp_teamcashawards Server

    Toggles teams earning money for round wins, losses and objectives.

    Default true

    Economy and buying

  59. mp_weapons_allow_rifles Server

    Sets which team can buy rifles.

    Default -1 (Any team)

    Economy and buying

  60. mp_weapons_allow_typecount Server

    Limits how many weapons of each type a player can buy per round.

    Default 2

    Economy and buying

  61. mp_weapons_allow_zeus Server

    Limits how many Zeus x27 tasers a player can buy per round.

    Default 2

    Economy and buying

  62. mp_autokick Server

    Toggles kicking idle players and players who team kill or deal too much team damage.

    Default true

    Teams and players

  63. mp_autoteambalance Server

    Toggles automatic team balancing between rounds.

    Default true

    Teams and players

  64. mp_forcecamera Server

    Restricts what dead players can spectate.

    Default 0 (Spectate anyone)

    Teams and players

  65. mp_friendlyfire Server

    Toggles whether players can damage their own teammates.

    Default true

    Teams and players

  66. mp_humanteam Server

    Restricts human players to one team, leaving the other for bots.

    Default any (Humans can join either team)

    Teams and players

  67. mp_limitteams Server

    Sets how many more players one team can have than the other.

    Default 2

    Teams and players

  68. mp_playerid Server

    Controls whose names players see when they aim at someone.

    Default 0 (All names)

    Teams and players

  69. mp_randomspawn Server

    Spawns players at random points around the map instead of their team spawn.

    Default 0 (Normal spawns)

    Teams and players

  70. mp_scrambleteams Server

    Shuffles players randomly between the two teams and restarts the game.

    Command

    Teams and players

  71. mp_solid_teammates Server

    Controls whether players collide with teammates and can stand on their heads.

    Default 2 (Solid and you can stand on heads)

    Teams and players

  72. mp_spectators_max Server

    Sets how many players can join the spectator team.

    Default 2

    Teams and players

  73. mp_swapteams Server

    Swaps the two teams' sides and restarts the game.

    Command

    Teams and players

  74. mp_teammates_are_enemies Server

    Makes teammates count as enemies so everyone can shoot everyone.

    Default false

    Teams and players

  75. mp_teamname_1 Server

    Sets a custom name for the first team (the team that starts as CT).

    Default 0

    Teams and players

  76. mp_teamname_2 Server

    Sets a custom name for the second team (the team that starts as T).

    Default 0

    Teams and players

  77. sv_disable_radar Server

    Turns off the radar for all players, always or only during warmup.

    Default 0 (Radar on)

    Teams and players

  78. sv_teamid_overhead Server

    Toggles the team marker shown above teammates' heads.

    Default true

    Teams and players

  79. bot_add Server

    Adds a bot to the server, optionally choosing its team, difficulty and name.

    Command

    Bots

  80. bot_add_ct Server

    Adds a bot to the Counter-Terrorist team.

    Command

    Bots

  81. bot_add_t Server

    Adds a bot to the Terrorist team.

    Command

    Bots

  82. bot_all_weapons Server

    Lets bots use every weapon again.

    Command

    Bots

  83. bot_allow_grenades Server

    Toggles whether bots can use grenades.

    Default true

    Bots

  84. bot_auto_vacate Server

    Makes bots leave automatically to free a slot for a joining human.

    Default false

    Bots

  85. bot_chatter Server

    Controls how much bots talk over radio and voice.

    Default normal (Full chatter)

    Bots

  86. bot_crouch Server

    Makes all bots crouch.

    Default false

    Bots

  87. bot_difficulty Server

    Sets the skill level of bots that join the game.

    Default 2 (Hard)

    Bots

  88. bot_dont_shoot Server

    Stops bots from firing their weapons.

    Default false

    Bots

  89. bot_freeze Server

    Stops bots from moving while they can still aim and shoot.

    Default false

    Bots

  90. bot_join_after_player Server

    Makes bots wait until a human joins before they enter the game.

    Default true

    Bots

  91. bot_join_team Server

    Sets which team bots join.

    Default any (Either team)

    Bots

  92. bot_kill Server

    Kills bots instantly: all of them, one team, or a single bot by name.

    Command

    Bots

  93. bot_knives_only Server

    Restricts bots to knives only.

    Command

    Bots

  94. bot_mimic Server

    Makes bots copy your movement and actions.

    Default 0

    Bots

  95. bot_pistols_only Server

    Restricts bots to pistols only.

    Command

    Bots

  96. bot_place Server

    Moves a bot to the spot you are looking at.

    Command

    Bots

  97. bot_quota Server

    Sets the number of bots the server keeps in the game.

    Default 1

    Bots

  98. bot_quota_mode Server

    Controls how bot_quota is applied: a fixed number, fill to a player count, or a ratio to humans.

    Default competitive

    Bots

  99. bot_snipers_only Server

    Restricts bots to sniper rifles only.

    Command

    Bots

  100. bot_stop Server

    Freezes all bots in place so they stop thinking and moving.

    Default 0 (Off)

    Bots

  101. sv_auto_adjust_bot_difficulty Server

    Toggles bots changing their difficulty each round based on how well humans are doing.

    Default true

    Bots

  102. changelevel Server

    Changes the server to another map while keeping connected players.

    Command

    Maps and game modes

  103. ds_workshop_changelevel Server

    Changes to a Workshop map from the hosted collection by name.

    Command

    Maps and game modes

  104. ds_workshop_listmaps Server

    Lists the Workshop maps available on the server.

    Command

    Maps and game modes

  105. game_alias Server

    Sets the game type and game mode in one step using a mode name like competitive.

    Command

    Maps and game modes

  106. game_mode Server

    Sets the game mode within the current game_type, such as competitive or wingman.

    Default 1

    Maps and game modes

  107. game_type Server

    Sets the game type, which together with game_mode picks the game mode.

    Default 0

    Maps and game modes

  108. host_workshop_collection Server

    Hosts a Steam Workshop collection as the server's map group.

    Command

    Maps and game modes

  109. host_workshop_map Server

    Downloads a Workshop map by its ID and loads it on the server.

    Command

    Maps and game modes

  110. map Server

    Loads a map and starts a new server session on it.

    Command

    Maps and game modes

  111. mapgroup Server

    Sets the map group the server rotates through.

    Command

    Maps and game modes

  112. maps Server

    Lists the maps installed on the server.

    Command

    Maps and game modes

  113. mp_dm_teammode Server

    Switches deathmatch between free-for-all and team scoring.

    Default 0 (Personal scoring)

    Maps and game modes

  114. mp_endmatch_votenextmap Server

    Toggles the vote for the next map at the end of a match.

    Default false

    Maps and game modes

  115. nextlevel Server

    Sets the map the server will change to at the end of the match.

    Default 0

    Maps and game modes

  116. sv_accelerate Server

    Sets how quickly players reach full speed on the ground.

    Default 5.5

    Movement and physics

  117. sv_airaccelerate Server

    Sets how quickly players can change speed and direction in the air.

    Default 12

    Movement and physics

  118. sv_autobunnyhopping Server

    Makes players jump again automatically while holding the jump key.

    Default false

    Movement and physics

  119. sv_enablebunnyhopping Server

    Removes the speed cap on jumps so players can gain speed by bunny hopping.

    Default false

    Movement and physics

  120. sv_falldamage_scale Server

    Scales the damage players take from falling.

    Default 1

    Movement and physics

  121. sv_friction Server

    Sets the ground friction that slows players when they stop moving.

    Default 5.2

    Movement and physics

  122. sv_gravity Server

    Sets the world gravity, which controls how high players jump and how fast things fall.

    Default 800

    Movement and physics

  123. sv_jump_impulse Server

    Sets the upward speed of a jump, which controls jump height.

    Default 301.993

    Movement and physics

  124. sv_legacy_jump Server

    Switches back to the older jump code used before the 2026 movement changes.

    Default false

    Movement and physics

  125. sv_maxspeed Server

    Sets the maximum speed players can run on the ground.

    Default 320

    Movement and physics

  126. sv_maxvelocity Server

    Sets the speed limit for any moving object or player, per axis.

    Default 3500

    Movement and physics

  127. sv_noclipspeed Server

    Sets how fast players fly while in noclip.

    Default 1200

    Movement and physics

  128. sv_staminamax Server

    Sets the maximum stamina penalty from jumping and landing.

    Default 80

    Movement and physics

  129. ammo_grenade_limit_default Server

    Sets how many of each other grenade type a player can carry.

    Default 1

    Weapons and damage

  130. ammo_grenade_limit_flashbang Server

    Sets how many flashbangs a player can carry.

    Default 2

    Weapons and damage

  131. ammo_grenade_limit_total Server

    Sets the total number of grenades a player can carry.

    Default 4

    Weapons and damage

  132. ff_damage_reduction_bullets Server

    Sets how much bullet damage teammates take when friendly fire is on.

    Default 0.33

    Weapons and damage

  133. ff_damage_reduction_grenade Server

    Sets how much grenade damage teammates take when friendly fire is on.

    Default 0.85

    Weapons and damage

  134. inferno_flame_lifetime Server

    Sets how long the flames of a molotov burn, in seconds.

    Default 7

    Weapons and damage

  135. mp_ct_default_grenades Server

    Sets the grenades Counter-Terrorists spawn with each round.

    Default 0

    Weapons and damage

  136. mp_ct_default_melee Server

    Sets the melee items Counter-Terrorists spawn with, such as the knife or a Zeus.

    Default weapon_knife

    Weapons and damage

  137. mp_ct_default_primary Server

    Sets the primary weapon Counter-Terrorists spawn with each round.

    Default 0

    Weapons and damage

  138. mp_ct_default_secondary Server

    Sets the pistol Counter-Terrorists spawn with each round.

    Default weapon_hkp2000

    Weapons and damage

  139. mp_damage_headshot_only Server

    Makes only headshots deal damage.

    Default false

    Weapons and damage

  140. mp_damage_vampiric_amount Server

    Heals attackers by a fraction of the damage they deal.

    Default 0

    Weapons and damage

  141. mp_death_drop_gun Server

    Controls which gun a player drops on death.

    Default 1 (Best gun)

    Weapons and damage

  142. mp_drop_knife_enable Server

    Toggles whether players can drop their knife.

    Default false

    Weapons and damage

  143. mp_items_prohibited Server

    Bans specific weapons by their item definition index.

    Default 0

    Weapons and damage

  144. mp_t_default_grenades Server

    Sets the grenades Terrorists spawn with each round.

    Default 0

    Weapons and damage

  145. mp_t_default_primary Server

    Sets the primary weapon Terrorists spawn with each round.

    Default 0

    Weapons and damage

  146. mp_t_default_secondary Server

    Sets the pistol Terrorists spawn with each round.

    Default weapon_glock

    Weapons and damage

  147. mp_taser_recharge_time Server

    Sets how many seconds the Zeus takes to recharge after a shot.

    Default 30

    Weapons and damage

  148. sv_hegrenade_damage_multiplier Server

    Scales the damage of HE grenades.

    Default 1

    Weapons and damage

  149. weapon_accuracy_nospread Server

    Removes weapon inaccuracy so every bullet goes exactly where you aim.

    Default false

    Weapons and damage

  150. exec Both

    Runs a config file, executing every command in it.

    Command

    Server and access

  151. hostname Both

    Sets the server name shown in the server browser and scoreboard.

    Default (empty)

    Server and access

  152. log Server

    Turns server logging on or off.

    Command

    Server and access

  153. logaddress_add_http Server

    Sends server logs to a web address by HTTP POST.

    Command

    Server and access

  154. mp_logdetail Server

    Controls whether attacks are written to the server log.

    Default 0 (Off)

    Server and access

  155. pause Server

    Toggles the server's pause state.

    Command

    Server and access

  156. quit Both

    Stops the server immediately.

    Command

    Server and access

  157. rcon Server

    Sends a command to the server's remote console.

    Command

    Server and access

  158. rcon_password Both

    Sets the password for remote console (RCON) access to the server.

    Default (empty)

    Server and access

  159. status Both

    Shows the server name, map, player count and every connected player with user ID, ping and Steam ID.

    Command

    Server and access

  160. sv_hibernate_when_empty Both

    Puts the server into a very low CPU sleep mode when nobody is connected.

    Default true

    Server and access

  161. sv_kick_players_with_cooldown Server

    Controls whether players with a matchmaking cooldown or Untrusted status are kicked.

    Default 1 (Kick Untrusted or Overwatch convicted)

    Server and access

  162. sv_lan Both

    Makes the server LAN only, with no Steam authentication or internet listing.

    Default false

    Server and access

  163. sv_logfile Both

    Toggles writing server logs to a file.

    Default false

    Server and access

  164. sv_password Both

    Sets a password players must enter to join the server.

    Default (empty)

    Server and access

  165. sv_pausable Both

    Toggles whether the server can be paused with pause and setpause.

    Default 0 (Off)

    Server and access

  166. sv_prime_accounts_only Server

    Allows only Prime Status accounts to connect to the server.

    Default false

    Server and access

  167. sv_region Both

    Sets the region the server reports to the server browser.

    Default (empty)

    Server and access

  168. sv_setsteamaccount Server

    Sets the Game Server Login Token (GSLT) the server uses to log in to Steam.

    Command

    Server and access

  169. sv_shutdown Server

    Shuts the server down once all current games have finished.

    Command

    Server and access

  170. sv_tags Both

    Sets tags that describe the server in the server browser.

    Default 0

    Server and access

  171. sv_visiblemaxplayers Both

    Overrides the maximum player count shown to people browsing for servers.

    Default -1

    Server and access

  172. hostport Both

    Sets the port the game server listens on.

    Default (empty)

    Network and rates

  173. net_public_adr Both

    Sets the public IP address for a server behind NAT.

    Default (empty)

    Network and rates

  174. net_status Server

    Shows the current network status of the server.

    Command

    Network and rates

  175. sv_maxrate Server

    Sets the maximum bandwidth each player can use, in bytes per second.

    Default 0

    Network and rates

  176. sv_maxunlag Server

    Sets the maximum lag compensation in seconds.

    Default 0.2

    Network and rates

  177. sv_minrate Server

    Sets the minimum bandwidth each player is allowed to use, in bytes per second.

    Default 98304

    Network and rates

  178. spec_replay_enable Server

    Turns on Killer Replay, which shows dead players how they died.

    Default 0 (Off)

    GOTV and demos

  179. tv_autorecord Both

    Records every match on the server as a GOTV demo automatically.

    Default false

    GOTV and demos

  180. tv_broadcast Both

    Broadcasts matches through an HTTP relay set in tv_broadcast_url.

    Default false

    GOTV and demos

  181. tv_delay Server

    Sets the GOTV broadcast delay in seconds.

    Default 105

    GOTV and demos

  182. tv_enable Both

    Turns on GOTV, the server's built-in spectator broadcast and demo recorder.

    Default false

    GOTV and demos

  183. tv_enable_dynamic Both

    Makes changes to tv_enable take effect right away instead of on the next map.

    Default false

    GOTV and demos

  184. tv_maxclients Both

    Sets the maximum number of spectators on GOTV.

    Default 128

    GOTV and demos

  185. tv_name Both

    Sets the name GOTV uses on the server.

    Default SourceTV

    GOTV and demos

  186. tv_password Both

    Sets a password for spectators joining GOTV.

    Default (empty)

    GOTV and demos

  187. tv_port Both

    Sets the port GOTV spectators connect to.

    Default 27020

    GOTV and demos

  188. tv_record Server

    Starts recording a GOTV demo with the file name you give.

    Command

    GOTV and demos

  189. tv_relayvoice Both

    Toggles relaying player voice chat to GOTV spectators and demos.

    Default true

    GOTV and demos

  190. tv_status Server

    Shows the status of the GOTV server.

    Command

    GOTV and demos

  191. tv_stoprecord Server

    Stops the GOTV demo that is currently recording.

    Command

    GOTV and demos

  192. tv_transmitall Server

    Sends all entities to GOTV, not only what the director's camera sees.

    Default false

    GOTV and demos

  193. say Server

    Sends a chat message to all players.

    Command

    Chat and voice

  194. sv_allchat Server

    Lets players see all text chat, with no restrictions for dead players.

    Default true

    Chat and voice

  195. sv_alltalk Server

    Lets players hear voice chat from both teams.

    Default false

    Chat and voice

  196. sv_deadtalk Server

    Lets dead players talk to living players by voice and text.

    Default true

    Chat and voice

  197. sv_full_alltalk Server

    Lets every player, including spectators, talk to every other player.

    Default false

    Chat and voice

  198. sv_spec_hear Server

    Controls who spectators can hear.

    Default 1 (All players)

    Chat and voice

  199. sv_talk_after_dying_time Server

    Sets how many seconds a player can keep talking to the living after dying.

    Default 0

    Chat and voice

  200. sv_voiceenable Both

    Toggles voice chat on the server.

    Default true

    Chat and voice

  201. callvote Server

    Starts a vote on an issue, such as kicking a player or changing the map.

    Command

    Admin and bans

  202. kick Server

    Removes a player from the server by name.

    Command

    Admin and bans

  203. kickid Server

    Removes a player by user ID or Steam ID, with an optional message shown to them.

    Command

    Admin and bans

  204. sv_allow_votes Server

    Toggles player voting on the server.

    Default true

    Admin and bans

  205. sv_kick_ban_duration Server

    Sets how many minutes a player stays banned after a kick ban.

    Default 15

    Admin and bans

  206. sv_vote_issue_kick_allowed Server

    Toggles whether players can start votes to kick someone.

    Default true

    Admin and bans

  207. sv_vote_kick_ban_duration Server

    Sets how many minutes a player removed by a vote kick stays banned.

    Default 15

    Admin and bans

  208. sv_vote_quorum_ratio Server

    Sets the share of players that must vote yes for a vote to pass.

    Default 0.501

    Admin and bans

  209. buddha Server

    Lets you take damage without dying.

    Default false

    Cheats and practice

  210. cl_showpos Client

    Shows your position, view angles and speed at the top of the screen; requires sv_cheats 1.

    Default 0 (Off)

    Cheats and practice

  211. cl_sim_grenade_trajectory Client

    Draws the path your current grenade would take if thrown from where you stand; requires sv_cheats 1.

    Command

    Cheats and practice

  212. endround Server

    Ends the current round immediately.

    Command

    Cheats and practice

  213. ent_fire Server

    Sends an input to map entities by name or class, such as opening doors; requires sv_cheats 1.

    Command

    Cheats and practice

  214. ent_remove Server

    Removes an entity by name, class or index, or the one you are looking at.

    Command

    Cheats and practice

  215. explode Server

    Kills your own player with explosive damage; requires sv_cheats 1.

    Command

    Cheats and practice

  216. firstperson Client

    Switches the camera back to the normal first-person view.

    Command

    Cheats and practice

  217. getpos Client

    Prints your current position and view angles as a setpos and setang line you can copy; requires sv_cheats 1.

    Command

    Cheats and practice

  218. give Server

    Hands you any weapon or item by its class name, without buying it.

    Command

    Cheats and practice

  219. givecurrentammo Server

    Refills the ammo of the weapon you are holding.

    Command

    Cheats and practice

  220. god Server

    Toggles god mode, making you take no damage.

    Command

    Cheats and practice

  221. host_timescale Server

    Speeds up or slows down the whole game.

    Default 1

    Cheats and practice

  222. hurtme Server

    Takes the given amount of health from your player.

    Command

    Cheats and practice

  223. impulse Client

    Sends a numbered impulse command to the game, an old Source mechanism for one-off actions.

    Command

    Cheats and practice

  224. kill Server

    Makes your own player die instantly, a quick way to respawn or reset.

    Command

    Cheats and practice

  225. plant_bomb Server

    Plants the bomb where you are looking.

    Command

    Cheats and practice

  226. respawn_player Server

    Respawns you after death.

    Command

    Cheats and practice

  227. setang Server

    Sets your view angles: pitch, yaw and optional roll.

    Command

    Cheats and practice

  228. setpos Server

    Teleports you to the given map coordinates.

    Command

    Cheats and practice

  229. sv_grenade_trajectory_prac_pipreview Server

    Shows a picture-in-picture preview of where your grenade will land while you aim it.

    Default false

    Cheats and practice

  230. sv_grenade_trajectory_prac_trailtime Server

    Shows the path of thrown grenades for this many seconds.

    Default 0

    Cheats and practice

  231. sv_rethrow_last_grenade Server

    Throws the last grenade thrown on the server again, from the same spot.

    Command

    Cheats and practice

  232. sv_showbullethits Server

    Shows bullet hits on players, and optionally near misses.

    Default 0 (Off)

    Cheats and practice

  233. sv_showimpacts Server

    Shows where bullets hit, with client impacts in red and server impacts in blue.

    Default 0 (Off)

    Cheats and practice

  234. sv_showimpacts_time Server

    Sets how many seconds bullet impact markers stay visible.

    Default 4

    Cheats and practice

  235. thirdperson Client

    Switches to a third-person camera behind your player; requires sv_cheats 1.

    Command

    Cheats and practice

  236. cl_crosshair_drawoutline Client

    Toggles a black outline around the crosshair so it stays visible on bright backgrounds.

    Default Not listed

    Crosshair

  237. cl_crosshair_dynamic_maxdist_splitratio Client

    Sets how the crosshair line length is divided between the inner and outer parts with crosshair style 2.

    Default Not listed

    Crosshair

  238. cl_crosshair_dynamic_splitalpha_innermod Client

    Sets the opacity of the inner crosshair lines after they split, from 0 to 1, with crosshair style 2.

    Default Not listed

    Crosshair

  239. cl_crosshair_dynamic_splitalpha_outermod Client

    Sets the opacity of the outer crosshair lines after they split, from 0.3 to 1, with crosshair style 2.

    Default Not listed

    Crosshair

  240. cl_crosshair_dynamic_splitdist Client

    Sets how far the outer crosshair lines split away from the center with crosshair style 2.

    Default Not listed

    Crosshair

  241. cl_crosshair_friendly_warning Client

    Toggles the warning icon shown on your crosshair when you aim at a teammate.

    Default Not listed

    Crosshair

  242. cl_crosshair_outlinethickness Client

    Sets how thick the black crosshair outline is, from 0 to 3.

    Default Not listed

    Crosshair

  243. cl_crosshair_recoil Client

    Toggles whether the crosshair follows your weapon's recoil while you spray.

    Default Not listed

    Crosshair

  244. cl_crosshair_sniper_width Client

    Sets the width of the sniper scope lines; 1 is a single-pixel hairline, higher values are thicker.

    Default Not listed

    Crosshair

  245. cl_crosshair_t Client

    Toggles the T-shaped crosshair, which removes the top line.

    Default Not listed

    Crosshair

  246. cl_crosshairalpha Client

    Sets crosshair transparency from 0 (invisible) to 255 (fully solid).

    Default Not listed

    Crosshair

  247. cl_crosshaircolor Client

    Sets the crosshair color from a preset list, or 5 to use your own RGB values.

    Default Not listed

    Crosshair

  248. cl_crosshaircolor_b Client

    Sets the blue part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair

  249. cl_crosshaircolor_g Client

    Sets the green part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair

  250. cl_crosshaircolor_r Client

    Sets the red part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair

  251. cl_crosshairdot Client

    Toggles a dot in the center of the crosshair.

    Default Not listed

    Crosshair

  252. cl_crosshairgap Client

    Sets the space between the crosshair lines and the center; negative values pull the lines closer together.

    Default Not listed

    Crosshair

  253. cl_crosshairgap_useweaponvalue Client

    Toggles whether the crosshair gap changes depending on the weapon you hold.

    Default Not listed

    Crosshair

  254. cl_crosshairstyle Client

    Sets the crosshair style, such as static, dynamic with a fixed center, or the legacy style with fake recoil.

    Default Not listed

    Crosshair

  255. cl_crosshairthickness Client

    Sets how thick the crosshair lines are drawn.

    Default Not listed

    Crosshair

  256. cl_crosshairusealpha Client

    Toggles whether the crosshair uses the transparency set in cl_crosshairalpha.

    Default Not listed

    Crosshair

  257. cl_show_observer_crosshair Client

    Controls whether you see the crosshair of the player you are spectating: off, friends only, or everyone.

    Default Not listed

    Crosshair

  258. crosshair Client

    Shows or hides your crosshair entirely.

    Default Not listed

    Crosshair

  259. r_drawviewmodel Both

    Shows or hides your weapon and hands model; requires sv_cheats 1.

    Default true

    Viewmodel

  260. viewmodel_offset_randomize Client

    Toggles random viewmodel offsets to preview the allowed range; requires sv_cheats 1.

    Default false

    Viewmodel

  261. viewmodel_offset_x Client

    Moves your weapon model along the X axis (left and right).

    Default Not listed

    Viewmodel

  262. viewmodel_offset_y Client

    Moves your weapon model along the Y axis (forward and back).

    Default Not listed

    Viewmodel

  263. viewmodel_offset_z Client

    Moves your weapon model along the Z axis (up and down).

    Default Not listed

    Viewmodel

  264. viewmodel_presetpos Client

    Applies a preset weapon position: 1 Desktop, 2 Couch or 3 Classic.

    Default Not listed

    Viewmodel

  265. cl_color Client

    Sets the teammate color you would like to get in competitive matches.

    Default Not listed

    HUD and radar

  266. cl_draw_only_deathnotices Client

    Hides the HUD except for the crosshair and kill feed, without needing cheats.

    Default false

    HUD and radar

  267. cl_drawhud Client

    Shows or hides the whole HUD; requires sv_cheats 1.

    Default true

    HUD and radar

  268. cl_drawhud_force_radar Client

    Forces the radar to show even with the HUD hidden, or forces it off.

    Default 0 (Default)

    HUD and radar

  269. cl_hud_color Client

    Sets the color of the HUD elements like health, armor and ammo, from team color to one of eleven presets.

    Default Not listed

    HUD and radar

  270. cl_hud_radar_scale Client

    Sets the size of the radar box in the corner of the HUD.

    Default Not listed

    HUD and radar

  271. cl_radar_always_centered Client

    Toggles whether the radar keeps you in the center, or uses the full radar area near map edges.

    Default Not listed

    HUD and radar

  272. cl_radar_icon_scale_min Client

    Sets the minimum size of player icons on the radar, from 0.4 to 1.25.

    Default Not listed

    HUD and radar

  273. cl_radar_rotate Client

    Toggles whether the radar rotates with your view or stays fixed with north up.

    Default Not listed

    HUD and radar

  274. cl_radar_scale Client

    Sets the radar zoom from 0.25 to 1.0; lower values zoom in, higher values show more of the map.

    Default Not listed

    HUD and radar

  275. cl_radar_square_with_scoreboard Client

    Toggles whether the radar switches to a larger square map while the scoreboard is open.

    Default Not listed

    HUD and radar

  276. cl_showloadout Client

    Toggles whether your weapon and grenade list stays visible on the HUD all the time.

    Default Not listed

    HUD and radar

  277. cl_teamid_overhead_colors_show Client

    Toggles drawing the teammate markers above heads in each teammate's own color.

    Default Not listed

    HUD and radar

  278. cl_teamid_overhead_mode Client

    Sets what appears above teammates' heads: just a marker, or a marker with name and equipment.

    Default Not listed

    HUD and radar

  279. cl_teammate_colors_show Client

    Controls whether teammates get their own colors on the radar and scoreboard, and whether letters are added.

    Default Not listed

    HUD and radar

  280. hidehud Client

    Hides selected HUD elements using a bitmask, 4 hides everything; requires sv_cheats 1.

    Default 0

    HUD and radar

  281. hud_scaling Client

    Sets the overall size of the HUD; lower values make health, ammo and other elements smaller.

    Default Not listed

    HUD and radar

  282. hud_showtargetid Client

    Toggles the name shown when your crosshair is over another player.

    Default Not listed

    HUD and radar

  283. safezonex Client

    Sets how much of the screen width the HUD uses; lower values pull HUD elements in from the sides.

    Default Not listed

    HUD and radar

  284. safezoney Client

    Sets how much of the screen height the HUD uses; lower values pull HUD elements in from top and bottom.

    Default Not listed

    HUD and radar

  285. cl_buywheel_nonumberpurchasing Client

    Toggles blocking number keys from buying items in the buy menu.

    Default Not listed

    Mouse and input

  286. cl_inventory_radial_immediate_select Client

    Toggles whether weapon radial menus select an item as soon as the cursor highlights it.

    Default Not listed

    Mouse and input

  287. cl_silencer_mode Client

    Controls whether you can take the silencer off: 0 cannot detach, 1 secondary fire detaches it.

    Default Not listed

    Mouse and input

  288. cl_sniper_auto_rezoom Client

    Toggles whether a sniper rifle zooms back in automatically after each shot.

    Default Not listed

    Mouse and input

  289. cl_use_opens_buy_menu Client

    Toggles whether the use key also opens the buy menu inside a buy zone.

    Default Not listed

    Mouse and input

  290. input_button_code_is_scan_code Client

    Toggles binding keys by their physical position instead of the letter printed on them.

    Default Not listed

    Mouse and input

  291. joystick Client

    Toggles controller and joystick input.

    Default Not listed

    Mouse and input

  292. m_pitch Client

    Sets how much vertical mouse movement turns your view up and down, before sensitivity.

    Default Not listed

    Mouse and input

  293. m_yaw Client

    Sets how much horizontal mouse movement turns you, as degrees per mouse count before sensitivity.

    Default Not listed

    Mouse and input

  294. mouse_inverty Client

    Toggles inverted vertical mouse look, so moving the mouse up looks down.

    Default Not listed

    Mouse and input

  295. option_duck_method Client

    Sets crouch to hold (0) or toggle (1).

    Default Not listed

    Mouse and input

  296. option_speed_method Client

    Sets walk to hold (0) or toggle (1).

    Default Not listed

    Mouse and input

  297. sensitivity Client

    Sets your mouse sensitivity; together with your mouse DPI it decides how far you turn per inch.

    Default Not listed

    Mouse and input

  298. zoom_sensitivity_ratio Client

    Scales your mouse sensitivity while scoped in with a sniper or other zoom weapon.

    Default Not listed

    Mouse and input

  299. +lookatweapon Client

    Inspects your current weapon, the action behind the inspect key, F by default.

    Command

    Binds and aliases

  300. +radialradio Client

    Opens the chat wheel while held, for quick radio calls and pings.

    Command

    Binds and aliases

  301. +spray_menu Client

    Opens the graffiti wheel while held, so you can pick and place a spray.

    Command

    Binds and aliases

  302. autobuy Client

    Buys items automatically in the order listed in cl_autobuy, if you can afford them.

    Command

    Binds and aliases

  303. bind Both

    Assigns a command to a key so pressing the key runs it; with only a key it shows the current binding.

    Command

    Binds and aliases

  304. binddefaults Both

    Resets all key bindings to the game's default layout.

    Command

    Binds and aliases

  305. cl_autobuy Client

    Sets the list and order of items the autobuy command tries to purchase.

    Default vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser

    Binds and aliases

  306. cl_rebuy Client

    Sets the order in which the rebuy command repurchases your last round's items.

    Default Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser

    Binds and aliases

  307. host_writeconfig Both

    Saves your current settings and key binds to your config files right away.

    Command

    Binds and aliases

  308. key_listboundkeys Both

    Lists every key that has a binding, along with the command it runs.

    Command

    Binds and aliases

  309. lastinv Client

    Switches back to the weapon you held before, the quick switch on Q by default.

    Command

    Binds and aliases

  310. rebuy Client

    Buys again what you bought last round, in the order set in cl_rebuy.

    Command

    Binds and aliases

  311. slot1 Client

    Switches to your primary weapon; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  312. slot10 Client

    Switches to your Molotov or incendiary grenade; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  313. slot2 Client

    Switches to your secondary weapon; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  314. slot3 Client

    Switches to your knife; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  315. slot4 Client

    Switches to your grenades; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  316. slot5 Client

    Switches to your C4 bomb; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  317. slot6 Client

    Switches to your HE grenade; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  318. slot7 Client

    Switches to your flashbang; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  319. slot8 Client

    Switches to your smoke grenade; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  320. slot9 Client

    Switches to your decoy grenade; bind it to a key for direct weapon selection.

    Command

    Binds and aliases

  321. toggle Both

    Switches a setting between 0 and 1, or cycles it through the values you list.

    Command

    Binds and aliases

  322. unbind Both

    Removes the command bound to a key.

    Command

    Binds and aliases

  323. unbindall Both

    Removes every key binding at once, including the console key and movement keys.

    Command

    Binds and aliases

  324. cl_disable_ragdolls Client

    Toggles ragdoll physics for dead players; requires sv_cheats 1.

    Default false

    Graphics and performance

  325. cl_ragdoll_limit Client

    Sets the maximum number of dead bodies shown at once; -1 removes the limit.

    Default Not listed

    Graphics and performance

  326. cq_netgraph Client

    Shows command queue statistics on the HUD, useful for spotting network and timing problems.

    Default 0 (Off)

    Graphics and performance

  327. engine_no_focus_sleep Both

    Sets how many milliseconds the game sleeps each frame while it is not the focused window.

    Default 20

    Graphics and performance

  328. fps_max Both

    Caps your frame rate during gameplay; 0 removes the limit.

    Default 400

    Graphics and performance

  329. fps_max_ui Both

    Caps your frame rate while menus and the game UI are open; 0 removes the limit.

    Default 200

    Graphics and performance

  330. r_fullscreen_gamma Both

    Sets screen gamma in fullscreen mode, the value behind the brightness slider.

    Default 2.2

    Graphics and performance

  331. r_player_visibility_mode Client

    Toggles boost player contrast, which makes player models stand out from the background.

    Default Not listed

    Graphics and performance

  332. r_show_build_info Client

    Toggles the build information text shown in the corner of the screen.

    Default Not listed

    Graphics and performance

  333. cl_clutch_mode Client

    Toggles clutch mode, which silences voice and other distracting sounds until the round ends or you die.

    Default false

    Sound and voice

  334. cl_mute_all_but_friends_and_party Client

    Blocks voice and chat from everyone except Steam friends and party members.

    Default Not listed

    Sound and voice

  335. cl_mute_enemy_team Client

    Toggles blocking all voice and text chat from the enemy team.

    Default Not listed

    Sound and voice

  336. clutch_mode_toggle Client

    Turns clutch mode on or off, ideal for a key bind during a clutch.

    Command

    Sound and voice

  337. say_team Server

    Sends a chat message only to your own team.

    Command

    Sound and voice

  338. snd_deathcamera_volume Client

    Sets the volume of the music played for the death camera after you die.

    Default Not listed

    Sound and voice

  339. snd_headphone_eq Client

    Selects the headphone EQ preset, the audio profile option in the sound settings.

    Default Not listed

    Sound and voice

  340. snd_mapobjective_volume Client

    Sets the volume of the music played for the map objectives such as a planted bomb.

    Default Not listed

    Sound and voice

  341. snd_menumusic_volume Client

    Sets the volume of the music played for the main menu and other non-gameplay screens.

    Default Not listed

    Sound and voice

  342. snd_musicvolume Both

    Sets the overall music volume, which scales all the separate music sliders.

    Default 1

    Sound and voice

  343. snd_mute_mvp_music_live_players Client

    Toggles muting MVP music while players from both teams are still alive.

    Default Not listed

    Sound and voice

  344. snd_mvp_volume Client

    Sets the volume of the music played for the round MVP.

    Default Not listed

    Sound and voice

  345. snd_roundaction_volume Client

    Sets the volume of the music played for the action moments during a round.

    Default Not listed

    Sound and voice

  346. snd_roundend_volume Client

    Sets the volume of the music played for the end of a round when your team wins or loses.

    Default Not listed

    Sound and voice

  347. snd_roundstart_volume Client

    Sets the volume of the music played for the start of each round.

    Default Not listed

    Sound and voice

  348. snd_tensecondwarning_volume Client

    Sets the volume of the music played for the warning when 10 seconds are left on the round or bomb timer.

    Default Not listed

    Sound and voice

  349. snd_voipvolume Both

    Sets how loud other players' voice chat is.

    Default 1

    Sound and voice

  350. voice_loopback Both

    Toggles hearing your own voice through the game, to test your microphone.

    Default false

    Sound and voice

  351. voice_modenable Client

    Toggles voice chat in the game: hearing others and talking.

    Default Not listed

    Sound and voice

  352. voice_threshold Both

    Sets how loud your microphone input must be before the game treats it as speech.

    Default -120

    Sound and voice

  353. voice_vox Client

    Toggles open mic, so your microphone transmits all the time without push to talk.

    Default Not listed

    Sound and voice

  354. volume Both

    Sets the master game volume, from 0 (muted) to 1 (full).

    Default 1

    Sound and voice

  355. cl_timeout Both

    Sets how many seconds without data from the server pass before your game disconnects itself.

    Default 30

    Connection

  356. connect Both

    Joins a game server directly by its IP address and port.

    Command

    Connection

  357. disconnect Both

    Leaves the server you are connected to and returns to the main menu.

    Command

    Connection

  358. mm_dedicated_search_maxping Both

    Sets the highest ping you accept when matchmaking looks for official servers.

    Default 150

    Connection

  359. net_client_steamdatagram_enable_override Client

    Forces how you connect to servers: through Valve's relay network, directly, or the matchmaking default.

    Default 0 (Default, as matchmaking requests)

    Connection

  360. net_fakelag Both

    Adds fake network lag in milliseconds, for testing how the game plays with a worse connection.

    Command

    Connection

  361. net_print_sdr_ping_times Server

    Prints your ping to Valve's relay locations and the route the game picked.

    Command

    Connection

  362. password Both

    Sets the password your game sends when joining a password-protected server.

    Default 0

    Connection

  363. rate Both

    Sets the maximum network data rate your game accepts from the server, in bytes per second.

    Default 786432

    Connection

  364. csgo_download_match Client

    Downloads a match by its share code and starts playing it.

    Command

    Demos

  365. demo_gototick Both

    Jumps to a specific tick in the demo that is playing.

    Command

    Demos

  366. demo_info Both

    Prints information about the demo that is playing, including the current tick.

    Command

    Demos

  367. demo_pause Both

    Pauses demo playback.

    Command

    Demos

  368. demo_resume Both

    Resumes a paused demo.

    Command

    Demos

  369. demo_timescale Both

    Sets the demo playback speed, for example 0.5 for half speed or 2 for double.

    Command

    Demos

  370. demo_togglepause Both

    Pauses or resumes demo playback, handy on a single key.

    Command

    Demos

  371. demoui Client

    Shows or hides the demo playback controls, also opened with Shift+F2.

    Command

    Demos

  372. playdemo Both

    Plays back a recorded demo file (.dem) from the game folder.

    Command

    Demos

  373. record Both

    Starts recording a demo of the game you are in, saved as a .dem file.

    Command

    Demos

  374. stop Both

    Ends the demo recording you started with record and saves the file.

    Command

    Demos

  375. timedemo Both

    Plays a demo as fast as possible and reports your average frame rate, a common benchmark.

    Command

    Demos

  376. cl_autohelp Client

    Toggles automatic help messages for new players.

    Default Not listed

    Interface and misc

  377. cl_dm_buyrandomweapons Client

    Toggles getting a random weapon automatically on each spawn in deathmatch.

    Default Not listed

    Interface and misc

  378. cl_hide_avatar_images Client

    Hides other players' avatar pictures: all, or all except friends.

    Default Not listed

    Interface and misc

  379. cl_join_advertise Client

    Controls whether Steam friends can join your game in progress: on all servers, official servers only, or never.

    Default Not listed

    Interface and misc

  380. cl_playerspraydisable Client

    Toggles hiding graffiti sprays from other players.

    Default Not listed

    Interface and misc

  381. cl_sanitize_muted_players Client

    Toggles hiding names and avatars of players you have muted.

    Default true

    Interface and misc

  382. cl_sanitize_player_names Client

    Toggles replacing other players' names with neutral names, useful for streaming.

    Default Not listed

    Interface and misc

  383. clear Both

    Empties all text from the console.

    Command

    Interface and misc

  384. con_enable Both

    Toggles whether the developer console can be opened, the Enable Developer Console setting.

    Default false

    Interface and misc

  385. condump Both

    Saves the current console text to a condump log file in the game folder.

    Command

    Interface and misc

  386. dm_togglerandomweapons Client

    Turns random weapons in deathmatch on or off.

    Command

    Interface and misc

  387. gameinstructor_enable Client

    Toggles the in-game lessons and hints that teach new players.

    Default false

    Interface and misc

  388. map_workshop Client

    Loads a Steam Workshop map by its ID on a local game.

    Command

    Interface and misc

  389. spec_replay_autostart Client

    Toggles whether the killer replay starts automatically after you die, when available.

    Default Not listed

    Interface and misc

  390. spec_show_xray Client

    Toggles X-ray outlines and names of players through walls while you spectate.

    Default Not listed

    Interface and misc

  391. toggleconsole Both

    Opens or closes the developer console, the command behind the console key.

    Command

    Interface and misc

  392. alias Both

    Creates a shortcut name that runs one or more commands.

    Command

    Debug and developer

  393. cvarlist Both

    Lists all commands and settings, optionally filtered by a prefix.

    Command

    Debug and developer

  394. differences Both

    Lists every setting that is not at its default value.

    Command

    Debug and developer

  395. echo Both

    Prints text to the console.

    Command

    Debug and developer

  396. find Both

    Searches every command and setting for text in its name or description.

    Command

    Debug and developer

  397. help Both

    Shows the help text, flags and current value of a command or setting.

    Command

    Debug and developer

Questions

How do I run CS2 commands on my server?

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg.

How do I use client commands in CS2?

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in game/csgo/cfg/autoexec.cfg.

How do I keep a setting after a restart?

Settings typed in the console last until the server restarts. Put them in game/csgo/cfg/server.cfg, one per line, and they apply every time the server starts.

What is the difference between server and client commands?

Server commands change the server for everyone and are run in the server console or over RCON. Client commands change your own game, like your crosshair or viewmodel, and are typed in your game console. Entries marked both exist in both places.

Where does this list come from?

It is the game's own list: cvarlist on a SLASHPLAY CS2 server, plus the client list Valve publishes on the Valve Developer Community. The descriptions and examples on the written pages are by SLASHPLAY.

Try them on
your own server.

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