How to change spawn protection in CS2
Type mp_respawn_immunitytime 2 in the server console so respawned players take no damage for 2 seconds; 0 turns it off.
mp_respawn_immunitytime
Sets how many seconds players are immune to damage after respawning.
mp_respawn_immunitytime <seconds> Examples
mp_respawn_immunitytime 2 Two seconds of spawn protection.
mp_respawn_immunitytime 0 No spawn protection.
Arguments
secondsRequired- Immunity length. Negative values turn warmup immunity off.
What it does
Protects freshly respawned players from spawn kills in respawn modes. A negative value also disables immunity during warmup.
The game's own description: How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
Good to know
- Competitive mode sets it to -1.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.
Your own
CS2 server.
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