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/SLASHPLAY

How to change spawn protection in CS2

Type mp_respawn_immunitytime 2 in the server console so respawned players take no damage for 2 seconds; 0 turns it off.

mp_respawn_immunitytime

Sets how many seconds players are immune to damage after respawning.

mp_respawn_immunitytime <seconds>

Examples

mp_respawn_immunitytime 2

Two seconds of spawn protection.

mp_respawn_immunitytime 0

No spawn protection.

Arguments

secondsRequired
Immunity length. Negative values turn warmup immunity off.

What it does

Protects freshly respawned players from spawn kills in respawn modes. A negative value also disables immunity during warmup.

The game's own description: How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.

Good to know

  • Competitive mode sets it to -1.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

Your own
CS2 server.

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