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/SLASHPLAY

How to stop spectators hearing players in CS2

Type sv_spec_hear 0 in the server console so spectators only hear each other, not the players.

sv_spec_hear

Controls who spectators can hear.

sv_spec_hear <0|1|2|3|4>

Examples

sv_spec_hear 0

Spectators only hear each other.

Values

ValueWhat it does
0 Only spectators
1Default All players
2 Spectated team
3 Self only
4 Nobody

Arguments

modeRequired
0 spectators, 1 all players, 2 spectated team, 3 self only, 4 nobody.

What it does

Choose whether spectators hear only each other, everyone, the team they watch, only themselves or nobody. Restricting it stops spectators from relaying what they hear.

The game's own description: Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

Your own
CS2 server.

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