How to stop rounds from ending in CS2
Type mp_ignore_round_win_conditions 1 in the server console so rounds keep going after kills or a plant, until the timer runs out.
mp_ignore_round_win_conditions
Stops rounds from ending when a team is eliminated or an objective is completed.
mp_ignore_round_win_conditions <0|1> Examples
mp_ignore_round_win_conditions 1 Practice without rounds ending.
Values
| Value | What it does |
|---|---|
| 0 | Rounds end normally |
| 1 | Rounds never end early |
Arguments
0|1Required1turns it on,0turns it off.trueandfalsealso work.
What it does
With 1, rounds keep going no matter what happens, until the round timer runs out. It is a staple of practice configs so you can test grenades, plant the bomb or die without the round restarting.
The game's own description: Ignore conditions which would end the current round
Good to know
- Pair it with a long
mp_roundtime_defuseso the timer does not end the round either.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.
Your own
CS2 server.
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