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How to change round time on aim maps in CS2

Type mp_roundtime 60 in the server console for hour-long rounds on maps without bomb sites or hostages, such as aim and workshop maps.

mp_roundtime

Sets how many minutes each round lasts on maps without a bomb or hostage objective.

mp_roundtime <minutes>

Examples

mp_roundtime 60

Hour long rounds for practice or surf servers.

mp_roundtime 1.92

1:55 rounds, the competitive length.

mp_roundtime 5

Five minute rounds for casual custom maps.

Arguments

minutesRequired
Round length in minutes. Decimals are allowed.

What it does

This is the general round timer. On bomb defusal maps the game uses mp_roundtime_defuse instead, and on hostage maps mp_roundtime_hostage, so changing only mp_roundtime often seems to do nothing on de_ maps. Set those two to 0 if you want mp_roundtime to apply everywhere. Decimal values work: 1.92 is 1 minute 55 seconds.

The game's own description: How many minutes each round takes.

Good to know

  • Competitive mode sets it to 1.92 (1:55).
  • Takes effect from the next round. Use mp_restartgame 1 to apply it right away.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

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