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How to change round time in CS2

Type mp_roundtime_defuse 60 in the server console for hour-long rounds on bomb maps like Mirage; 1.92 is the usual 1:55.

mp_roundtime_defuse

Sets how many minutes each round lasts on bomb defusal maps such as Dust II or Mirage.

mp_roundtime_defuse <minutes>

Examples

mp_roundtime_defuse 60

Long rounds for practicing smokes on bomb maps.

mp_roundtime_defuse 1.92

Standard 1:55 competitive rounds.

Arguments

minutesRequired
Round length in minutes on bomb maps. 0 means use mp_roundtime.

What it does

This overrides mp_roundtime on every map with bomb sites, which is most of the competitive pool. It is the setting to change when you want longer rounds on de_ maps for practice. If you set it to 0, the game falls back to mp_roundtime.

The game's own description: How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.

Good to know

  • Competitive mode sets it to 1.92 (1:55).
  • The bomb timer mp_c4timer runs separately once the bomb is planted.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

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CS2 server.

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