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/SLASHPLAY

How to pause warmup in CS2

Type mp_warmup_pausetimer 1 in the server console so warmup lasts until you end it; 0 lets the countdown run again.

mp_warmup_pausetimer

Pauses the warmup countdown so warmup lasts until you end it.

mp_warmup_pausetimer <0|1>

Examples

mp_warmup_pausetimer 1

Infinite warmup until an admin starts the match.

mp_warmup_pausetimer 0

Resume the warmup countdown.

Values

ValueWhat it does
0Default Warmup timer runs normally
1 Warmup timer is frozen

Arguments

0|1Required
1 turns it on, 0 turns it off. true and false also work.

What it does

With 1, the warmup timer stops and the server stays in warmup indefinitely. It is a common line in practice and scrim configs. Run mp_warmup_end or set it back to 0 to let the match start.

The game's own description: Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

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