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/SLASHPLAY

How to show bullet impacts in CS2

Type sv_showimpacts 1 in the server console to mark where bullets land, client impacts in red and server impacts in blue.

sv_showimpacts

Shows where bullets hit, with client impacts in red and server impacts in blue.

sv_showimpacts <0|1|2|3>

Examples

sv_showimpacts 1

Show bullet impacts.

sv_showimpacts 1; sv_showimpacts_time 10

Keep impacts on screen longer.

Values

ValueWhat it does
0Default Off
1 Client and server
2 Client only
3 Server only

Arguments

modeRequired
0 off, 1 both, 2 client only, 3 server only.

What it does

Used for spray practice and to check how well client and server agree on hits. 1 shows both, 2 client only, 3 server only.

The game's own description: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

Your own
CS2 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.