How to show bullet impacts in CS2
Type sv_showimpacts 1 in the server console to mark where bullets land, client impacts in red and server impacts in blue.
sv_showimpacts
Shows where bullets hit, with client impacts in red and server impacts in blue.
sv_showimpacts <0|1|2|3> Examples
sv_showimpacts 1 Show bullet impacts.
sv_showimpacts 1; sv_showimpacts_time 10 Keep impacts on screen longer.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | Client and server |
| 2 | Client only |
| 3 | Server only |
Arguments
modeRequired0off,1both,2client only,3server only.
What it does
Used for spray practice and to check how well client and server agree on hits. 1 shows both, 2 client only, 3 server only.
The game's own description: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.
Your own
CS2 server.
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