How to change the number of timeouts in CS2
Type mp_team_timeout_max 4 in the server console to give each team four tactical timeouts per match; 0 removes them.
mp_team_timeout_max
Sets how many tactical timeouts each team gets per match.
mp_team_timeout_max <count> Examples
mp_team_timeout_max 4 Four timeouts per team.
Arguments
countRequired- Number of timeouts per team.
What it does
Players call a timeout through the vote menu, and the game pauses at the next freeze time for mp_team_timeout_time seconds. Each team has this many to use over the whole match. Set it to 0 to remove tactical timeouts.
The game's own description: Number of timeouts each team gets per match.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.
Your own
CS2 server.
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