Skip to content
/SLASHPLAY

How to change the number of timeouts in CS2

Type mp_team_timeout_max 4 in the server console to give each team four tactical timeouts per match; 0 removes them.

mp_team_timeout_max

Sets how many tactical timeouts each team gets per match.

mp_team_timeout_max <count>

Examples

mp_team_timeout_max 4

Four timeouts per team.

Arguments

countRequired
Number of timeouts per team.

What it does

Players call a timeout through the vote menu, and the game pauses at the next freeze time for mp_team_timeout_time seconds. Each team has this many to use over the whole match. Set it to 0 to remove tactical timeouts.

The game's own description: Number of timeouts each team gets per match.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

Your own
CS2 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.