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/SLASHPLAY

How to play all rounds in CS2

Type mp_match_can_clinch 0 in the server console so every round is played instead of the match ending once a team can no longer be caught.

mp_match_can_clinch

Toggles whether a team can win early once the other team can no longer catch up.

mp_match_can_clinch <0|1>

Examples

mp_match_can_clinch 0

Play all rounds even after the match is decided.

Values

ValueWhat it does
0 Off
1 On

Arguments

0|1Required
1 turns it on, 0 turns it off. true and false also work.

What it does

With it on, a 24 round match ends as soon as one team reaches 13. Turn it off if you want every round of mp_maxrounds played, for example in practice matches.

The game's own description: Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.

Your own
CS2 server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.