How to make binds follow key position in CS2
Type input_button_code_is_scan_code 1 in your game console so binds follow physical key positions on any layout; 0 follows the letter.
input_button_code_is_scan_code
Toggles binding keys by their physical position instead of the letter printed on them.
input_button_code_is_scan_code <0|1> Examples
input_button_code_is_scan_code 0 Bind by the letter your layout types.
Values
| Value | What it does |
|---|---|
| 0 | Off |
| 1 | On |
Arguments
0|1Required- 1 binds by position, 0 by key name.
What it does
When on, binds follow key positions, so a bind on W stays in the same spot on AZERTY or other layouts. Turn it off if you want binds to follow the letter your layout produces.
The game's own description: Bind keys based on keyboard position instead of key name
Use it in your game
Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in game/csgo/cfg/autoexec.cfg.
Your own
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