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How to make binds follow key position in CS2

Type input_button_code_is_scan_code 1 in your game console so binds follow physical key positions on any layout; 0 follows the letter.

input_button_code_is_scan_code

Toggles binding keys by their physical position instead of the letter printed on them.

input_button_code_is_scan_code <0|1>

Examples

input_button_code_is_scan_code 0

Bind by the letter your layout types.

Values

ValueWhat it does
0 Off
1 On

Arguments

0|1Required
1 binds by position, 0 by key name.

What it does

When on, binds follow key positions, so a bind on W stays in the same spot on AZERTY or other layouts. Turn it off if you want binds to follow the letter your layout produces.

The game's own description: Bind keys based on keyboard position instead of key name

Use it in your game

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in game/csgo/cfg/autoexec.cfg.

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