How to let late joiners spawn in CS2
Type mp_join_grace_time 20 in the server console so players who join within 20 seconds of round start still spawn that round.
mp_join_grace_time
Sets how many seconds after round start a joining player still spawns in that round.
mp_join_grace_time <seconds> Examples
mp_join_grace_time 0 Late joiners always wait for the next round.
mp_join_grace_time 20 Let players spawn up to 20 seconds into a round.
Arguments
secondsRequired- Grace period after round start.
0disables it.
What it does
A player who joins a team within this window spawns immediately instead of waiting for the next round. Competitive mode turns it off so late joiners cannot drop into a live round.
The game's own description: Number of seconds after round start to allow a player to join a game
Good to know
- Competitive mode sets it to 0.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to game/csgo/cfg/server.cfg. New to this? Start a CS2 server first.
Your own
CS2 server.
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