Games you can host
Every game SLASHPLAY hosts, with its versions, the size it is built for, what it costs per hour, and what its Game-specific tab adds.
This section covers what is different about each game. Everything that works the same for every game (deploying, sizes, saves, schedules, the console, the file manager, joining and inviting) lives in Servers, so read that once and it applies everywhere. The pages here only cover what a single game adds on top.
Every game at a glance
| Game | Versions | Built for | Price on the card | Game-specific tab | Start here |
|---|---|---|---|---|---|
| CS2 | CS2 Vanilla | 1 CPU · 2 GB | 3 tokens/hr | Quick actions, Maps, Admission queue, RCON | CS2 overview |
| Counter-Strike: Source | CS:Source Vanilla | 1 CPU · 2 GB | 3 tokens/hr | Quick actions, Modes, Plugins, RCON, plus a Mods tab | CS:Source overview |
| Minecraft (Java) | Paper (latest), Vanilla (latest), Paper 1.21 | 1 CPU · 2 GB | 3 tokens/hr | Whitelist | Minecraft |
| Counter-Strike 1.6 | CS 1.6 Vanilla | 1 CPU · 1 GB | 3 tokens/hr | None | Counter-Strike 1.6 |
| Team Fortress 2 | TF2 Vanilla | 1 CPU · 2 GB | 3 tokens/hr | None | Team Fortress 2 |
| Garry’s Mod | Garry’s Mod Sandbox | 1 CPU · 2 GB | 3 tokens/hr | None | Garry’s Mod |
| Valheim | Valheim Vanilla | 2 CPU · 2 GB | 3 tokens/hr | None (a join password is always on) | Valheim |
| Palworld | Palworld Vanilla | 4 CPU · 8 GB | 10 tokens/hr | None | Palworld |
One token is one cent, so 3 tokens an hour is $0.03 an hour. See How tokens work.
Versions is what you pick in the Version field of the deploy window. Only Minecraft has more than one today, so for every other game that field is hidden.
Built for is the size the game’s price is based on. The price on the game’s card in the Deploy tab is the price at that size.
What each size costs, per game
The deploy window always starts on SMALL, whatever the game. Prices scale from each game’s own base rate, so the same size can cost a different amount in two games:
| Game | SMALL (1 CPU · 2 GB) | MEDIUM (2 · 4 GB) | LARGE (4 · 8 GB) | XLARGE (8 · 16 GB) |
|---|---|---|---|---|
| CS2, CS:Source, Minecraft, TF2, Garry’s Mod | 3 | 6 | 12 | 24 |
| Counter-Strike 1.6 | 5 | 10 | 20 | 41 |
| Valheim | 3 | 5 | 10 | 20 |
| Palworld | 3 | 5 | 10 | 20 |
All prices are tokens per hour. The deploy window shows the exact price next to each size before you click anything.
General vs game-specific
Every server page has the same tabs: General, Saves, Schedule, Monitor, History, Console and Advanced. Those are documented once, in Servers, and they work the same for every game.
Some games get extra tabs:
- Game-specific appears only when a game has its own controls. CS2 has the most (one-click match controls, a map gallery with Steam Workshop support, an admission queue and in-game
!rcon). Counter-Strike: Source gets match controls, mode presets and curated plugins. Minecraft gets a whitelist manager. - Mods appears only for Counter-Strike: Source, where you can install SourceMod plugins from your team’s library.
If a game has no Game-specific tab, you still have the full console, the file manager and a terminal inside the server, so you can configure it the way you would any dedicated server.
Rust is paused
Rust is paused for now and can’t be deployed. If its card shows up in the Deploy tab, it says Not available.
Where to start
- New to SLASHPLAY? Follow Start your first CS2 server. It is the most detailed walkthrough, and the steps are the same for every game.
- Already running a server? Jump to your game in the table above.
- Want plugins, mods or your own configs? Mods, plugins and custom gamemodes shows what each game supports, and What’s kept between runs lists the folders every game saves.
- Wondering when a game gets its latest patch? See Game updates.
- Want a game we don’t host yet? Ask in our Discord.
IN THIS SECTION