Beginner ▶ Video guide Updated September 25, 2026

Start your first server

Get any game server live on SLASHPLAY in six steps: pick a game, choose a size, deploy, invite your friends, then save and stop it when you're done.

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This is the quick start for every game on SLASHPLAY. In six steps you’ll deploy a server, get your friends onto it, and stop it again so it stops costing anything. The steps are the same for CS2, Minecraft, Valheim or any other game; where a game does something differently, this page says so and links to that game’s own guide.

Plan on about five minutes, most of it waiting for the server to boot.

Before you start

Step 1: Open the Deploy tab

Sign in and click Deploy in the top bar (or Deploy + on the Home tab). You’ll see a card for every game SLASHPLAY hosts, each with its price per hour.

The Deploy tab with the game cards
Every game card shows its hourly price.

Step 2: Pick your game

Click Deploy on the card of the game you want. A small window opens.

If a card says Updating…, SLASHPLAY is installing a new patch for that game. Wait a few minutes and try again.

Step 3: Choose version, region and size

The deploy window asks up to four things. Fields that have only one possible answer are hidden.

The deploy window
The deploy window. The button shows the price per hour.
  • Team: only shown if you can deploy to more than one team. Each row shows that team’s balance. The team pays for the server.
  • Version: only shown for games with more than one version. Today that’s CS2 (CS2 Vanilla is the game as Valve ships it) and Minecraft, where you choose between Paper (latest), Vanilla (latest) and Paper 1.21. See Minecraft versions.
  • Region: where the server runs. Pick EU - Germany, the region that’s live today. The others are coming soon, and picking one lets you vote for it. See Regions.
  • Size: how much CPU and memory the server gets. SMALL (1 CPU, 2 GB) is plenty for most games with a group of friends, and you can change it later while the server is stopped. See Server sizes.
The size list
Bigger sizes cost more per hour.

Step 4: Deploy and wait for Live

Click Deploy · 3/HR (the number is the hourly price of the size you picked). You’re taken to the Servers tab, where your server appears with the status Starting.

A server card showing Starting
Most games are live within a minute.

Most servers are live within a minute. The card shows what’s happening while you wait, and if a boot is slow, SLASHPLAY retries it on its own. A server that crashes while starting costs nothing.

The server gets a random three-word name, like GrandOspreyFeather. You can rename it later on its server page.

Step 5: Join and invite your friends

When the status turns Live, the card shows the server’s address and buttons to join it.

A live server card with its address
The address, Copy, Launch in Steam and Invite link.

To join yourself:

  • Steam games (CS2, Counter-Strike: Source, Counter-Strike 1.6, Team Fortress 2, Garry’s Mod): click Launch in Steam to start the game straight into your server, or Copy the connect command and paste it into the game’s developer console.
  • Minecraft: copy the address (it has no port number) and add it in Minecraft under Multiplayer → Add Server.
  • Valheim and Palworld: copy the address and connect to it from inside the game. Valheim always asks for the server’s join password, which is shown on the card.

To bring your friends, click Invite link. It opens your server’s invite page in a new tab: copy that page’s URL and send it to them. The page shows the address and, for Steam games, launches the game for them in one click. Your friends don’t need a SLASHPLAY account.

The invite page your friends see
What your friends see when they open the invite link.

See Connecting and inviting for every way in, and Join passwords to keep strangers out.

Step 6: Save and stop

When you’re done playing, click Save & Stop on the server card. SLASHPLAY saves the server’s files, shuts it down, and the hourly cost stops.

The Save & Stop button
Stopping always saves first.

Next time, click Restore on the stopped server. It comes back with the same settings and the files from its last save, with a new address and invite link.

A stopped server with Restore
Restore brings it back as you left it.

Your game’s own guide

Each game has a start page with the details that are specific to it: default maps, how to join, what the game-specific tab can do.

GameStart page
Counter-Strike 2Start a CS2 server
Minecraft (Java Edition)Start a Minecraft server
Counter-Strike: SourceStart a Counter-Strike: Source server
Counter-Strike 1.6Start a Counter-Strike 1.6 server
Team Fortress 2Start a Team Fortress 2 server
Garry’s ModStart a Garry’s Mod server
ValheimStart a Valheim server
PalworldStart a Palworld server

What happens next

Once your server has run once, click Manage on its card to open the server page. From there you can:

Troubleshooting

The deploy button says Fund & Deploy. The team you’re deploying to has no tokens. Move some from your wallet, or buy more. See Fund a team.

“Not enough tokens. You need at least N tokens (1 hour) to deploy.” A deploy needs at least one hour’s worth of tokens on the team. Add a few tokens, or pick a smaller size.

The server is stuck on Starting. Slow boots are retried automatically. If it ends up Crashed, you weren’t charged: press Restore or deploy again. See Troubleshooting.

My friends can’t connect after I restored the server. The address and invite link change every time the server starts. Copy them again from the server card and send the new ones.