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CS:S console commands

All 1949 settings and 914 commands from the game's own list, with defaults and examples to copy, marked server or client.

2863 commands

  1. mp_freezetime Server

    Sets how many seconds players stay frozen at the start of each round, time they can use to buy.

    Default 6

    Rounds and match

  2. mp_roundtime Server

    Sets how many minutes each round lasts before the round timer runs out.

    Default 2.5

    Rounds and match

  3. mp_startmoney Server

    Sets how much money, in dollars, each player gets at the start of a game or after a restart.

    Default 800

    Economy and buying

  4. mp_buytime Server

    Sets how many minutes after the round starts players can still buy weapons and equipment.

    Default 1.5

    Economy and buying

  5. mp_friendlyfire Server

    Toggles friendly fire, letting teammates damage and kill each other.

    Default 0 (Off)

    Weapons and damage

  6. sv_cheats Server

    Toggles cheat commands such as noclip, god and bot_zombie on the server.

    Default 0 (Off)

    Cheats and practice

  7. bot_quota Server

    Sets how many bots the server keeps in the game.

    Default 0

    Bots

  8. bot_kick Server

    Kicks bots from the server: all of them, a team, a type, a difficulty or one bot by name.

    Command

    Bots

  9. mp_restartgame Server

    Restarts the game after the given number of seconds, resetting scores, money and the round count.

    Default 0

    Rounds and match

  10. sv_alltalk Server

    Toggles letting all players hear each other's voice chat, regardless of team.

    Default 0 (Off)

    Chat and voice

  11. mp_timelimit Server

    Sets how many minutes a map is played before the server changes to the next map.

    Default 0

    Rounds and match

  12. sv_gravity Server

    Sets world gravity, which controls how high players jump and how fast things fall.

    Default 800

    Movement and physics

  13. mp_c4timer Server

    Sets how many seconds the planted C4 bomb ticks before it explodes.

    Default 45

    Rounds and match

  14. mp_chattime Server

    Sets how many seconds players can chat on the scoreboard after the map ends, before the next map loads.

    Default 10

    Rounds and match

  15. mp_fraglimit Server

    Sets the number of kills a single player needs to end the map.

    Default 0

    Rounds and match

  16. mp_ignore_round_win_conditions Server

    Toggles ignoring the normal round win conditions, so rounds do not end when a team is eliminated.

    Default 0 (Off)

    Rounds and match

  17. mp_match_end_at_timelimit Server

    Toggles ending the map the moment mp_timelimit runs out instead of waiting for the round to end.

    Default 0 (Off)

    Rounds and match

  18. mp_maxrounds Server

    Sets the maximum number of rounds played on a map before it changes.

    Default 0

    Rounds and match

  19. mp_winlimit Server

    Sets how many round wins one team needs before the map ends.

    Default 0

    Rounds and match

  20. timeleft Both

    Prints how much time remains on the current map.

    Command

    Rounds and match

  21. autobuy Both

    Buys items automatically in the order listed in cl_autobuy, as far as your money allows.

    Command

    Economy and buying

  22. buymenu Client

    Opens the main buy menu where you pick weapons and equipment.

    Command

    Economy and buying

  23. cl_autobuy Client

    Sets the list of items autobuy tries to buy, in order.

    Default 0

    Economy and buying

  24. cl_buy_favorite Client

    Buys one of your saved favorite loadouts from the buy menu.

    Command

    Economy and buying

  25. rebuy Both

    Buys back the same items you had last round, in the order set in cl_rebuy.

    Command

    Economy and buying

  26. chooseteam Client

    Opens the team selection menu.

    Command

    Teams and players

  27. kill Both

    Ends your own life instantly, a suicide that counts as a death.

    Command

    Teams and players

  28. mp_autokick Server

    Toggles automatically kicking idle players and players who kill too many teammates or hostages.

    Default 1 (On)

    Teams and players

  29. mp_autoteambalance Server

    Toggles automatic team balancing, which moves players when one team has too many.

    Default 1 (On)

    Teams and players

  30. mp_fadetoblack Server

    Toggles fading a player's screen to black when they die.

    Default 0 (Off)

    Teams and players

  31. mp_flashlight Server

    Toggles whether players can use the flashlight.

    Default 0 (Off)

    Teams and players

  32. mp_forcecamera Server

    Controls who dead players are allowed to spectate.

    Default 1

    Teams and players

  33. mp_humanteam Server

    Restricts human players to one team, CT or T, or allows any team.

    Default any (Humans can join either team)

    Teams and players

  34. mp_limitteams Server

    Sets how many more players one team may have than the other before joining it is blocked.

    Default 2

    Teams and players

  35. mp_playerid Server

    Controls which player names appear when you aim at someone.

    Default 0 (Show all names)

    Teams and players

  36. mp_scrambleteams Server

    Shuffles players between the teams randomly and restarts the game.

    Command

    Teams and players

  37. mp_spawnprotectiontime Server

    Sets the window in seconds after a round starts during which a team kill gets the killer kicked.

    Default 5

    Teams and players

  38. mp_switchteams Server

    Swaps the two teams and restarts the game.

    Command

    Teams and players

  39. mp_tkpunish Server

    Toggles punishing team killers by killing them at the start of the next round.

    Default 0 (Off)

    Teams and players

  40. bot_add Server

    Adds a bot, optionally choosing its team, weapon type, difficulty and name.

    Command

    Bots

  41. bot_add_ct Server

    Adds a bot to the Counter-Terrorist team.

    Command

    Bots

  42. bot_add_t Server

    Adds a bot to the Terrorist team.

    Command

    Bots

  43. bot_all_weapons Server

    Lets bots use every weapon type again.

    Command

    Bots

  44. bot_chatter Server

    Controls how much bots talk on the radio: off, radio, minimal or normal.

    Default normal (Full chatter)

    Bots

  45. bot_difficulty Server

    Sets the skill level of bots that join the game, from 0 (easy) to 3 (expert).

    Default 1 (Normal)

    Bots

  46. bot_dont_shoot Server

    Toggles stopping bots from firing their weapons.

    Default 0 (Off)

    Bots

  47. bot_join_after_player Server

    Toggles whether bots wait for a human to join before entering the game.

    Default 1 (On)

    Bots

  48. bot_join_team Server

    Sets which team bots join: any, T or CT.

    Default any (Either team)

    Bots

  49. bot_knives_only Server

    Restricts bots to using knives only.

    Command

    Bots

  50. bot_pistols_only Server

    Restricts bots to using pistols only.

    Command

    Bots

  51. bot_quota_mode Server

    Sets how bot_quota counts players: normal, fill or match.

    Default normal (Keep exactly bot_quota bots)

    Bots

  52. bot_snipers_only Server

    Restricts bots to using sniper rifles only.

    Command

    Bots

  53. bot_stop Server

    Toggles freezing all bot processing, so bots stop thinking and moving entirely.

    Default 0 (Off)

    Bots

  54. bot_zombie Server

    Toggles bots standing idle without attacking, useful as target dummies.

    Default 0 (Off)

    Bots

  55. nav_generate Server

    Generates a navigation mesh for the current map so bots can move around it.

    Command

    Bots

  56. changelevel Server

    Changes the server to another map while keeping players connected.

    Command

    Maps

  57. changelevel_next Server

    Changes to the next map in the server's map rotation right away.

    Command

    Maps

  58. map Server

    Loads the given map, starting a fresh game and disconnecting everyone briefly.

    Command

    Maps

  59. mapcyclefile Server

    Sets the text file the server reads its map rotation from.

    Default mapcycle.txt

    Maps

  60. maps Server

    Lists the maps installed on the server, optionally filtered by text.

    Command

    Maps

  61. nextlevel Server

    Sets the map the server changes to when the current map ends.

    Default (empty)

    Maps

  62. sv_accelerate Server

    Sets how quickly players reach full speed when moving on the ground.

    Default 5

    Movement and physics

  63. sv_airaccelerate Server

    Sets how much control players have over their movement in the air.

    Default 10

    Movement and physics

  64. sv_enablebunnyhopping Server

    Toggles removing the speed cap on bunny hopping, so players can gain speed by chaining jumps.

    Default 0 (Off)

    Movement and physics

  65. sv_friction Server

    Sets ground friction, which controls how quickly players slow down.

    Default 4

    Movement and physics

  66. sv_maxspeed Server

    Sets the highest speed players can run at.

    Default 320

    Movement and physics

  67. sv_noclipspeed Server

    Sets how fast you fly while in noclip.

    Default 5

    Movement and physics

  68. sv_stepsize Server

    Sets the highest step in units that players can walk up without jumping.

    Default 18

    Movement and physics

  69. ammo_flashbang_max Server

    Sets how many flashbangs a player can carry.

    Default 2

    Weapons and damage

  70. ammo_hegrenade_max Server

    Sets how many HE grenades a player can carry.

    Default 1

    Weapons and damage

  71. ammo_smokegrenade_max Server

    Sets how many smoke grenades a player can carry.

    Default 1

    Weapons and damage

  72. sv_legacy_grenade_damage Server

    Toggles the original Counter-Strike: Source grenade damage behavior.

    Default 0 (Off)

    Weapons and damage

  73. callvote Server

    Starts a vote on an issue such as kicking a player or changing the map.

    Command

    Server and access

  74. exec Both

    Runs every command in a .cfg file from the cstrike/cfg folder.

    Command

    Server and access

  75. hostname Both

    Sets the server name shown in the server browser and scoreboard.

    Default (empty)

    Server and access

  76. log Server

    Turns server logging on or off.

    Command

    Server and access

  77. maxplayers Server

    Changes the maximum number of players allowed on the server.

    Command

    Server and access

  78. motdfile Server

    Sets the file the server loads its message of the day from.

    Default motd.txt

    Server and access

  79. pause Server

    Toggles the game's pause state.

    Command

    Server and access

  80. plugin_print Server

    Lists the server plugins that are loaded, such as Metamod:Source.

    Command

    Server and access

  81. quit Both

    Closes the game or shuts down the dedicated server.

    Command

    Server and access

  82. sv_allow_votes Server

    Toggles the built in player voting system.

    Default 1 (On)

    Server and access

  83. sv_allowdownload Both

    Toggles letting players download missing files such as custom maps and sounds from the server.

    Default 1 (On)

    Server and access

  84. sv_allowupload Both

    Toggles letting players upload their custom files, mainly spray logos, to the server.

    Default 1 (On)

    Server and access

  85. sv_downloadurl Server

    Sets a web address players download missing files from, known as FastDL.

    Default (empty)

    Server and access

  86. sv_lan Both

    Toggles LAN mode, which skips Steam authentication and only lets local network players join.

    Default 0 (Off)

    Server and access

  87. sv_logfile Both

    Toggles writing server logs to files on disk.

    Default 1 (On)

    Server and access

  88. sv_password Both

    Sets a password players must enter to join the server.

    Default (empty)

    Server and access

  89. sv_pausable Both

    Toggles whether the game can be paused with the pause command.

    Default 0 (Off)

    Server and access

  90. sv_pure Server

    Sets or shows how strictly clients must use unmodified game files.

    Command

    Server and access

  91. sv_pure_kick_clients Both

    Toggles kicking players whose game files do not match sv_pure rules.

    Default 1 (On)

    Server and access

  92. sv_region Both

    Sets the region the server reports to the server browser so players can filter by location.

    Default (empty)

    Server and access

  93. sv_setsteamaccount Server

    Logs the server into a persistent Steam game server account using a login token.

    Command

    Server and access

  94. sv_tags Both

    Sets the tags shown for the server in the browser, separated by commas.

    Default (empty)

    Server and access

  95. sv_visiblemaxplayers Both

    Overrides the player limit shown in the server browser.

    Default -1

    Server and access

  96. cl_cmdrate Client

    Sets how many command packets per second you send to the server.

    Default Not listed

    Network and rates

  97. cl_downloadfilter Client

    Sets which files you download from servers: all, none, nosounds or mapsonly.

    Default Not listed

    Network and rates

  98. cl_interp Client

    Sets the interpolation delay in seconds used to smooth other players' movement.

    Default 0

    Network and rates

  99. cl_interp_ratio Client

    Sets interpolation as a multiple of the update interval, the usual way to tune interp.

    Default 2

    Network and rates

  100. cl_lagcompensation Client

    Toggles server side lag compensation for your shots.

    Default 1 (On)

    Network and rates

  101. cl_updaterate Client

    Sets how many updates per second you request from the server.

    Default Not listed

    Network and rates

  102. connect Client

    Joins a server by IP address and port.

    Command

    Network and rates

  103. disconnect Both

    Leaves the current server and returns to the main menu.

    Command

    Network and rates

  104. net_fakelag Both

    Adds the given amount of artificial lag in milliseconds to all incoming data.

    Default 0

    Network and rates

  105. net_graph Client

    Shows the network graph with FPS, ping, loss, choke and rates in the corner of the screen.

    Default Not listed

    Network and rates

  106. net_graphpos Client

    Sets where the network graph appears on screen.

    Default Not listed

    Network and rates

  107. rate Client

    Sets the maximum data in bytes per second you accept from the server.

    Default Not listed

    Network and rates

  108. retry Client

    Reconnects to the last server you were on.

    Command

    Network and rates

  109. sv_maxcmdrate Server

    Sets the highest cl_cmdrate clients may use.

    Default 66

    Network and rates

  110. sv_maxrate Server

    Sets the highest rate in bytes per second the server allows clients to use.

    Default 0

    Network and rates

  111. sv_maxupdaterate Server

    Sets the most updates per second a client can request.

    Default 66

    Network and rates

  112. sv_minrate Server

    Sets the lowest rate in bytes per second clients may use.

    Default 3500

    Network and rates

  113. demo_timescale Client

    Sets the playback speed of a demo.

    Command

    SourceTV and demos

  114. demoui Client

    Shows or hides the demo playback controls.

    Command

    SourceTV and demos

  115. playdemo Client

    Plays back a recorded demo file.

    Command

    SourceTV and demos

  116. record Client

    Starts recording a demo from your own point of view.

    Command

    SourceTV and demos

  117. stop Client

    Ends the demo recording you started with record.

    Command

    SourceTV and demos

  118. timedemo Client

    Plays a demo as fast as possible and reports the average FPS, a benchmark.

    Command

    SourceTV and demos

  119. tv_autorecord Both

    Toggles automatically recording every game as a SourceTV demo.

    Default 0 (Off)

    SourceTV and demos

  120. tv_delay Server

    Sets the SourceTV broadcast delay in seconds.

    Default 30

    SourceTV and demos

  121. tv_enable Both

    Toggles SourceTV, which lets spectators watch the server and lets you record demos.

    Default 0 (Off)

    SourceTV and demos

  122. tv_name Both

    Sets the SourceTV bot name and the name shown to spectators.

    Default SourceTV

    SourceTV and demos

  123. tv_password Both

    Sets a password spectators need to join SourceTV.

    Default (empty)

    SourceTV and demos

  124. tv_port Both

    Sets the network port SourceTV listens on.

    Default 27020

    SourceTV and demos

  125. tv_record Server

    Starts recording a SourceTV demo with the given file name.

    Command

    SourceTV and demos

  126. tv_status Server

    Shows SourceTV status, including spectators, relays and delay.

    Command

    SourceTV and demos

  127. tv_stoprecord Server

    Stops the SourceTV demo recording.

    Command

    SourceTV and demos

  128. +voicerecord Client

    Transmits your microphone while the bound key is held.

    Command

    Chat and voice

  129. radio1 Client

    Opens the radio menu with standard radio commands such as cover me and hold this position.

    Command

    Chat and voice

  130. say Both

    Sends a chat message to everyone on the server.

    Command

    Chat and voice

  131. say_team Both

    Sends a chat message only to your team.

    Command

    Chat and voice

  132. sv_voiceenable Both

    Toggles voice chat on the server.

    Default 1 (On)

    Chat and voice

  133. voice_enable Client

    Toggles voice chat for you, both hearing others and talking.

    Default Not listed

    Chat and voice

  134. voice_loopback Client

    Toggles hearing your own voice when you talk, to test your microphone.

    Default 0 (Off)

    Chat and voice

  135. voice_scale Client

    Sets how loud other players' voices are, from 0 to 1.

    Default Not listed

    Chat and voice

  136. banid Server

    Bans a player by userid or Steam ID for a number of minutes, 0 for permanent.

    Command

    Admin and bans

  137. banip Server

    Bans an IP address for a number of minutes, 0 for permanent.

    Command

    Admin and bans

  138. kick Server

    Removes a player from the server by name.

    Command

    Admin and bans

  139. kickid Server

    Kicks a player by userid or Steam ID, with an optional message.

    Command

    Admin and bans

  140. listid Server

    Lists the Steam IDs on the ban list.

    Command

    Admin and bans

  141. listip Server

    Lists the IP addresses on the ban list.

    Command

    Admin and bans

  142. rcon Client

    Sends a command to the server's remote console.

    Command

    Admin and bans

  143. rcon_password Both

    Sets the remote console password that lets admins run server commands remotely.

    Default (empty)

    Admin and bans

  144. removeid Server

    Removes a Steam ID ban.

    Command

    Admin and bans

  145. removeip Server

    Removes an IP address ban.

    Command

    Admin and bans

  146. status Both

    Shows the map, server address and every connected player with their userid, Steam ID, ping and loss.

    Command

    Admin and bans

  147. sv_rcon_banpenalty Both

    Sets how many minutes an IP is banned after too many failed RCON logins.

    Default 0

    Admin and bans

  148. sv_rcon_maxfailures Both

    Sets how many failed RCON logins are allowed before the IP is banned.

    Default 10

    Admin and bans

  149. writeid Server

    Saves permanent Steam ID bans to banned_user.cfg.

    Command

    Admin and bans

  150. writeip Server

    Saves permanent IP bans to banned_ip.cfg.

    Command

    Admin and bans

  151. cl_crosshairalpha Client

    Sets crosshair transparency, from 0 (invisible) to 255 (solid).

    Default Not listed

    Crosshair and HUD

  152. cl_crosshaircolor Client

    Sets the crosshair color to a preset, or 5 to use your own RGB values.

    Default Not listed

    Crosshair and HUD

  153. cl_crosshaircolor_b Client

    Sets the blue part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair and HUD

  154. cl_crosshaircolor_g Client

    Sets the green part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair and HUD

  155. cl_crosshaircolor_r Client

    Sets the red part of a custom crosshair color, from 0 to 255.

    Default Not listed

    Crosshair and HUD

  156. cl_crosshairdot Client

    Toggles a dot in the center of the crosshair.

    Default Not listed

    Crosshair and HUD

  157. cl_crosshairscale Client

    Sets the resolution the crosshair size is scaled against, kept for old configs.

    Default Not listed

    Crosshair and HUD

  158. cl_crosshairsize Client

    Sets the length of the crosshair lines.

    Default Not listed

    Crosshair and HUD

  159. cl_crosshairthickness Client

    Sets the thickness of the crosshair lines.

    Default Not listed

    Crosshair and HUD

  160. cl_disablefreezecam Client

    Toggles the freeze cam that shows your killer after you die.

    Default Not listed

    Crosshair and HUD

  161. cl_drawhud Client

    Toggles drawing the entire HUD.

    Default 1 (On)

    Crosshair and HUD

  162. cl_dynamiccrosshair Client

    Sets whether the crosshair spreads apart when you move and shoot.

    Default Not listed

    Crosshair and HUD

  163. cl_radaralpha Client

    Sets radar transparency from 0 to 255.

    Default Not listed

    Crosshair and HUD

  164. cl_showfps Client

    Shows your frames per second at the top of the screen.

    Default 0 (Off)

    Crosshair and HUD

  165. crosshair Client

    Toggles showing the crosshair.

    Default Not listed

    Crosshair and HUD

  166. cl_bob Client

    Sets how much the weapon bobs while you move.

    Default 0

    Viewmodel

  167. cl_bobcycle Client

    Sets how fast the weapon bob cycles while you move.

    Default 0

    Viewmodel

  168. cl_righthand Client

    Toggles holding weapons in your right hand or left hand.

    Default Not listed

    Viewmodel

  169. r_drawviewmodel Client

    Toggles drawing your weapon and arms on screen.

    Default 1 (On)

    Viewmodel

  170. viewmodel_fov Client

    Sets the field of view of your weapon model, which changes how big and close it looks.

    Default 54

    Viewmodel

  171. +attack Client

    Fires your weapon while the bound key is held.

    Command

    Binds and input

  172. +duck Client

    Crouches while the bound key is held.

    Command

    Binds and input

  173. +jump Client

    Jumps while the bound key is held.

    Command

    Binds and input

  174. alias Both

    Creates a custom command name that runs one or more other commands.

    Command

    Binds and input

  175. bind Both

    Assigns a command to a key, so pressing the key runs it.

    Command

    Binds and input

  176. cl_autowepswitch Client

    Toggles automatically switching to weapons you pick up if they are better.

    Default Not listed

    Binds and input

  177. con_enable Client

    Toggles whether the developer console can be opened.

    Default Not listed

    Binds and input

  178. host_writeconfig Client

    Saves your current settings and binds to config.cfg, or to a file you name.

    Command

    Binds and input

  179. hud_fastswitch Client

    Toggles switching weapons instantly with the number keys instead of confirming with a click.

    Default Not listed

    Binds and input

  180. impulse Client

    Runs an impulse command by number, such as 100 for the flashlight or 201 for a spray.

    Command

    Binds and input

  181. lastinv Client

    Switches to the last weapon you were holding.

    Command

    Binds and input

  182. m_customaccel Client

    Sets the game's custom mouse acceleration mode.

    Default Not listed

    Binds and input

  183. m_pitch Client

    Sets how far vertical mouse movement turns you. A negative value inverts the mouse.

    Default Not listed

    Binds and input

  184. m_rawinput Client

    Toggles raw mouse input, reading the mouse directly and ignoring Windows pointer settings.

    Default Not listed

    Binds and input

  185. sensitivity Client

    Sets your mouse sensitivity.

    Default Not listed

    Binds and input

  186. slot1 Client

    Selects weapon slot 1, your primary weapon.

    Command

    Binds and input

  187. slot2 Client

    Selects weapon slot 2, your pistol.

    Command

    Binds and input

  188. toggle Both

    Switches a setting between 0 and 1, or cycles through the values you list.

    Command

    Binds and input

  189. unbind Both

    Removes the bind from a key.

    Command

    Binds and input

  190. unbindall Both

    Removes every key bind, including movement.

    Command

    Binds and input

  191. zoom_sensitivity_ratio Client

    Sets an extra sensitivity multiplier used while scoped in.

    Default 1

    Binds and input

  192. cl_minmodels Client

    Toggles using a single player model per team.

    Default 0 (Off)

    Graphics and performance

  193. cl_playerspraydisable Client

    Toggles hiding other players' sprays.

    Default Not listed

    Graphics and performance

  194. fps_max Both

    Sets the highest frame rate the game will render.

    Default 400

    Graphics and performance

  195. mat_hdr_level Both

    Sets the HDR lighting level: off, LDR with bloom, or full HDR.

    Default 2 (Full HDR)

    Graphics and performance

  196. mat_monitorgamma Both

    Sets screen gamma, which changes brightness.

    Default 2.2

    Graphics and performance

  197. mat_motion_blur_enabled Both

    Toggles motion blur.

    Default 0 (Off)

    Graphics and performance

  198. mat_queue_mode Both

    Sets the threading mode of the renderer, which can raise FPS on multicore CPUs.

    Default -1 (Default)

    Graphics and performance

  199. mat_vsync Both

    Toggles vertical sync, which matches the frame rate to your monitor to stop screen tearing.

    Default 0 (Off)

    Graphics and performance

  200. r_3dsky Client

    Toggles drawing the 3D skybox, the distant scenery outside the map.

    Default 1 (On)

    Graphics and performance

  201. r_cleardecals Client

    Removes all bullet holes, blood and sprays from the map on your screen.

    Command

    Graphics and performance

  202. r_decals Both

    Sets the maximum number of decals like bullet holes and blood shown at once.

    Default 2048

    Graphics and performance

  203. screenshot Client

    Takes a screenshot and saves it in the cstrike/screenshots folder.

    Command

    Graphics and performance

  204. mp_footsteps Server

    Toggles footstep sounds through the game rules.

    Default 1 (On)

    Sound

  205. snd_musicvolume Client

    Sets the music volume from 0 to 1.

    Default Not listed

    Sound

  206. snd_mute_losefocus Client

    Toggles muting the game when you alt tab out of it.

    Default Not listed

    Sound

  207. sv_footsteps Server

    Toggles player footstep sounds on the server.

    Default 1 (On)

    Sound

  208. volume Client

    Sets the master game volume from 0 to 1.

    Default Not listed

    Sound

  209. buddha Server

    Toggles buddha mode, where you take damage but cannot die.

    Command

    Cheats and practice

  210. fov Both

    Changes your field of view.

    Command

    Cheats and practice

  211. getpos Client

    Prints your position and view angles to the console as a ready to use command.

    Command

    Cheats and practice

  212. give Server

    Spawns an item or weapon for you by its entity name.

    Command

    Cheats and practice

  213. givecurrentammo Server

    Gives you a full supply of ammo for the weapon you are holding.

    Command

    Cheats and practice

  214. god Server

    Toggles god mode, making you take no damage.

    Command

    Cheats and practice

  215. host_timescale Server

    Sets the speed of the game clock, for slow motion or fast forward.

    Default 1

    Cheats and practice

  216. noclip Server

    Toggles noclip, letting you fly through walls.

    Command

    Cheats and practice

  217. setang Server

    Sets your view angles to the given pitch and yaw.

    Command

    Cheats and practice

  218. setpos Server

    Teleports you to the given map coordinates.

    Command

    Cheats and practice

  219. sv_showimpacts Server

    Shows where your bullets hit, red boxes for the client and blue for the server.

    Default 0 (Off)

    Cheats and practice

  220. sv_showlagcompensation Server

    Toggles showing the lag compensated hitboxes of players you shoot.

    Default 0 (Off)

    Cheats and practice

  221. thirdperson Client

    Switches to a third person camera behind your player.

    Command

    Cheats and practice

  222. cl_showpos Client

    Toggles showing your position, angles and speed at the top of the screen.

    Default 0 (Off)

    Debug and developer

  223. clear Client

    Wipes all text from the console.

    Command

    Debug and developer

  224. cvarlist Both

    Lists every console variable and command, optionally filtered by a prefix.

    Command

    Debug and developer

  225. developer Both

    Sets how many developer messages are printed to the console and screen.

    Default 0

    Debug and developer

  226. differences Both

    Lists every setting that is not at its default value.

    Command

    Debug and developer

  227. find Both

    Searches commands and variables whose name or help text contains the given text.

    Command

    Debug and developer

  228. help Both

    Shows the help text, default value and flags for a command or variable.

    Command

    Debug and developer

Questions

How do I run CS:S commands on my server?

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/cfg/server.cfg.

How do I use client commands in CS:S?

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in cstrike/cfg/autoexec.cfg.

How do I keep a setting after a restart?

Settings typed in the console last until the server restarts. Put them in cstrike/cfg/server.cfg, one per line, and they apply every time the server starts.

What is the difference between server and client commands?

Server commands change the server for everyone and are run in the server console or over RCON. Client commands change your own game, like your crosshair or viewmodel, and are typed in your game console. Entries marked both exist in both places.

Where does this list come from?

It is the game's own list: cvarlist on a SLASHPLAY CS:S server, plus the client list on the Valve Developer Community. The descriptions and examples on the written pages are by SLASHPLAY.

Try them on
your own server.

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