How to end the map when time runs out in CS:S
Type mp_match_end_at_timelimit 1 in the server console and the map changes the moment mp_timelimit is up, mid round.
mp_match_end_at_timelimit
Toggles ending the map the moment mp_timelimit runs out instead of waiting for the round to end.
mp_match_end_at_timelimit <0|1> Examples
mp_match_end_at_timelimit 1 End the map exactly at the time limit.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | On |
Arguments
0|1Required1turns it on,0turns it off.
What it does
By default the server lets the current round finish once the time limit is reached. Set this to 1 to change map immediately when the time is up.
The game's own description: Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/cfg/server.cfg. New to this? Start a CS:S server first.
Your own
CS:S server.
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