How to set the interp ratio in CS:S
Type cl_interp_ratio 1 in your game console for the lowest delay on a stable connection; use 2 if you get packet loss.
cl_interp_ratio
Sets interpolation as a multiple of the update interval, the usual way to tune interp.
cl_interp_ratio <ratio> Examples
cl_interp_ratio 1 Lowest delay on a stable connection.
cl_interp_ratio 2 Safer on lossy connections.
Arguments
ratioRequired- Interpolation ratio.
What it does
1 gives the lowest delay and works on stable connections. 2 adds a buffer against packet loss. The server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio.
The game's own description: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
Use it in your game
Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in cstrike/cfg/autoexec.cfg.
Your own
CS:S server.
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