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How to set your update rate in CS:S

Type cl_updaterate 66 in your game console to request 66 updates a second. Match it to the server tickrate, such as 66 or 100.

cl_updaterate

Sets how many updates per second you request from the server.

cl_updaterate <updates>

Examples

cl_updaterate 66

Match a 66 tick server.

cl_updaterate 100

Match a 100 tick server.

Arguments

updatesRequired
Updates per second.

What it does

Match it to the server's tickrate, for example 66 or 100, for the smoothest hit registration. The server limits it between sv_minupdaterate and sv_maxupdaterate.

The game's own description: Number of packets per second of updates you are requesting from the server

Use it in your game

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in cstrike/cfg/autoexec.cfg.

Your own
CS:S server.

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