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/SLASHPLAY

How to turn on multicore rendering in CS:S

Type mat_queue_mode 2 in your game console for multithreaded rendering, which can raise FPS. -1 lets the game choose.

mat_queue_mode

Sets the threading mode of the renderer, which can raise FPS on multicore CPUs.

mat_queue_mode <mode>

Examples

mat_queue_mode 2

Force multithreaded rendering.

Values

ValueWhat it does
-1Default Default
0 Single threaded
2 Multithreaded

Arguments

modeRequired
-1, 0 or 2.

What it does

-1 lets the game choose, 0 is single threaded and 2 is multithreaded.

The game's own description: The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/cfg/server.cfg. New to this? Start a CS:S server first.

Your own
CS:S server.

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