How to stop spawn team killing in CS:S
Type mp_spawnprotectiontime 10 in the server console to kick anyone who kills a teammate in the first 10 seconds. Needs mp_autokick 1.
mp_spawnprotectiontime
Sets the window in seconds after a round starts during which a team kill gets the killer kicked.
mp_spawnprotectiontime <seconds> Examples
mp_spawnprotectiontime 0 Turn off the spawn team kill kick.
mp_spawnprotectiontime 10 Kick spawn team killers for the first 10 seconds.
Arguments
secondsRequired- Seconds after the round start.
0disables it.
What it does
Despite the name, this is not spawn invulnerability. Anyone who kills a teammate within this many seconds of the round restart is kicked, which stops spawn killing teammates. It needs mp_autokick on.
The game's own description: Kick players who team-kill within this many seconds of a round restart.
Good to know
- It does not make players invulnerable.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/cfg/server.cfg. New to this? Start a CS:S server first.
Your own
CS:S server.
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