Skip to content
/SLASHPLAY

How to stop spawn team killing in CS:S

Type mp_spawnprotectiontime 10 in the server console to kick anyone who kills a teammate in the first 10 seconds. Needs mp_autokick 1.

mp_spawnprotectiontime

Sets the window in seconds after a round starts during which a team kill gets the killer kicked.

mp_spawnprotectiontime <seconds>

Examples

mp_spawnprotectiontime 0

Turn off the spawn team kill kick.

mp_spawnprotectiontime 10

Kick spawn team killers for the first 10 seconds.

Arguments

secondsRequired
Seconds after the round start. 0 disables it.

What it does

Despite the name, this is not spawn invulnerability. Anyone who kills a teammate within this many seconds of the round restart is kicked, which stops spawn killing teammates. It needs mp_autokick on.

The game's own description: Kick players who team-kill within this many seconds of a round restart.

Good to know

  • It does not make players invulnerable.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to cstrike/cfg/server.cfg. New to this? Start a CS:S server first.

Your own
CS:S server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.