Palworld console commands
All 122 settings and 13 commands from the game's own list, with defaults and examples to copy.
135 commands
- KickPlayer
Kicks a player from the server by their SteamID. They can rejoin unless you also ban them.
Command
Admin commands
- BanPlayer
Bans a player from the server by their SteamID so they cannot join again.
Command
Admin commands
- Save
Writes the world data to disk right away instead of waiting for the next autosave.
Command
Admin commands
- Shutdown
Shuts the server down after an optional countdown in seconds and shows players a message you choose.
Command
Admin commands
- Broadcast
Sends a message to every player on the server, shown as a server announcement.
Command
Admin commands
- ExpRate
Sets the experience gain multiplier for players and Pals.
Default 1
Rates and difficulty
- PalCaptureRate
Sets the Pal capture rate multiplier, so how likely a thrown Pal Sphere is to catch a Pal.
Default 1
Pals
- DeathPenalty
Sets what players drop on death: nothing, items, items and equipment, or everything including their Pals.
Default Item (Drop all items except equipment)
Players and death
- bEnablePlayerToPlayerDamage
Toggles whether players can damage other players.
Default False (Off)
Guilds and multiplayer
- ServerPlayerMaxNum
Sets the maximum number of players who can be on the server at once.
Default 32
Server and network
- DayTimeSpeedRate
Sets how fast daytime passes. Higher values make days shorter.
Default 1
World and items
- AdminPassword
Logs you in as a server admin with the password set in PalWorldSettings.ini, which unlocks every other admin command.
Command
Admin commands
- DoExit
Force stops the server immediately, without a countdown or warning to players.
Command
Admin commands
- Info
Shows server information such as the server name and game version.
Command
Admin commands
- ShowPlayers
Shows every connected player with their name and IDs, which you need for kick, ban and teleport commands.
Command
Admin commands
- TeleportToMe
Teleports another player to your location, using their SteamID.
Command
Admin commands
- TeleportToPlayer
Teleports you to another player's location, using their SteamID.
Command
Admin commands
- ToggleSpectate
Switches you between spectator mode and your normal character, for admins only.
Command
Admin commands
- UnBanPlayer
Removes a ban so the player with that SteamID can join the server again.
Command
Admin commands
- CollectionDropRate
Sets how many resources you get from gathering trees, rocks and other gatherable objects.
Default 1
Rates and difficulty
- CollectionObjectHpRate
Sets the health of trees, rocks and other gatherable objects, so how many hits they take.
Default 1
Rates and difficulty
- CollectionObjectRespawnSpeedRate
Sets the respawn interval multiplier for gatherable objects like trees and rocks.
Default 1
Rates and difficulty
- EnemyDropItemRate
Sets the multiplier for how many items enemies and Pals drop when defeated.
Default 1
Rates and difficulty
- EquipmentDurabilityDamageRate
Sets how fast weapons, armor and tools lose durability.
Default 1
Rates and difficulty
- FishingDifficultyRate
Sets how hard the fishing minigame is, from 0.1 to 1.0.
Default 1
Rates and difficulty
- ItemCorruptionMultiplier
Sets how fast items spoil or decay over time, such as food.
Default 1
Rates and difficulty
- ItemWeightRate
Sets the item weight multiplier, so how heavy carried items are.
Default 1
Rates and difficulty
- bAllowGlobalPalboxExport
Toggles whether players can save Pals to the Global Palbox from this server.
Default True (On)
Pals
- bAllowGlobalPalboxImport
Toggles whether players can load Pals from the Global Palbox into this server.
Default False (Off)
Pals
- bIsRandomizerPalLevelRandom
Toggles fully random wild Pal levels when the randomizer is on, instead of levels within each area's range.
Default False (Off)
Pals
- EnablePredatorBossPal
Toggles whether Predator Pals, the stronger red-eyed variants, appear in the world.
Default True (On)
Pals
- MonsterFarmActionSpeedRate
Sets how fast Pals assigned to the Ranch produce items.
Default 1
Pals
- PalAutoHPRegeneRate
Sets the natural health regeneration multiplier for Pals.
Default 1
Pals
- PalAutoHpRegeneRateInSleep
Sets how fast Pals heal while resting in the Palbox.
Default 1
Pals
- PalDamageRateAttack
Sets the damage multiplier for damage dealt by Pals.
Default 1
Pals
- PalDamageRateDefense
Sets the damage multiplier for damage taken by Pals. Lower values make Pals tougher.
Default 1
Pals
- PalEggDefaultHatchingTime
Sets the time in hours it takes to hatch a Huge Egg; other egg sizes scale from it.
Default 1
Pals
- PalSpawnNumRate
Sets how many wild Pals spawn in the world. Higher values cost server performance.
Default 1
Pals
- PalStaminaDecreaceRate
Sets how fast Pals use up stamina.
Default 1
Pals
- PalStomachDecreaceRate
Sets how fast Pals get hungry. Lower values mean less feeding.
Default 1
Pals
- RandomizerSeed
Sets the seed used by the Pal spawn randomizer, so the same seed gives the same layout.
Default (empty)
Pals
- RandomizerType
Sets the Pal spawn randomizer: None, Region (random per area) or All (fully random).
Default None (No randomization)
Pals
- WorkSpeedRate
Sets how fast Pals work at bases, for crafting, building, mining and other jobs.
Default 1
Pals
- bAllowEnhanceStat_Attack
Toggles whether players can spend stat points on Attack when they level up.
Default True (On)
Players and death
- bAllowEnhanceStat_Health
Toggles whether players can spend stat points on HP when they level up.
Default True (On)
Players and death
- bAllowEnhanceStat_Stamina
Toggles whether players can spend stat points on Stamina when they level up.
Default True (On)
Players and death
- bAllowEnhanceStat_Weight
Toggles whether players can spend stat points on Carry Weight when they level up.
Default True (On)
Players and death
- bAllowEnhanceStat_WorkSpeed
Toggles whether players can spend stat points on Work Speed when they level up.
Default True (On)
Players and death
- bCharacterRecreateInHardcore
Toggles whether players may create a new character after dying in Hardcore mode.
Default False (Off)
Players and death
- bEnableAimAssistKeyboard
Toggles aim assist for players using keyboard and mouse.
Default False (Off)
Players and death
- bEnableAimAssistPad
Toggles aim assist for players using a controller.
Default True (On)
Players and death
- bExistPlayerAfterLogout
Toggles whether a player's character stays in the world asleep at its location after logging out.
Default False (Off)
Players and death
- bHardcore
Toggles Hardcore mode, where players cannot respawn after dying.
Default False (Off)
Players and death
- bIsStartLocationSelectByMap
Toggles whether new players can pick their starting location on the map.
Default False (Off)
Players and death
- BlockRespawnTime
Sets the cooldown in seconds before a player can respawn after dying.
Default 5
Players and death
- bPalLost
Toggles permanent loss of Pals when they are knocked out, instead of them recovering.
Default False (Off)
Players and death
- PlayerAutoHPRegeneRate
Sets the natural health regeneration multiplier for players.
Default 1
Players and death
- PlayerAutoHpRegeneRateInSleep
Sets how fast players heal while sleeping.
Default 1
Players and death
- PlayerDamageRateAttack
Sets the damage multiplier for damage dealt by players.
Default 1
Players and death
- PlayerDamageRateDefense
Sets the damage multiplier for damage taken by players. Lower values make players tougher.
Default 1
Players and death
- PlayerStaminaDecreaceRate
Sets how fast players use up stamina when sprinting, climbing and swimming.
Default 1
Players and death
- PlayerStomachDecreaceRate
Sets how fast players get hungry.
Default 1
Players and death
- RespawnPenaltyDurationThreshold
Sets how long in seconds a player must survive after respawning to avoid a longer respawn cooldown on the next death.
Default 0
Players and death
- RespawnPenaltyTimeScale
Sets the multiplier applied to the respawn cooldown when a player dies again too quickly.
Default 2
Players and death
- bAllowEnemyCampSpawnNearBaseCamp
Toggles whether enemy camps may spawn near player bases.
Default False (Off)
Bases and building
- BaseCampMaxNum
Sets the total number of bases allowed across the whole server.
Default 128
Bases and building
- BaseCampMaxNumInGuild
Sets how many bases each guild can have, up to 10. More bases raise server load.
Default 4
Bases and building
- BaseCampWorkerMaxNum
Sets the maximum number of Pals working at each base, up to 50. Higher values raise server load.
Default 15
Bases and building
- bBuildAreaLimit
Toggles a ban on building near structures such as fast travel points.
Default False (Off)
Bases and building
- bEnableBuildingPlayerUIdDisplay
Toggles showing the creator's player ID on structures.
Default False (Off)
Bases and building
- bEnableInvaderEnemy
Toggles invader raids, where enemies attack player bases.
Default True (On)
Bases and building
- bInvisibleOtherGuildBaseCampAreaFX
Toggles whether the base area boundary effect of other guilds' bases is hidden.
Default False (Off)
Bases and building
- BuildObjectDamageRate
Sets the multiplier for damage dealt to buildings and structures.
Default 1
Bases and building
- BuildObjectDeteriorationDamageRate
Sets how fast structures decay over time, such as buildings placed outside a base.
Default 1
Bases and building
- BuildObjectHpRate
Sets the health multiplier for buildings and structures.
Default 1
Bases and building
- MaxBuildingLimitNum
Sets how many structures each player can build, where 0 means no limit.
Default 0
Bases and building
- AdditionalDropItemNumWhenPlayerKillingInPvPMode
Sets how many of the extra item drop when a player is killed in PvP.
Default 1
Guilds and multiplayer
- AdditionalDropItemWhenPlayerKillingInPvPMode
Sets the item ID dropped when a player is killed in PvP, if the extra PvP drop is on.
Default PlayerDropItem
Guilds and multiplayer
- AutoResetGuildTimeNoOnlinePlayers
Sets how many hours a guild can stay offline before its bases are reset, if auto reset is on.
Default 72
Guilds and multiplayer
- AutoTransferMasterCheckIntervalSeconds
Sets how often in seconds the server checks for inactive guild masters to replace.
Default 3600
Guilds and multiplayer
- AutoTransferMasterThresholdDays
Sets after how many days of inactivity a guild master's role is handed to another member automatically.
Default 14
Guilds and multiplayer
- bAdditionalDropItemWhenPlayerKillingInPvPMode
Toggles a special item drop when a player is killed while PvP is on.
Default False (Off)
Guilds and multiplayer
- bAutoResetGuildNoOnlinePlayers
Toggles automatic removal of a guild's structures and base Pals when no member logs in for a set time.
Default False (Off)
Guilds and multiplayer
- bCanPickupOtherGuildDeathPenaltyDrop
Toggles whether players can loot items dropped on death by players from other guilds.
Default False (Off)
Guilds and multiplayer
- bDisplayPvPItemNumOnWorldMap_BaseCamp
Toggles showing the number of PvP-exclusive items held in each base on the world map.
Default False (Off)
Guilds and multiplayer
- bDisplayPvPItemNumOnWorldMap_Player
Toggles showing player locations and how many PvP-exclusive items they carry on the world map.
Default False (Off)
Guilds and multiplayer
- bEnableDefenseOtherGuildPlayer
Toggles whether base defenses act against players from other guilds.
Default False (Off)
Guilds and multiplayer
- bEnableFriendlyFire
Toggles friendly fire, so players can damage members of their own guild.
Default False (Off)
Guilds and multiplayer
- bEnableVoiceChat
Toggles in-game proximity voice chat.
Default False (Off)
Guilds and multiplayer
- bIsPvP
Toggles PvP mode on the server.
Default False (Off)
Guilds and multiplayer
- bIsShowJoinLeftMessage
Toggles in-game messages when players join or leave the server.
Default True (On)
Guilds and multiplayer
- bShowPlayerList
Toggles the player list in the ESC menu, so players can see who is online.
Default False (Off)
Guilds and multiplayer
- ChatPostLimitPerMinute
Sets how many chat messages a player can send per minute, to limit spam.
Default 30
Guilds and multiplayer
- CoopPlayerMaxNum
Sets the player limit for co-op worlds hosted from the game, not for dedicated servers.
Default 4
Guilds and multiplayer
- GuildPlayerMaxNum
Sets the maximum number of players in one guild.
Default 20
Guilds and multiplayer
- GuildRejoinCooldownMinutes
Sets how many minutes a player must wait before joining a guild again after leaving one.
Default 0
Guilds and multiplayer
- VoiceChatMaxVolumeDistance
Sets the distance within which voice chat plays at full volume.
Default 3000
Guilds and multiplayer
- VoiceChatZeroVolumeDistance
Sets the distance at which voice chat fades to silence.
Default 15000
Guilds and multiplayer
- bEnableFastTravel
Toggles fast travel between fast travel points.
Default True (On)
World and items
- bEnableFastTravelOnlyBaseCamp
Toggles a restriction so fast travel only works between bases.
Default False (Off)
World and items
- DenyTechnologyList
Disables specific technologies so players cannot unlock or build them, by Technology ID.
Default (empty)
World and items
- DropItemAliveMaxHours
Sets how many hours dropped items stay on the ground before they disappear.
Default 1
World and items
- DropItemMaxNum
Sets the maximum number of dropped items that can lie in the world at once.
Default 3000
World and items
- NightTimeSpeedRate
Sets how fast nighttime passes. Higher values make nights shorter.
Default 1
World and items
- PhysicsActiveDropItemMaxNum
Sets how many dropped items can use physics at the same time.
Default -1
World and items
- SupplyDropSpan
Sets the interval in minutes between meteorite and supply drops.
Default 180
World and items
- AllowConnectPlatform
Old platform setting that no longer works; use CrossplayPlatforms to choose which platforms can join.
Default Not listed
Server and network
- AutoSaveSpan
Sets how often the server autosaves the world, in seconds.
Default 30
Server and network
- bAllowClientMod
Toggles whether players running client mods are allowed to join the server.
Default True (On)
Server and network
- BanListURL
Sets the URL of an online ban list the server checks, by default Pocketpair's official list.
Default https://b.palworldgame.com/api/banlist.txt
Server and network
- bIsUseBackupSaveData
Toggles automatic world backups into a backup folder in the save directory.
Default True (On)
Server and network
- CrossplayPlatforms
Sets which platforms can join the server: Steam, Xbox, PS5 and Mac.
Default (Steam,Xbox,PS5,Mac)
Server and network
- ItemContainerForceMarkDirtyInterval
Sets how often, in seconds, an open chest or container is forced to re-sync with the server.
Default 1
Server and network
- LogFormatType
Sets the server log format to plain text or JSON.
Default Text (Plain text)
Server and network
- PublicIP
Sets the external public IP address the server advertises in the community server list.
Default (empty)
Server and network
- PublicPort
Sets the external public port the server advertises in the community list. It does not change the listening port.
Default 8211
Server and network
- RCONEnabled
Toggles RCON, which lets you run admin commands remotely with an RCON client.
Default False (Off)
Server and network
- RCONPort
Sets the TCP port the server listens on for RCON connections.
Default 25575
Server and network
- RESTAPIEnabled
Toggles the server's REST API for managing it over HTTP, such as listing players or saving.
Default False (Off)
Server and network
- RESTAPIPort
Sets the port the REST API listens on when it is enabled.
Default 8212
Server and network
- ServerDescription
Sets the description text shown for the server in the server list.
Default (empty)
Server and network
- ServerName
Sets the server name players see in the community server list and when joining.
Default Default Palworld Server
Server and network
- ServerPassword
Sets the password players must enter to join the server. Leave it empty for an open server.
Default (empty)
Server and network
- ServerReplicatePawnCullDistance
Sets how far from a player Pals are synced to them, in centimeters, between 5000 and 15000.
Default 15000
Server and network
Nothing matches.
Try part of the name, like freeze or money, or a word from what it does.
Questions
How do I run Palworld commands on my server?
Admin commands are typed in game chat after /AdminPassword, or from the console on the server page. Settings go in world settings and apply at the next start.
How do I keep a setting after a restart?
Settings typed in the console last until the server restarts. Put them in Pal/Saved/Config/LinuxServer/PalWorldSettings.ini, one per line, and they apply every time the server starts.
Where does this list come from?
It is the game's own list: the official Palworld server docs, with defaults from the server's DefaultPalWorldSettings.ini. The descriptions and examples on the written pages are by SLASHPLAY.
Try them on
your own server.
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