How to cap player update rate on a TF2 server
Type sv_maxupdaterate 66 in the server console to send each player at most 66 updates a second, one per tick.
sv_maxupdaterate
Sets the most world updates per second the server sends each player.
sv_maxupdaterate <updates> Examples
sv_maxupdaterate 66 Allow full tick rate updates.
Arguments
updatesRequired- Updates per second.
What it does
Caps cl_updaterate. TF2 servers run at 66 ticks, so 66 is the usual maximum.
The game's own description: Maximum updates per second that the server will allow
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.