How to change interp in TF2
Type cl_interp 0 in your game console so cl_interp_ratio and cl_updaterate set your delay, or use a fixed value like cl_interp 0.0152.
cl_interp
Sets your interpolation delay in seconds, how far behind real time other players are drawn to keep movement smooth.
cl_interp <seconds> Examples
cl_interp 0 Let cl_interp_ratio decide the delay.
cl_interp 0.0152 About one tick of delay.
Arguments
secondsRequired- Delay from 0 to 0.5.
What it does
The game uses whichever is larger: this value or cl_interp_ratio divided by cl_updaterate. Many players set it to 0 and control interpolation through the ratio. Projectile players sometimes prefer a lower value for more accurate positions.
The game's own description: Sets the interpolation amount (bounded on low side by server interp ratio settings).
Good to know
- Cannot be changed while connected.
Use it in your game
Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in tf/cfg/autoexec.cfg.
Your own
TF2 server.
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