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How to change your update rate in TF2

Type cl_updaterate 66 in your game console to receive every server tick. The server's sv_maxupdaterate can cap it.

cl_updaterate

Sets how many world updates per second you request from the server.

cl_updaterate <updates>

Examples

cl_updaterate 66

Receive every server tick.

Arguments

updatesRequired
Updates per second.

What it does

Players usually set it to 66 to get every tick. It works with cl_interp_ratio to decide your interpolation delay. Limited by sv_maxupdaterate.

The game's own description: Number of packets per second of updates you are requesting from the server

Good to know

  • Set it while disconnected, it cannot change during a connection.

Use it in your game

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in tf/cfg/autoexec.cfg.

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TF2 server.

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