How to change your update rate in TF2
Type cl_updaterate 66 in your game console to receive every server tick. The server's sv_maxupdaterate can cap it.
cl_updaterate
Sets how many world updates per second you request from the server.
cl_updaterate <updates> Examples
cl_updaterate 66 Receive every server tick.
Arguments
updatesRequired- Updates per second.
What it does
Players usually set it to 66 to get every tick. It works with cl_interp_ratio to decide your interpolation delay. Limited by sv_maxupdaterate.
The game's own description: Number of packets per second of updates you are requesting from the server
Good to know
- Set it while disconnected, it cannot change during a connection.
Use it in your game
Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in tf/cfg/autoexec.cfg.
Your own
TF2 server.
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